@@ -32,15 +32,15 @@ const m = @import("../../math.zig");
3232// Image type: ._2D
3333// Sample type: .FLOAT
3434// Multisampled: false
35- // Bind slot: IMG_tex => 1
35+ // Bind slot: IMG_tex => 0
3636// Image 'tex_emissive':
3737// Image type: ._2D
3838// Sample type: .FLOAT
3939// Multisampled: false
40- // Bind slot: IMG_tex_emissive => 2
40+ // Bind slot: IMG_tex_emissive => 1
4141// Sampler 'smp':
4242// Type: .FILTERING
43- // Bind slot: SMP_smp => 1
43+ // Bind slot: SMP_smp => 0
4444//
4545pub const ATTR_emissive_pos = 0 ;
4646pub const ATTR_emissive_color0 = 1 ;
@@ -49,9 +49,9 @@ pub const ATTR_emissive_normals = 3;
4949pub const ATTR_emissive_tangents = 4 ;
5050pub const UB_vs_params = 0 ;
5151pub const UB_fs_params = 1 ;
52- pub const IMG_tex = 1 ;
53- pub const IMG_tex_emissive = 2 ;
54- pub const SMP_smp = 1 ;
52+ pub const IMG_tex = 0 ;
53+ pub const IMG_tex_emissive = 1 ;
54+ pub const SMP_smp = 0 ;
5555pub const VsParams = extern struct {
5656 u_projViewMatrix : m .Mat4 align (16 ),
5757 u_modelMatrix : m .Mat4 align (1 ),
@@ -3610,23 +3610,23 @@ pub fn emissiveShaderDesc(backend: sg.Backend) sg.ShaderDesc {
36103610 desc .uniform_blocks [1 ].glsl_uniforms [0 ].type = .FLOAT4 ;
36113611 desc .uniform_blocks [1 ].glsl_uniforms [0 ].array_count = 41 ;
36123612 desc .uniform_blocks [1 ].glsl_uniforms [0 ].glsl_name = "fs_params" ;
3613+ desc .images [0 ].stage = .FRAGMENT ;
3614+ desc .images [0 ].multisampled = false ;
3615+ desc .images [0 ].image_type = ._2D ;
3616+ desc .images [0 ].sample_type = .FLOAT ;
36133617 desc .images [1 ].stage = .FRAGMENT ;
36143618 desc .images [1 ].multisampled = false ;
36153619 desc .images [1 ].image_type = ._2D ;
36163620 desc .images [1 ].sample_type = .FLOAT ;
3617- desc .images [2 ].stage = .FRAGMENT ;
3618- desc .images [2 ].multisampled = false ;
3619- desc .images [2 ].image_type = ._2D ;
3620- desc .images [2 ].sample_type = .FLOAT ;
3621- desc .samplers [1 ].stage = .FRAGMENT ;
3622- desc .samplers [1 ].sampler_type = .FILTERING ;
3621+ desc .samplers [0 ].stage = .FRAGMENT ;
3622+ desc .samplers [0 ].sampler_type = .FILTERING ;
36233623 desc .image_sampler_pairs [0 ].stage = .FRAGMENT ;
3624- desc .image_sampler_pairs [0 ].image_slot = 1 ;
3625- desc .image_sampler_pairs [0 ].sampler_slot = 1 ;
3624+ desc .image_sampler_pairs [0 ].image_slot = 0 ;
3625+ desc .image_sampler_pairs [0 ].sampler_slot = 0 ;
36263626 desc .image_sampler_pairs [0 ].glsl_name = "tex_smp" ;
36273627 desc .image_sampler_pairs [1 ].stage = .FRAGMENT ;
3628- desc .image_sampler_pairs [1 ].image_slot = 2 ;
3629- desc .image_sampler_pairs [1 ].sampler_slot = 1 ;
3628+ desc .image_sampler_pairs [1 ].image_slot = 1 ;
3629+ desc .image_sampler_pairs [1 ].sampler_slot = 0 ;
36303630 desc .image_sampler_pairs [1 ].glsl_name = "tex_emissive_smp" ;
36313631 },
36323632 .GLES3 = > {
@@ -3656,23 +3656,23 @@ pub fn emissiveShaderDesc(backend: sg.Backend) sg.ShaderDesc {
36563656 desc .uniform_blocks [1 ].glsl_uniforms [0 ].type = .FLOAT4 ;
36573657 desc .uniform_blocks [1 ].glsl_uniforms [0 ].array_count = 41 ;
36583658 desc .uniform_blocks [1 ].glsl_uniforms [0 ].glsl_name = "fs_params" ;
3659+ desc .images [0 ].stage = .FRAGMENT ;
3660+ desc .images [0 ].multisampled = false ;
3661+ desc .images [0 ].image_type = ._2D ;
3662+ desc .images [0 ].sample_type = .FLOAT ;
36593663 desc .images [1 ].stage = .FRAGMENT ;
36603664 desc .images [1 ].multisampled = false ;
36613665 desc .images [1 ].image_type = ._2D ;
36623666 desc .images [1 ].sample_type = .FLOAT ;
3663- desc .images [2 ].stage = .FRAGMENT ;
3664- desc .images [2 ].multisampled = false ;
3665- desc .images [2 ].image_type = ._2D ;
3666- desc .images [2 ].sample_type = .FLOAT ;
3667- desc .samplers [1 ].stage = .FRAGMENT ;
3668- desc .samplers [1 ].sampler_type = .FILTERING ;
3667+ desc .samplers [0 ].stage = .FRAGMENT ;
3668+ desc .samplers [0 ].sampler_type = .FILTERING ;
36693669 desc .image_sampler_pairs [0 ].stage = .FRAGMENT ;
3670- desc .image_sampler_pairs [0 ].image_slot = 1 ;
3671- desc .image_sampler_pairs [0 ].sampler_slot = 1 ;
3670+ desc .image_sampler_pairs [0 ].image_slot = 0 ;
3671+ desc .image_sampler_pairs [0 ].sampler_slot = 0 ;
36723672 desc .image_sampler_pairs [0 ].glsl_name = "tex_smp" ;
36733673 desc .image_sampler_pairs [1 ].stage = .FRAGMENT ;
3674- desc .image_sampler_pairs [1 ].image_slot = 2 ;
3675- desc .image_sampler_pairs [1 ].sampler_slot = 1 ;
3674+ desc .image_sampler_pairs [1 ].image_slot = 1 ;
3675+ desc .image_sampler_pairs [1 ].sampler_slot = 0 ;
36763676 desc .image_sampler_pairs [1 ].glsl_name = "tex_emissive_smp" ;
36773677 },
36783678 .D3D11 = > {
@@ -3705,25 +3705,25 @@ pub fn emissiveShaderDesc(backend: sg.Backend) sg.ShaderDesc {
37053705 desc .uniform_blocks [1 ].layout = .STD140 ;
37063706 desc .uniform_blocks [1 ].size = 656 ;
37073707 desc .uniform_blocks [1 ].hlsl_register_b_n = 0 ;
3708+ desc .images [0 ].stage = .FRAGMENT ;
3709+ desc .images [0 ].multisampled = false ;
3710+ desc .images [0 ].image_type = ._2D ;
3711+ desc .images [0 ].sample_type = .FLOAT ;
3712+ desc .images [0 ].hlsl_register_t_n = 0 ;
37083713 desc .images [1 ].stage = .FRAGMENT ;
37093714 desc .images [1 ].multisampled = false ;
37103715 desc .images [1 ].image_type = ._2D ;
37113716 desc .images [1 ].sample_type = .FLOAT ;
3712- desc .images [1 ].hlsl_register_t_n = 0 ;
3713- desc .images [2 ].stage = .FRAGMENT ;
3714- desc .images [2 ].multisampled = false ;
3715- desc .images [2 ].image_type = ._2D ;
3716- desc .images [2 ].sample_type = .FLOAT ;
3717- desc .images [2 ].hlsl_register_t_n = 1 ;
3718- desc .samplers [1 ].stage = .FRAGMENT ;
3719- desc .samplers [1 ].sampler_type = .FILTERING ;
3720- desc .samplers [1 ].hlsl_register_s_n = 0 ;
3717+ desc .images [1 ].hlsl_register_t_n = 1 ;
3718+ desc .samplers [0 ].stage = .FRAGMENT ;
3719+ desc .samplers [0 ].sampler_type = .FILTERING ;
3720+ desc .samplers [0 ].hlsl_register_s_n = 0 ;
37213721 desc .image_sampler_pairs [0 ].stage = .FRAGMENT ;
3722- desc .image_sampler_pairs [0 ].image_slot = 1 ;
3723- desc .image_sampler_pairs [0 ].sampler_slot = 1 ;
3722+ desc .image_sampler_pairs [0 ].image_slot = 0 ;
3723+ desc .image_sampler_pairs [0 ].sampler_slot = 0 ;
37243724 desc .image_sampler_pairs [1 ].stage = .FRAGMENT ;
3725- desc .image_sampler_pairs [1 ].image_slot = 2 ;
3726- desc .image_sampler_pairs [1 ].sampler_slot = 1 ;
3725+ desc .image_sampler_pairs [1 ].image_slot = 1 ;
3726+ desc .image_sampler_pairs [1 ].sampler_slot = 0 ;
37273727 },
37283728 .METAL_MACOS = > {
37293729 desc .vertex_func .source = & vs_source_metal_macos ;
@@ -3743,25 +3743,25 @@ pub fn emissiveShaderDesc(backend: sg.Backend) sg.ShaderDesc {
37433743 desc .uniform_blocks [1 ].layout = .STD140 ;
37443744 desc .uniform_blocks [1 ].size = 656 ;
37453745 desc .uniform_blocks [1 ].msl_buffer_n = 0 ;
3746+ desc .images [0 ].stage = .FRAGMENT ;
3747+ desc .images [0 ].multisampled = false ;
3748+ desc .images [0 ].image_type = ._2D ;
3749+ desc .images [0 ].sample_type = .FLOAT ;
3750+ desc .images [0 ].msl_texture_n = 0 ;
37463751 desc .images [1 ].stage = .FRAGMENT ;
37473752 desc .images [1 ].multisampled = false ;
37483753 desc .images [1 ].image_type = ._2D ;
37493754 desc .images [1 ].sample_type = .FLOAT ;
3750- desc .images [1 ].msl_texture_n = 0 ;
3751- desc .images [2 ].stage = .FRAGMENT ;
3752- desc .images [2 ].multisampled = false ;
3753- desc .images [2 ].image_type = ._2D ;
3754- desc .images [2 ].sample_type = .FLOAT ;
3755- desc .images [2 ].msl_texture_n = 1 ;
3756- desc .samplers [1 ].stage = .FRAGMENT ;
3757- desc .samplers [1 ].sampler_type = .FILTERING ;
3758- desc .samplers [1 ].msl_sampler_n = 0 ;
3755+ desc .images [1 ].msl_texture_n = 1 ;
3756+ desc .samplers [0 ].stage = .FRAGMENT ;
3757+ desc .samplers [0 ].sampler_type = .FILTERING ;
3758+ desc .samplers [0 ].msl_sampler_n = 0 ;
37593759 desc .image_sampler_pairs [0 ].stage = .FRAGMENT ;
3760- desc .image_sampler_pairs [0 ].image_slot = 1 ;
3761- desc .image_sampler_pairs [0 ].sampler_slot = 1 ;
3760+ desc .image_sampler_pairs [0 ].image_slot = 0 ;
3761+ desc .image_sampler_pairs [0 ].sampler_slot = 0 ;
37623762 desc .image_sampler_pairs [1 ].stage = .FRAGMENT ;
3763- desc .image_sampler_pairs [1 ].image_slot = 2 ;
3764- desc .image_sampler_pairs [1 ].sampler_slot = 1 ;
3763+ desc .image_sampler_pairs [1 ].image_slot = 1 ;
3764+ desc .image_sampler_pairs [1 ].sampler_slot = 0 ;
37653765 },
37663766 .METAL_IOS = > {
37673767 desc .vertex_func .source = & vs_source_metal_ios ;
@@ -3781,25 +3781,25 @@ pub fn emissiveShaderDesc(backend: sg.Backend) sg.ShaderDesc {
37813781 desc .uniform_blocks [1 ].layout = .STD140 ;
37823782 desc .uniform_blocks [1 ].size = 656 ;
37833783 desc .uniform_blocks [1 ].msl_buffer_n = 0 ;
3784+ desc .images [0 ].stage = .FRAGMENT ;
3785+ desc .images [0 ].multisampled = false ;
3786+ desc .images [0 ].image_type = ._2D ;
3787+ desc .images [0 ].sample_type = .FLOAT ;
3788+ desc .images [0 ].msl_texture_n = 0 ;
37843789 desc .images [1 ].stage = .FRAGMENT ;
37853790 desc .images [1 ].multisampled = false ;
37863791 desc .images [1 ].image_type = ._2D ;
37873792 desc .images [1 ].sample_type = .FLOAT ;
3788- desc .images [1 ].msl_texture_n = 0 ;
3789- desc .images [2 ].stage = .FRAGMENT ;
3790- desc .images [2 ].multisampled = false ;
3791- desc .images [2 ].image_type = ._2D ;
3792- desc .images [2 ].sample_type = .FLOAT ;
3793- desc .images [2 ].msl_texture_n = 1 ;
3794- desc .samplers [1 ].stage = .FRAGMENT ;
3795- desc .samplers [1 ].sampler_type = .FILTERING ;
3796- desc .samplers [1 ].msl_sampler_n = 0 ;
3793+ desc .images [1 ].msl_texture_n = 1 ;
3794+ desc .samplers [0 ].stage = .FRAGMENT ;
3795+ desc .samplers [0 ].sampler_type = .FILTERING ;
3796+ desc .samplers [0 ].msl_sampler_n = 0 ;
37973797 desc .image_sampler_pairs [0 ].stage = .FRAGMENT ;
3798- desc .image_sampler_pairs [0 ].image_slot = 1 ;
3799- desc .image_sampler_pairs [0 ].sampler_slot = 1 ;
3798+ desc .image_sampler_pairs [0 ].image_slot = 0 ;
3799+ desc .image_sampler_pairs [0 ].sampler_slot = 0 ;
38003800 desc .image_sampler_pairs [1 ].stage = .FRAGMENT ;
3801- desc .image_sampler_pairs [1 ].image_slot = 2 ;
3802- desc .image_sampler_pairs [1 ].sampler_slot = 1 ;
3801+ desc .image_sampler_pairs [1 ].image_slot = 1 ;
3802+ desc .image_sampler_pairs [1 ].sampler_slot = 0 ;
38033803 },
38043804 .METAL_SIMULATOR = > {
38053805 desc .vertex_func .source = & vs_source_metal_sim ;
@@ -3819,25 +3819,25 @@ pub fn emissiveShaderDesc(backend: sg.Backend) sg.ShaderDesc {
38193819 desc .uniform_blocks [1 ].layout = .STD140 ;
38203820 desc .uniform_blocks [1 ].size = 656 ;
38213821 desc .uniform_blocks [1 ].msl_buffer_n = 0 ;
3822+ desc .images [0 ].stage = .FRAGMENT ;
3823+ desc .images [0 ].multisampled = false ;
3824+ desc .images [0 ].image_type = ._2D ;
3825+ desc .images [0 ].sample_type = .FLOAT ;
3826+ desc .images [0 ].msl_texture_n = 0 ;
38223827 desc .images [1 ].stage = .FRAGMENT ;
38233828 desc .images [1 ].multisampled = false ;
38243829 desc .images [1 ].image_type = ._2D ;
38253830 desc .images [1 ].sample_type = .FLOAT ;
3826- desc .images [1 ].msl_texture_n = 0 ;
3827- desc .images [2 ].stage = .FRAGMENT ;
3828- desc .images [2 ].multisampled = false ;
3829- desc .images [2 ].image_type = ._2D ;
3830- desc .images [2 ].sample_type = .FLOAT ;
3831- desc .images [2 ].msl_texture_n = 1 ;
3832- desc .samplers [1 ].stage = .FRAGMENT ;
3833- desc .samplers [1 ].sampler_type = .FILTERING ;
3834- desc .samplers [1 ].msl_sampler_n = 0 ;
3831+ desc .images [1 ].msl_texture_n = 1 ;
3832+ desc .samplers [0 ].stage = .FRAGMENT ;
3833+ desc .samplers [0 ].sampler_type = .FILTERING ;
3834+ desc .samplers [0 ].msl_sampler_n = 0 ;
38353835 desc .image_sampler_pairs [0 ].stage = .FRAGMENT ;
3836- desc .image_sampler_pairs [0 ].image_slot = 1 ;
3837- desc .image_sampler_pairs [0 ].sampler_slot = 1 ;
3836+ desc .image_sampler_pairs [0 ].image_slot = 0 ;
3837+ desc .image_sampler_pairs [0 ].sampler_slot = 0 ;
38383838 desc .image_sampler_pairs [1 ].stage = .FRAGMENT ;
3839- desc .image_sampler_pairs [1 ].image_slot = 2 ;
3840- desc .image_sampler_pairs [1 ].sampler_slot = 1 ;
3839+ desc .image_sampler_pairs [1 ].image_slot = 1 ;
3840+ desc .image_sampler_pairs [1 ].sampler_slot = 0 ;
38413841 },
38423842 .WGPU = > {
38433843 desc .vertex_func .source = & vs_source_wgsl ;
@@ -3857,25 +3857,25 @@ pub fn emissiveShaderDesc(backend: sg.Backend) sg.ShaderDesc {
38573857 desc .uniform_blocks [1 ].layout = .STD140 ;
38583858 desc .uniform_blocks [1 ].size = 656 ;
38593859 desc .uniform_blocks [1 ].wgsl_group0_binding_n = 8 ;
3860+ desc .images [0 ].stage = .FRAGMENT ;
3861+ desc .images [0 ].multisampled = false ;
3862+ desc .images [0 ].image_type = ._2D ;
3863+ desc .images [0 ].sample_type = .FLOAT ;
3864+ desc .images [0 ].wgsl_group1_binding_n = 64 ;
38603865 desc .images [1 ].stage = .FRAGMENT ;
38613866 desc .images [1 ].multisampled = false ;
38623867 desc .images [1 ].image_type = ._2D ;
38633868 desc .images [1 ].sample_type = .FLOAT ;
3864- desc .images [1 ].wgsl_group1_binding_n = 64 ;
3865- desc .images [2 ].stage = .FRAGMENT ;
3866- desc .images [2 ].multisampled = false ;
3867- desc .images [2 ].image_type = ._2D ;
3868- desc .images [2 ].sample_type = .FLOAT ;
3869- desc .images [2 ].wgsl_group1_binding_n = 65 ;
3870- desc .samplers [1 ].stage = .FRAGMENT ;
3871- desc .samplers [1 ].sampler_type = .FILTERING ;
3872- desc .samplers [1 ].wgsl_group1_binding_n = 80 ;
3869+ desc .images [1 ].wgsl_group1_binding_n = 65 ;
3870+ desc .samplers [0 ].stage = .FRAGMENT ;
3871+ desc .samplers [0 ].sampler_type = .FILTERING ;
3872+ desc .samplers [0 ].wgsl_group1_binding_n = 80 ;
38733873 desc .image_sampler_pairs [0 ].stage = .FRAGMENT ;
3874- desc .image_sampler_pairs [0 ].image_slot = 1 ;
3875- desc .image_sampler_pairs [0 ].sampler_slot = 1 ;
3874+ desc .image_sampler_pairs [0 ].image_slot = 0 ;
3875+ desc .image_sampler_pairs [0 ].sampler_slot = 0 ;
38763876 desc .image_sampler_pairs [1 ].stage = .FRAGMENT ;
3877- desc .image_sampler_pairs [1 ].image_slot = 2 ;
3878- desc .image_sampler_pairs [1 ].sampler_slot = 1 ;
3877+ desc .image_sampler_pairs [1 ].image_slot = 1 ;
3878+ desc .image_sampler_pairs [1 ].sampler_slot = 0 ;
38793879 },
38803880 else = > {},
38813881 }
@@ -3901,16 +3901,16 @@ pub fn emissiveAttrSlot(attr_name: []const u8) ?usize {
39013901}
39023902pub fn emissiveImageSlot (img_name : []const u8 ) ? usize {
39033903 if (std .mem .eql (u8 , img_name , "tex" )) {
3904- return 1 ;
3904+ return 0 ;
39053905 }
39063906 if (std .mem .eql (u8 , img_name , "tex_emissive" )) {
3907- return 2 ;
3907+ return 1 ;
39083908 }
39093909 return null ;
39103910}
39113911pub fn emissiveSamplerSlot (smp_name : []const u8 ) ? usize {
39123912 if (std .mem .eql (u8 , smp_name , "smp" )) {
3913- return 1 ;
3913+ return 0 ;
39143914 }
39153915 return null ;
39163916}
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