You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+7-7Lines changed: 7 additions & 7 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -1,7 +1,7 @@
1
1
# MultiTag System for Unity
2
2
This package allows you to Tag Game Objects with ScriptableObjects.
3
3
4
-
## Features:
4
+
## Features
5
5
- Allows you to put as many Tags on your GameObject as you want
6
6
- Adding and Removing Tags via Inspector and Code (Works faster in Build than in Editor because Inspector updating when tag added/removed from GameObject)
@@ -68,13 +68,13 @@ public class Test : MonoBehaviour
68
68
</p>
69
69
</details>
70
70
71
-
### Tags Container Usage:
71
+
### Tags Container Usage
72
72
Tags Container allows you to group tags in a single asset, which allows you to check a single object for multiple tags at once. In my games, I use containers most often for a system of relationships between entities.
0 commit comments