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README.md

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# MultiTag System for Unity
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This package allows you to Tag Game Objects with ScriptableObjects.
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## Features:
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## Features
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- Allows you to put as many Tags on your GameObject as you want
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- Adding and Removing Tags via Inspector and Code (Works faster in Build than in Editor because Inspector updating when tag added/removed from GameObject)
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- Work with ScriptableObjects instead of strings
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Download latest package from the Release section.
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Import MultiTags.unitypackage to your Unity Project
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## Usage:
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## Usage
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### Creating new Tag/Container:
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### Creating new Tag/Container
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Assets/Create/ToolBox/MultiTags
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### Change Tags in Editor:
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### Change Tags in Editor
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If you want to change tags only in Runtime via code then ```Taggable``` component is unnecessary.
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![](https://imgur.com/EPxkbza.png)
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### Runtime Operations (HasTag, HasTags, AddTag, RemoveTag):
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### Runtime Operations (HasTag, HasTags, AddTag, RemoveTag)
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<details><summary>Code</summary>
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<p>
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</p>
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</details>
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### Tags Container Usage:
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### Tags Container Usage
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Tags Container allows you to group tags in a single asset, which allows you to check a single object for multiple tags at once. In my games, I use containers most often for a system of relationships between entities.
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![](https://imgur.com/XTM5YOU.png)
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### Performance Test:
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### Performance Test
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<details><summary>Code</summary>
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<p>
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