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src/content/docs/current/Reference/Buffers/ssbo.mdx
@@ -44,8 +44,6 @@ Like with fixed sized SSBOs, replace `<index>` with a unique value from 0 to 8.
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## Using SSBOs in your shader
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To use an SSBO in a shader, you must define it's layout. Here is an example definition of a SSBO, where bufferName can be any name:
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-**This layout must be the same across all shaders, otherwise the data will get corrupted.**
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-
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```glsl
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layout(std430, binding = index) buffer bufferName {
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vec4 someData; // 16 bytes
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