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Fix depthtex2 description
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src/content/docs/current/Reference/Buffers/depthtex.mdx

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@@ -13,7 +13,7 @@ import { Badge } from '@astrojs/starlight/components';
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There are three samplers for accessing the depth buffer.
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- `depthtex0` includes all geometry
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- `depthtex1` excludes transparent geometry
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- `depthtex2` excludes transparent and heldheld geometry
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- `depthtex2` excludes transparent and hand geometry
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These buffers can be read from any program, but will contain garbage data until the respective `gbuffers` shader has executed. For example, `depthtex1` will first contain meaningful data in the [`deferred`](/current/reference/programs/deferred) stage.
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@@ -45,4 +45,4 @@ All these buffers clear to `vec4(1.0)`. This cannot be configured.
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These buffers do not flip.
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#### Aliases <Badge text="Legacy" variant="danger" size="medium" />
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`depthtex0` can be accessed through the legacy alias `gdepthtex`.
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`depthtex0` can be accessed through the legacy alias `gdepthtex`.

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