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SerializePopulateTests.cs
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232 lines (211 loc) · 8.5 KB
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using com.IvanMurzak.ReflectorNet.Utils;
using com.IvanMurzak.ReflectorNet.Tests.Model;
using Xunit.Abstractions;
using System;
using com.IvanMurzak.ReflectorNet.OuterAssembly.Model;
using com.IvanMurzak.ReflectorNet.Model;
namespace com.IvanMurzak.ReflectorNet.Tests.Utils
{
public class SerializePopulateTests : BaseTest
{
public SerializePopulateTests(ITestOutputHelper output) : base(output) { }
void ActAssertPopulate(object? original, Type? fallbackType = null)
{
// Arrange
var reflector = new Reflector();
// Act
var serializeLogger = new StringBuilderLogger();
var serialized = reflector.Serialize(
original,
fallbackType: fallbackType,
name: nameof(original),
logger: serializeLogger);
_output.WriteLine($"Serialization:\n{serializeLogger}");
var type = original?.GetType() ?? fallbackType ?? throw new ArgumentNullException(nameof(original));
var targetObject = reflector.CreateInstance(type);
var populateLogger = new StringBuilderLogger();
var success = reflector.TryPopulate(
obj: ref targetObject,
data: serialized,
fallbackObjType: type,
logs: new Logs(),
logger: populateLogger);
Assert.True(success);
_output.WriteLine($"Population:\n{populateLogger}");
// Assert
var originalJson = original.ToJson(reflector);
var populatedJson = targetObject.ToJson(reflector);
_output.WriteLine($"----------------------------\n");
_output.WriteLine($"Original JSON:\n{originalJson}\n");
_output.WriteLine($"Populated JSON:\n{populatedJson}\n");
_output.WriteLine($"----------------------------\n");
_output.WriteLine($"Serialized JSON:\n{serialized.ToJson(reflector)}\n");
Assert.Equal(originalJson, populatedJson);
_output.WriteLine($"============================\n");
}
[Fact]
public void DefaultNonNullValues()
{
var reflector = new Reflector();
foreach (var type in TestUtils.Types.AllBaseNonStaticTypes)
ActAssertPopulate(reflector.CreateInstance(type), fallbackType: type);
}
[Fact]
public void DefaultValues()
{
var reflector = new Reflector();
foreach (var type in TestUtils.Types.AllBaseNonStaticTypes)
ActAssertPopulate(reflector.GetDefaultValue(type), fallbackType: type);
}
[Fact]
public void SolarSystem()
{
ActAssertPopulate(new SolarSystem()
{
sun = new GameObjectRef() { instanceID = 1 },
celestialBodies = new SolarSystem.CelestialBody[]
{
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 2 },
orbitRadius = 149.6f,
orbitSpeed = 1.0f,
rotationSpeed = 365.25f
},
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 3 },
orbitRadius = 227.9f,
orbitSpeed = 0.53f,
rotationSpeed = 687.0f
}
},
globalOrbitSpeedMultiplier = 1.0f,
globalSizeMultiplier = 1.0f
});
}
[Fact]
public void WrappedField_SolarSystem()
{
ActAssertPopulate(new WrapperClass<SolarSystem>()
{
ValueField = new SolarSystem()
{
sun = new GameObjectRef() { instanceID = 1 },
celestialBodies = new SolarSystem.CelestialBody[]
{
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 2 },
orbitRadius = 149.6f,
orbitSpeed = 1.0f,
rotationSpeed = 365.25f
},
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 3 },
orbitRadius = 227.9f,
orbitSpeed = 0.53f,
rotationSpeed = 687.0f
}
},
globalOrbitSpeedMultiplier = 1.0f,
globalSizeMultiplier = 1.0f
}
});
}
[Fact]
public void WrappedProperty_SolarSystem()
{
ActAssertPopulate(new WrapperClass<SolarSystem>()
{
ValueProperty = new SolarSystem()
{
sun = new GameObjectRef() { instanceID = 1 },
celestialBodies = new SolarSystem.CelestialBody[]
{
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 2 },
orbitRadius = 149.6f,
orbitSpeed = 1.0f,
rotationSpeed = 365.25f
},
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 3 },
orbitRadius = 227.9f,
orbitSpeed = 0.53f,
rotationSpeed = 687.0f
}
},
globalOrbitSpeedMultiplier = 1.0f,
globalSizeMultiplier = 1.0f
}
});
}
[Fact]
public void SolarSystemArray()
{
ActAssertPopulate(new SolarSystem[]
{
new SolarSystem()
{
sun = new GameObjectRef() { instanceID = 1 },
celestialBodies = new SolarSystem.CelestialBody[]
{
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 2 },
orbitRadius = 149.6f,
orbitSpeed = 1.0f,
rotationSpeed = 365.25f
},
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 3 },
orbitRadius = 227.9f,
orbitSpeed = 0.53f,
rotationSpeed = 687.0f
}
},
globalOrbitSpeedMultiplier = 1.0f,
globalSizeMultiplier = 1.0f
}
});
}
[Fact]
public void SolarSystemArrayArray()
{
ActAssertPopulate(new SolarSystem[][]
{
new SolarSystem[]
{
new SolarSystem()
{
sun = new GameObjectRef() { instanceID = 1 },
celestialBodies = new SolarSystem.CelestialBody[]
{
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 2 },
orbitRadius = 149.6f,
orbitSpeed = 1.0f,
rotationSpeed = 365.25f
},
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 3 },
orbitRadius = 227.9f,
orbitSpeed = 0.53f,
rotationSpeed = 687.0f
}
},
globalOrbitSpeedMultiplier = 1.0f,
globalSizeMultiplier = 1.0f
}
}
});
}
}
}