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SerializationTests.cs
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322 lines (269 loc) · 11.8 KB
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using com.IvanMurzak.ReflectorNet.Model;
using Xunit.Abstractions;
using System.Reflection;
using com.IvanMurzak.ReflectorNet.Utils;
using com.IvanMurzak.ReflectorNet.Tests.Model;
namespace com.IvanMurzak.ReflectorNet.Tests.SchemaTests
{
public class SerializationTests : BaseTest
{
public SerializationTests(ITestOutputHelper output) : base(output) { }
[Fact]
public void Serialize_GameObjectRef()
{
// Arrange
var reflector = new Reflector();
var gameObject = new GameObjectRef
{
instanceID = 456,
name = "TestGameObject",
path = "/Root/Child/TestGameObject"
};
// Act
var serialized = reflector.Serialize(gameObject);
// Assert
Assert.NotNull(serialized);
Assert.Equal(typeof(GameObjectRef).GetTypeName(pretty: false), serialized.typeName);
Assert.NotNull(serialized.valueJsonElement);
_output.WriteLine($"Serialized GameObjectRef: {serialized.ToJson(reflector)}");
}
[Fact]
public void Deserialize_GameObjectRef()
{
// Arrange
var reflector = new Reflector();
var original = new GameObjectRef
{
instanceID = 789,
name = "DeserializeTest",
path = "/Test/Deserialize"
};
// Act
var serializeLogger = new StringBuilderLogger();
var serialized = reflector.Serialize(original, name: nameof(original), logger: serializeLogger);
_output.WriteLine($"Serialize result:\n{serializeLogger}");
var deserializeLogger = new StringBuilderLogger();
var deserialized = reflector.Deserialize(serialized, logger: deserializeLogger) as GameObjectRef;
_output.WriteLine($"Deserialize result:\n{deserializeLogger}");
_output.WriteLine($"Json:\n{serialized.ToJson(reflector)}");
// Assert
Assert.NotNull(deserialized);
Assert.Equal(original.instanceID, deserialized.instanceID);
Assert.Equal(original.name, deserialized.name);
Assert.Equal(original.path, deserialized.path);
_output.WriteLine($"Successfully deserialized: {deserialized}");
}
[Fact]
public void Serialize_StringArray()
{
// Arrange
var reflector = new Reflector();
var stringArray = new[] { "alpha", "beta", "gamma" };
// Act
var serialized = reflector.Serialize(stringArray);
// Assert
Assert.NotNull(serialized);
Assert.Equal(typeof(string[]).GetTypeName(pretty: false), serialized.typeName);
_output.WriteLine($"Serialized string array: {serialized.ToJson(reflector)}");
}
[Fact]
public void Deserialize_StringArray()
{
// Arrange
var reflector = new Reflector();
var original = new[] { "one", "two", "three" };
var serialized = reflector.Serialize(original);
// Act
var deserialized = reflector.Deserialize(serialized) as string[];
// Assert
Assert.NotNull(deserialized);
Assert.Equal(original.Length, deserialized.Length);
for (int i = 0; i < original.Length; i++)
{
Assert.Equal(original[i], deserialized[i]);
}
_output.WriteLine($"Successfully deserialized string array with {deserialized.Length} elements");
}
[Fact]
public void Serialize_Null_Value()
{
// Arrange
var reflector = new Reflector();
// Act
var serialized = reflector.Serialize(null, typeof(GameObjectRef));
// Assert
Assert.NotNull(serialized);
Assert.Equal(typeof(GameObjectRef).GetTypeName(pretty: false), serialized.typeName);
Assert.Null(serialized.valueJsonElement);
_output.WriteLine($"Serialized null value: {serialized.ToJson(reflector)}");
}
[Fact]
public void Deserialize_Null_Value()
{
// Arrange
var reflector = new Reflector();
// Create a SerializedMember with null value
var serialized = new SerializedMember
{
typeName = typeof(GameObjectRef).GetTypeName(pretty: false)!,
valueJsonElement = null
};
// Act
var deserialized = reflector.Deserialize(serialized);
// Assert - For null values, we expect the deserialized object to be null
Assert.Null(deserialized);
_output.WriteLine($"Deserialized null value result: {deserialized}");
}
[Fact]
public void Serialize_GameObjectRefList()
{
// Arrange
var reflector = new Reflector();
var gameObjectList = new GameObjectRefList
{
new GameObjectRef { instanceID = 1, name = "Object1" },
new GameObjectRef { instanceID = 2, name = "Object2" },
new GameObjectRef { instanceID = 3, name = "Object3" }
};
// Act
var serialized = reflector.Serialize(gameObjectList);
// Assert
Assert.NotNull(serialized);
Assert.Equal(typeof(GameObjectRefList).GetTypeName(pretty: false), serialized.typeName);
_output.WriteLine($"Serialized GameObjectRefList: {serialized.ToJson(reflector)}");
}
[Fact]
public void Deserialize_GameObjectRefList()
{
// Arrange
var reflector = new Reflector();
var original = new GameObjectRefList
{
new GameObjectRef { instanceID = 10, name = "OriginalObject1" },
new GameObjectRef { instanceID = 20, name = "OriginalObject2" }
};
var serialized = reflector.Serialize(original);
_output.WriteLine($"Serialized data: {serialized.ToJson(reflector)}");
// Act
var deserialized = reflector.Deserialize<GameObjectRefList>(serialized);
// Assert
Assert.NotNull(deserialized);
Assert.Equal(original.Count, deserialized.Count);
for (int i = 0; i < original.Count; i++)
{
_output.WriteLine($"Original[{i}]: instanceID={original[i].instanceID}, name={original[i].name}");
_output.WriteLine($"Deserialized[{i}]: instanceID={deserialized[i].instanceID}, name={deserialized[i].name}");
Assert.Equal(original[i].instanceID, deserialized[i].instanceID);
Assert.Equal(original[i].name, deserialized[i].name);
}
_output.WriteLine($"Successfully deserialized GameObjectRefList with {deserialized.Count} items");
}
[Fact]
public void Serialize_EmptyArray()
{
// Arrange
var reflector = new Reflector();
var emptyArray = new string[0];
// Act
var serialized = reflector.Serialize(emptyArray);
// Assert
Assert.NotNull(serialized);
Assert.Equal(typeof(string[]).GetTypeName(pretty: false), serialized.typeName);
_output.WriteLine($"Serialized empty array: {serialized.ToJson(reflector)}");
}
[Fact]
public void Deserialize_EmptyArray()
{
// Arrange
var reflector = new Reflector();
var emptyArray = new string[0];
var serialized = reflector.Serialize(emptyArray);
// Act
var deserialized = reflector.Deserialize(serialized) as string[];
// Assert
Assert.NotNull(deserialized);
Assert.Empty(deserialized);
_output.WriteLine("Successfully deserialized empty array");
}
[Fact]
public void Serialization_BindingFlags_Control()
{
// Arrange
var reflector = new Reflector();
var testObject = new TestClass();
// Act - Serialize with different BindingFlags
var publicOnlySerialized = reflector.Serialize(testObject,
flags: BindingFlags.Public | BindingFlags.Instance);
var allMembersSerialized = reflector.Serialize(testObject,
flags: BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
// Assert
Assert.NotNull(publicOnlySerialized);
Assert.NotNull(allMembersSerialized);
Assert.Equal(typeof(TestClass).GetTypeName(pretty: false), publicOnlySerialized.typeName);
Assert.Equal(typeof(TestClass).GetTypeName(pretty: false), allMembersSerialized.typeName);
_output.WriteLine("BindingFlags serialization control test passed");
}
[Fact]
public void SerializedMember_Name_Property_Handling()
{
// Arrange
var reflector = new Reflector();
var testObject = new GameObjectRef { instanceID = 999, name = "NamedObject" };
// Act
var serializedWithName = reflector.Serialize(testObject, name: "customName");
var serializedWithoutName = reflector.Serialize(testObject);
// Assert
Assert.NotNull(serializedWithName);
Assert.NotNull(serializedWithoutName);
Assert.Equal("customName", serializedWithName.name);
Assert.Null(serializedWithoutName.name);
_output.WriteLine($"Named serialization: {serializedWithName.name}");
_output.WriteLine($"Unnamed serialization: {serializedWithoutName.name.ValueOrNull()}");
}
[Fact]
public void Complex_Nested_Type_Serialization()
{
// Arrange
var reflector = new Reflector();
var nestedObject = new GameObjectRefList
{
new GameObjectRef { instanceID = 1, name = "Nested1" },
new GameObjectRef { instanceID = 2, name = "Nested2", path = "/Root/Nested2" }
};
// Act
var serialized = reflector.Serialize(nestedObject, recursive: true);
var deserialized = reflector.Deserialize(serialized) as GameObjectRefList;
// Assert
Assert.NotNull(serialized);
Assert.NotNull(deserialized);
Assert.Equal(nestedObject.Count, deserialized.Count);
for (int i = 0; i < nestedObject.Count; i++)
{
Assert.Equal(nestedObject[i].instanceID, deserialized[i].instanceID);
Assert.Equal(nestedObject[i].name, deserialized[i].name);
Assert.Equal(nestedObject[i].path, deserialized[i].path);
}
_output.WriteLine($"Nested type serialization test passed with {deserialized.Count} items");
}
[Fact]
public void Edge_Case_Type_Handling()
{
// Arrange
var reflector = new Reflector();
// Test nullable types
int? nullableInt = 42;
var nullableIntSerialized = reflector.Serialize(nullableInt);
var nullableIntDeserialized = reflector.Deserialize(nullableIntSerialized);
// Test empty collections
var emptyList = new GameObjectRefList();
var emptyListSerialized = reflector.Serialize(emptyList);
var emptyListDeserialized = reflector.Deserialize(emptyListSerialized);
// Assert
Assert.NotNull(nullableIntSerialized);
Assert.NotNull(nullableIntDeserialized);
Assert.NotNull(emptyListSerialized);
Assert.NotNull(emptyListDeserialized);
_output.WriteLine("Edge case type handling test passed");
}
}
}