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SerializeDeserializationTests.cs
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224 lines (205 loc) · 8.19 KB
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using com.IvanMurzak.ReflectorNet.Utils;
using com.IvanMurzak.ReflectorNet.Tests.Model;
using Xunit.Abstractions;
using System;
using com.IvanMurzak.ReflectorNet.OuterAssembly.Model;
namespace com.IvanMurzak.ReflectorNet.Tests.Utils
{
public class SerializeDeserializationTests : BaseTest
{
public SerializeDeserializationTests(ITestOutputHelper output) : base(output) { }
void ActAssert(object? original, Type? fallbackType = null)
{
// Arrange
var reflector = new Reflector();
// Act
var serializeLogger = new StringBuilderLogger();
var serialized = reflector.Serialize(
original,
fallbackType: fallbackType,
name: nameof(original),
logger: serializeLogger);
var type = original?.GetType() ?? fallbackType;
_output.WriteLine($"### Test for type: {type?.GetTypeId() ?? "null"}\n");
_output.WriteLine($"Serialization:\n{serializeLogger}");
var deserializeLogger = new StringBuilderLogger();
var deserialized = reflector.Deserialize(
serialized,
logger: deserializeLogger);
_output.WriteLine($"Deserialization:\n{deserializeLogger}");
// Assert
var originalJson = original.ToJson(reflector);
var deserializedJson = deserialized.ToJson(reflector);
_output.WriteLine($"----------------------------\n");
_output.WriteLine($"Original JSON:\n{originalJson}\n");
_output.WriteLine($"Deserialized JSON:\n{deserializedJson}\n");
_output.WriteLine($"----------------------------\n");
_output.WriteLine($"Serialized JSON:\n{serialized.ToJson(reflector)}\n");
Assert.Equal(originalJson, deserializedJson);
}
[Fact]
public void DefaultNonNullValues()
{
var reflector = new Reflector();
foreach (var type in TestUtils.Types.AllBaseNonStaticTypes)
ActAssert(reflector.CreateInstance(type), fallbackType: type);
}
[Fact]
public void DefaultValues()
{
var reflector = new Reflector();
foreach (var type in TestUtils.Types.AllBaseNonStaticTypes)
ActAssert(reflector.GetDefaultValue(type), fallbackType: type);
}
[Fact]
public void SolarSystem()
{
ActAssert(new SolarSystem()
{
sun = new GameObjectRef() { instanceID = 1 },
celestialBodies = new SolarSystem.CelestialBody[]
{
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 2 },
orbitRadius = 149.6f,
orbitSpeed = 1.0f,
rotationSpeed = 365.25f
},
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 3 },
orbitRadius = 227.9f,
orbitSpeed = 0.53f,
rotationSpeed = 687.0f
}
},
globalOrbitSpeedMultiplier = 1.0f,
globalSizeMultiplier = 1.0f
});
}
[Fact]
public void WrappedField_SolarSystem()
{
ActAssert(new WrapperClass<SolarSystem>()
{
ValueField = new SolarSystem()
{
sun = new GameObjectRef() { instanceID = 1 },
celestialBodies = new SolarSystem.CelestialBody[]
{
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 2 },
orbitRadius = 149.6f,
orbitSpeed = 1.0f,
rotationSpeed = 365.25f
},
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 3 },
orbitRadius = 227.9f,
orbitSpeed = 0.53f,
rotationSpeed = 687.0f
}
},
globalOrbitSpeedMultiplier = 1.0f,
globalSizeMultiplier = 1.0f
}
});
}
[Fact]
public void WrappedProperty_SolarSystem()
{
ActAssert(new WrapperClass<SolarSystem>()
{
ValueProperty = new SolarSystem()
{
sun = new GameObjectRef() { instanceID = 1 },
celestialBodies = new SolarSystem.CelestialBody[]
{
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 2 },
orbitRadius = 149.6f,
orbitSpeed = 1.0f,
rotationSpeed = 365.25f
},
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 3 },
orbitRadius = 227.9f,
orbitSpeed = 0.53f,
rotationSpeed = 687.0f
}
},
globalOrbitSpeedMultiplier = 1.0f,
globalSizeMultiplier = 1.0f
}
});
}
[Fact]
public void SolarSystemArray()
{
ActAssert(new SolarSystem[]
{
new SolarSystem()
{
sun = new GameObjectRef() { instanceID = 1 },
celestialBodies = new SolarSystem.CelestialBody[]
{
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 2 },
orbitRadius = 149.6f,
orbitSpeed = 1.0f,
rotationSpeed = 365.25f
},
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 3 },
orbitRadius = 227.9f,
orbitSpeed = 0.53f,
rotationSpeed = 687.0f
}
},
globalOrbitSpeedMultiplier = 1.0f,
globalSizeMultiplier = 1.0f
}
});
}
[Fact]
public void SolarSystemArrayArray()
{
ActAssert(new SolarSystem[][]
{
new SolarSystem[]
{
new SolarSystem()
{
sun = new GameObjectRef() { instanceID = 1 },
celestialBodies = new SolarSystem.CelestialBody[]
{
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 2 },
orbitRadius = 149.6f,
orbitSpeed = 1.0f,
rotationSpeed = 365.25f
},
new SolarSystem.CelestialBody
{
gameObject = new GameObjectRef() { instanceID = 3 },
orbitRadius = 227.9f,
orbitSpeed = 0.53f,
rotationSpeed = 687.0f
}
},
globalOrbitSpeedMultiplier = 1.0f,
globalSizeMultiplier = 1.0f
}
}
});
}
}
}