@@ -244,16 +244,16 @@ public void ScreenshotIsolated_NoTemporaryGameObjectsLeftBehind()
244244 var go = CreateTargetCube ( "CleanupTarget" ) ;
245245 var goRef = new GameObjectRef { InstanceID = go . GetEntityId ( ) } ;
246246
247- var beforeCount = Object . FindObjectsByType < Camera > ( FindObjectsSortMode . None ) . Length ;
247+ var beforeCount = Object . FindObjectsByType < Camera > ( ) . Length ;
248248
249249 new Tool_Screenshot ( ) . ScreenshotIsolated (
250250 gameObjectRef : goRef ,
251251 resolution : 32 ) ;
252252
253- var afterCount = Object . FindObjectsByType < Camera > ( FindObjectsSortMode . None ) . Length ;
253+ var afterCount = Object . FindObjectsByType < Camera > ( ) . Length ;
254254 Assert . AreEqual ( beforeCount , afterCount , "All temporary cameras must be destroyed in finally" ) ;
255255
256- var leftoverLights = new List < Light > ( Object . FindObjectsByType < Light > ( FindObjectsSortMode . None ) ) . FindAll ( l =>
256+ var leftoverLights = new List < Light > ( Object . FindObjectsByType < Light > ( ) ) . FindAll ( l =>
257257 l != null && l . name != null && l . name . StartsWith ( "__TempIsolation" ) ) ;
258258 Assert . AreEqual ( 0 , leftoverLights . Count , "All temporary lights must be destroyed in finally" ) ;
259259 }
@@ -264,26 +264,26 @@ public void ScreenshotIsolated_Composite_NoTemporaryGameObjectsLeftBehind()
264264 var go = CreateTargetCube ( "CompositeCleanupTarget" ) ;
265265 var goRef = new GameObjectRef { InstanceID = go . GetEntityId ( ) } ;
266266
267- var beforeCameras = Object . FindObjectsByType < Camera > ( FindObjectsSortMode . None ) . Length ;
268- var beforeLights = Object . FindObjectsByType < Light > ( FindObjectsSortMode . None ) . Length ;
267+ var beforeCameras = Object . FindObjectsByType < Camera > ( ) . Length ;
268+ var beforeLights = Object . FindObjectsByType < Light > ( ) . Length ;
269269
270270 new Tool_Screenshot ( ) . ScreenshotIsolated (
271271 gameObjectRef : goRef ,
272272 cameraView : Tool_Screenshot . CameraView . Composite ,
273273 resolution : 32 ) ;
274274
275- var afterCameras = Object . FindObjectsByType < Camera > ( FindObjectsSortMode . None ) . Length ;
275+ var afterCameras = Object . FindObjectsByType < Camera > ( ) . Length ;
276276 Assert . AreEqual ( beforeCameras , afterCameras , "All composite-quadrant temporary cameras must be destroyed in finally" ) ;
277277
278278 var leftoverIsolation = new List < GameObject > ( ) ;
279- foreach ( var camera in Object . FindObjectsByType < Camera > ( FindObjectsSortMode . None ) )
279+ foreach ( var camera in Object . FindObjectsByType < Camera > ( ) )
280280 {
281281 if ( camera != null && camera . name != null && camera . name . StartsWith ( "__TempIsolation" ) )
282282 leftoverIsolation . Add ( camera . gameObject ) ;
283283 }
284284 Assert . AreEqual ( 0 , leftoverIsolation . Count , "No __TempIsolationCamera GameObjects must survive a composite render" ) ;
285285
286- var afterLights = Object . FindObjectsByType < Light > ( FindObjectsSortMode . None ) . Length ;
286+ var afterLights = Object . FindObjectsByType < Light > ( ) . Length ;
287287 Assert . AreEqual ( beforeLights , afterLights , "All composite-quadrant temporary lights must be destroyed in finally" ) ;
288288 }
289289
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