Resources folder issue #331
pickuperast
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Hi @pickuperast , |
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The problem is when unity starts a game it scans all folders named "Resources" and loads them into RAM. It would be ok in editor but it falls into the build and persists in game runtime holding space in RAM on client devices. And it's a problem with all asset plugins from asset store that have "Resources" folder, editor only things keep falling into production builds 🤦
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