docs: sync Unity/CLI/Installer READMEs with shipped OAuth login & pinned setup-mcp#911
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…t auth vocab R1 root README, R2 cli/README, R3 Installer README updated to describe the shipped e1 (CLI OAuth login) + d2 (cloudToken cleanup) behavior: - login steps -> OAuth 2.1 device flow (credential in ~/.ai-game-dev); no PAT to paste - auth vocabulary none/required -> none/oauth/token (legacy `required` removed) - CI batch example: UNITY_MCP_CLOUD_URL + AUTH_OPTION=token (not the retired required) - cli/README: document `login`, install-plugin path optional (+enroll/server opts), open --url env -> UNITY_MCP_CLOUD_URL, pinned setup-mcp (--no-pin) - Installer README regenerated from root (10 extensions + Uninstall section) Docs-only; CLI vitest suite green (512 passed). No Unity-MCP-Plugin/ code touched. Closes #910
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Summary
README.md,cli/README.md, InstallerREADME.md) to describe shipped behavior after the CLI OAuth-login migration (e1) andcloudTokencleanup (d2).~/.ai-game-dev/, no PAT to paste); auth vocabularynone/required→none/oauth/token(legacyrequiredremoved); CI batch example fixed toUNITY_MCP_CLOUD_URL+AUTH_OPTION=token.cli/README.md: documentsloginin the command reference, makesinstall-pluginpath optional (+--with-server/--enrolloptions), mapsopen --url→UNITY_MCP_CLOUD_URL, and documents pinnedsetup-mcp(--no-pin).Test plan
.mdfiles) — noUnity-MCP-Plugin/**code touched, so Unity EditMode/PlayMode suites do not apply.512 passed, 2 skipped, 0 failed(npm run build && npx vitest run).--auth required/UNITY_MCP_HOST=in examples.Closes #910