Upgraded Windows Libraries - SDL2 > 2.0.13 FullscreenFix#1103
Upgraded Windows Libraries - SDL2 > 2.0.13 FullscreenFix#1103Nightshades1 wants to merge 1 commit into
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libjpeg 9a -> 9d zlib 1.2.8 -> 1.2.11 libpng 1.6.16 -> 1.6.37 SDL2 2.0.12 -> 2.0.16 Fixed fullscreen issue in recent SDL2 version 2.0.14 and above due to SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS being set to 0 by default.
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Upgrading OpenAL is ill advised because the included proprietary dll in the vanilla game isn't forward+backwards compatible. Iirc if you replace the newer version dll in the folder jamp/jasp will crash so you can't drop openjk in the same folder as the original and play openjk and original in the same install. |
Point taken 😉
Interesting, so #1131 has to deal with the OpenAL situation as well then. |
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Or don't support openal on arm at all. It's unsupported everywhere else, including x64 windows. |
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Hi guys, i kept having notification on my mail 😁 Do note that when i sent that pull request, it was mostly only for Windows (the libraries upgrade), I can imagine that if you are on linux or even on windows, you would use cmake for it with a package manager (like the code we have to paste if we use vcpkg on Windows) But if you plan to use Higher SDL Version, then don't forget about the |


libjpeg 9a -> 9d
zlib 1.2.8 -> 1.2.11
libpng 1.6.16 -> 1.6.37
SDL2 2.0.12 -> 2.0.16
Fixed fullscreen issue in recent SDL2 version 2.0.14 and above due to SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS being set to 0 by default.