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<p>FACET is a teacher-centred LLM-based multi-agent system that supports teachers in developing personalized educational materials according to student characteristics, such as motivation, self-concept and performance.</p>
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<p><strong>Problem:</strong></p>
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<ul>
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<li>Teachers face increasingly diverse classrooms, yet despite the recognized importance of differentiation, limited time and resources make it difficult to translate personalization into everyday practice</li>
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<p><strong>key features:</strong></p>
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<ul>
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<li>Multi-agent architecture: Different agents handle content generation, student analysis, and quality assurance</li>
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<li>Personalization: Adapts materials based on individual student characteristics and learning preferences</li>
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<li>Multi-agent architecture: Different agents simulating students and teacher</li>
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<li>Personalization: Personalized materials based on individual student affective and motivational attributes and performance</li>
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<li>Teacher-centred design: Empowers teachers with AI assistance while maintaining pedagogical control</li>
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<li>Scalable framework: Can be adapted for different subjects and educational contexts</li>
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<p><strong>outcome:</strong></p>
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<ul>
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<li>Together with teachers, we develop a teacher-centred LLM-based multi-agent system to develop AI-based personalized teaching materials. Therefore, we do not only focus on performance, but also consider the motivational and affective aspects of students</li>
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<div class="project-content">
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<h3 class="project-title">Cognitive Load-based Augmented Reality Design for vocational training</h3>
<p>This research project investigates the design of human-centred Augmented Reality (AR) for learning using cognitive theories, such as cognitive load theory.</p>
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<p><strong>research questions:</strong></p>
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<p><strong>Problem:</strong></p>
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<ul>
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<li>Occupations in crafts and production are characterized by hands-on activities, and the knowledge required for them is difficult to convey through PDFs or traditional classroom instruction. While augmented reality (AR) offers the opportunity to learn directly on the job and through practical examples, many users report experiencing distraction and cognitive overload when using AR systems.</li>
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</ul>
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<p>This research project develops human-centred design principles for Augmented Reality (AR) using cognitive theories, such as cognitive load theory.</p>
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<p><strong>Research Questions:</strong></p>
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<ul>
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<li>How does visual guidance affect cognitive load in AR environments?</li>
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<li>What are the optimal design patterns for reducing cognitive load?</li>
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