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754 lines (636 loc) · 24.2 KB
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#include "AchievementModel.hh"
#include "context/IGameContext.hh"
#include "context/IRcClient.hh"
#include "data/context/GameAssets.hh" // TODO: this is a reference outside of the devkit code for FirstLocalID
#include "util/Log.hh"
#include "data/models/LocalBadgesModel.hh"
#include "data/models/TriggerValidation.hh"
#include "services/ServiceLocator.hh"
#include "util/Strings.hh"
#include <rcheevos/src/rcheevos/rc_internal.h>
#include <rcheevos/src/rc_client_internal.h>
namespace ra {
namespace data {
namespace models {
const IntModelProperty AchievementModel::PointsProperty("AchievementModel", "Points", 5);
const IntModelProperty AchievementModel::AchievementTypeProperty("AchievementModel", "Type", ra::etoi(ra::data::models::AchievementType::None));
const StringModelProperty AchievementModel::BadgeProperty("AchievementModel", "Badge", L"00000");
const BoolModelProperty AchievementModel::PauseOnResetProperty("AchievementModel", "PauseOnReset", false);
const BoolModelProperty AchievementModel::PauseOnTriggerProperty("AchievementModel", "PauseOnTrigger", false);
const IntModelProperty AchievementModel::TriggerProperty("AchievementModel", "Trigger", 0);
const StringModelProperty AchievementModel::UnlockRichPresenceProperty("AchievementModel", "UnlockRichPresence", L"");
const std::array<int, 10> AchievementModel::s_vValidPoints = {0, 1, 2, 3, 4, 5, 10, 25, 50, 100};
AchievementModel::AchievementModel() noexcept
{
GSL_SUPPRESS_F6 SetValue(TypeProperty, ra::etoi(AssetType::Achievement));
SetTransactional(PointsProperty);
SetTransactional(AchievementTypeProperty);
SetTransactional(BadgeProperty);
GSL_SUPPRESS_F6 AddAssetDefinition(m_pTrigger, TriggerProperty);
}
void AchievementModel::Activate()
{
if (!IsActive())
SetState(AssetState::Waiting);
}
void AchievementModel::Deactivate()
{
SetState(AssetState::Inactive);
}
void AchievementModel::OnValueChanged(const IntModelProperty::ChangeArgs& args)
{
// if we're still loading the asset, ignore the event. we'll get recalled once loading finishes
if (!IsUpdating())
{
if (args.Property == StateProperty)
{
HandleStateChanged(ra::itoe<AssetState>(args.tOldValue), ra::itoe<AssetState>(args.tNewValue));
}
else if (args.Property == TriggerProperty)
{
if (m_pAchievementInfo)
SyncTriggerToRuntime();
}
else if (args.Property == PointsProperty)
{
if (m_pAchievementInfo)
SyncPointsToRuntime();
}
else if (args.Property == AchievementTypeProperty)
{
if (m_pAchievementInfo)
SyncAchievementTypeToRuntime();
}
else if (args.Property == IDProperty)
{
if (m_pAchievementInfo)
SyncIDToRuntime();
}
}
AssetModelBase::OnValueChanged(args);
}
void AchievementModel::OnValueChanged(const StringModelProperty::ChangeArgs& args)
{
// call base first so the transaction gets updated for GetLocalValue to work properly
AssetModelBase::OnValueChanged(args);
// if we're still loading the asset, ignore the event. we'll get recalled once loading finishes
if (IsUpdating())
return;
if (args.Property == DescriptionProperty)
{
if (m_pAchievementInfo)
SyncDescriptionToRuntime();
}
else if (args.Property == NameProperty)
{
if (m_pAchievementInfo)
SyncTitleToRuntime();
}
else if (args.Property == BadgeProperty)
{
if (ra::util::String::StartsWith(args.tOldValue, L"local\\"))
{
const bool bCommitted = (GetLocalValue(BadgeProperty) == args.tOldValue);
auto& pGameContext = ra::services::ServiceLocator::GetMutable<ra::context::IGameContext>();
pGameContext.LocalBadges().RemoveReference(args.tOldValue, bCommitted);
}
if (ra::util::String::StartsWith(args.tNewValue, L"local\\"))
{
const bool bCommitted = (GetLocalValue(BadgeProperty) == args.tNewValue);
auto& pGameContext = ra::services::ServiceLocator::GetMutable<ra::context::IGameContext>();
pGameContext.LocalBadges().AddReference(args.tNewValue, bCommitted);
}
if (m_pAchievementInfo)
SyncBadgeToRuntime();
}
}
void AchievementModel::CommitTransaction()
{
Expects(m_pTransaction != nullptr);
const auto* pPreviousBadgeName = m_pTransaction->GetPreviousValue(BadgeProperty);
if (pPreviousBadgeName != nullptr)
{
const auto& pBadgeName = GetBadge();
if (*pPreviousBadgeName != pBadgeName)
{
auto& pGameContext = ra::services::ServiceLocator::GetMutable<ra::context::IGameContext>();
pGameContext.LocalBadges().Commit(*pPreviousBadgeName, pBadgeName);
}
}
AssetModelBase::CommitTransaction();
}
bool AchievementModel::IsShownInList() const
{
// don't show warning achievements in asset list
if (GetID() > 101000000 && GetCategory() == AssetCategory::Core)
return false;
return true;
}
bool AchievementModel::ValidateAsset(std::wstring& sError)
{
const auto pIter = std::find(s_vValidPoints.begin(), s_vValidPoints.end(), GetPoints());
if (pIter == s_vValidPoints.end())
{
sError = L"Invalid point value";
return false;
}
const auto& sTrigger = GetAssetDefinition(m_pTrigger);
if (sTrigger.length() > MaxSerializedLength)
{
sError = ra::util::String::Printf(L"Serialized length exceeds limit: %d/%d", sTrigger.length(), MaxSerializedLength);
return false;
}
return TriggerValidation::Validate(sTrigger, sError, AssetType::Achievement);
}
void AchievementModel::DoFrame()
{
if (m_pAchievementInfo && m_pAchievementInfo->trigger)
SyncStateFromRuntime(m_pAchievementInfo->trigger->state);
}
void AchievementModel::SyncStateFromRuntime(uint8_t nState)
{
switch (nState)
{
case RC_TRIGGER_STATE_ACTIVE:
SetState(AssetState::Active);
break;
case RC_TRIGGER_STATE_INACTIVE:
SetState(AssetState::Inactive);
break;
case RC_TRIGGER_STATE_PAUSED:
SetState(AssetState::Paused);
break;
case RC_TRIGGER_STATE_TRIGGERED:
SetState(AssetState::Triggered);
break;
case RC_TRIGGER_STATE_WAITING:
SetState(AssetState::Waiting);
break;
case RC_TRIGGER_STATE_DISABLED:
SetState(AssetState::Disabled);
break;
case RC_TRIGGER_STATE_PRIMED:
SetState(AssetState::Primed);
break;
}
}
static void HideChallengeIndicator(struct rc_client_achievement_info_t* pAchievement)
{
auto* client = ra::services::ServiceLocator::Get<ra::context::IRcClient>().GetClient();
if (client->game && client->callbacks.event_handler)
{
rc_client_event_t pEvent;
memset(&pEvent, 0, sizeof(pEvent));
pEvent.achievement = &pAchievement->public_;
pEvent.type = RC_CLIENT_EVENT_ACHIEVEMENT_CHALLENGE_INDICATOR_HIDE;
client->callbacks.event_handler(&pEvent, client);
}
}
void AchievementModel::HandleStateChanged(AssetState nOldState, AssetState nNewState)
{
if (!m_pAchievementInfo)
return;
const bool bWasActive = IsActive(nOldState);
const bool bIsActive = IsActive(nNewState);
if (!bIsActive && bWasActive)
{
if (m_pAchievementInfo->trigger)
{
if (m_pAchievementInfo->trigger->state == RC_TRIGGER_STATE_PRIMED)
{
// the runtime thinks the achievement is primed, so there's most likely a challenge
// indicator visible. raise the event to force it to be hidden
HideChallengeIndicator(m_pAchievementInfo);
}
}
}
else if (bIsActive && !bWasActive)
{
if (m_pAchievementInfo->trigger)
rc_reset_trigger(m_pAchievementInfo->trigger);
else
SyncTriggerToRuntime();
}
SyncStateToRuntime();
}
void AchievementModel::SyncStateToRuntime() const
{
auto* pClient = ra::services::ServiceLocator::Get<ra::context::IRcClient>().GetClient();
rc_mutex_lock(&pClient->state.mutex);
switch (GetState())
{
case ra::data::models::AssetState::Triggered: {
m_pAchievementInfo->public_.state = RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED;
if (m_pAchievementInfo->trigger)
m_pAchievementInfo->trigger->state = RC_TRIGGER_STATE_TRIGGERED;
break;
}
case ra::data::models::AssetState::Disabled:
m_pAchievementInfo->public_.state = RC_CLIENT_ACHIEVEMENT_STATE_DISABLED;
m_pAchievementInfo->public_.bucket = RC_CLIENT_ACHIEVEMENT_BUCKET_UNSUPPORTED;
if (m_pAchievementInfo->trigger)
m_pAchievementInfo->trigger->state = RC_TRIGGER_STATE_DISABLED;
break;
case ra::data::models::AssetState::Inactive:
m_pAchievementInfo->public_.state = RC_CLIENT_ACHIEVEMENT_STATE_INACTIVE;
if (m_pAchievementInfo->trigger)
m_pAchievementInfo->trigger->state = RC_TRIGGER_STATE_INACTIVE;
break;
case ra::data::models::AssetState::Waiting:
m_pAchievementInfo->public_.state = RC_CLIENT_ACHIEVEMENT_STATE_ACTIVE;
if (m_pAchievementInfo->trigger)
m_pAchievementInfo->trigger->state = RC_TRIGGER_STATE_WAITING;
break;
case ra::data::models::AssetState::Active:
m_pAchievementInfo->public_.state = RC_CLIENT_ACHIEVEMENT_STATE_ACTIVE;
if (m_pAchievementInfo->trigger)
m_pAchievementInfo->trigger->state = RC_TRIGGER_STATE_ACTIVE;
break;
case ra::data::models::AssetState::Primed:
m_pAchievementInfo->public_.state = RC_CLIENT_ACHIEVEMENT_STATE_ACTIVE;
if (m_pAchievementInfo->trigger)
m_pAchievementInfo->trigger->state = RC_TRIGGER_STATE_PRIMED;
break;
default:
m_pAchievementInfo->public_.state = RC_CLIENT_ACHIEVEMENT_STATE_ACTIVE;
break;
}
rc_mutex_unlock(&pClient->state.mutex);
}
void AchievementModel::SyncIDToRuntime() const
{
m_pAchievementInfo->public_.id = GetID();
}
void AchievementModel::SyncTitleToRuntime()
{
m_sTitleBuffer = ra::util::String::Narrow(GetName());
m_pAchievementInfo->public_.title = m_sTitleBuffer.c_str();
}
void AchievementModel::SyncDescriptionToRuntime()
{
m_sDescriptionBuffer = ra::util::String::Narrow(GetDescription());
m_pAchievementInfo->public_.description = m_sDescriptionBuffer.c_str();
}
void AchievementModel::SyncBadgeToRuntime() const
{
const auto& sBadge = GetBadge();
if (ra::util::String::StartsWith(sBadge, L"local\\"))
{
// cannot fit "local/md5.png" into 8 byte buffer. also, client may not understand.
// encode a value that we can intercept in rc_client_achievement_get_image_url.
snprintf(m_pAchievementInfo->public_.badge_name, sizeof(m_pAchievementInfo->public_.badge_name), "L%06x",
m_pAchievementInfo->public_.id);
}
else
{
snprintf(m_pAchievementInfo->public_.badge_name, sizeof(m_pAchievementInfo->public_.badge_name), "%s",
ra::util::String::Narrow(sBadge).c_str());
}
}
void AchievementModel::SyncPointsToRuntime() const
{
m_pAchievementInfo->public_.points = GetPoints();
}
void AchievementModel::SyncAchievementTypeToRuntime() const
{
switch (GetAchievementType())
{
case ra::data::models::AchievementType::None:
m_pAchievementInfo->public_.type = RC_CLIENT_ACHIEVEMENT_TYPE_STANDARD;
break;
case ra::data::models::AchievementType::Missable:
m_pAchievementInfo->public_.type = RC_CLIENT_ACHIEVEMENT_TYPE_MISSABLE;
break;
case ra::data::models::AchievementType::Progression:
m_pAchievementInfo->public_.type = RC_CLIENT_ACHIEVEMENT_TYPE_PROGRESSION;
break;
case ra::data::models::AchievementType::Win:
m_pAchievementInfo->public_.type = RC_CLIENT_ACHIEVEMENT_TYPE_WIN;
break;
default:
m_pAchievementInfo->public_.type = gsl::narrow_cast<uint8_t>(GetValue(AchievementTypeProperty));
break;
}
}
void AchievementModel::SyncCategoryToRuntime() const
{
switch (GetCategory())
{
case ra::data::models::AssetCategory::Core:
case ra::data::models::AssetCategory::Local:
m_pAchievementInfo->public_.category = RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE;
break;
default:
m_pAchievementInfo->public_.category = RC_CLIENT_ACHIEVEMENT_CATEGORY_UNOFFICIAL;
break;
}
}
void AchievementModel::SyncTriggerToRuntime()
{
Expects(m_pAchievementInfo != nullptr);
if (!IsActive())
{
// if the achievement isn't active, we don't have to parse it or load it into the runtime.
m_pAchievementInfo->trigger = nullptr;
m_pTriggerBuffer.reset();
memset(m_pAchievementInfo->md5, 0, sizeof(m_pAchievementInfo->md5));
return;
}
ParseTrigger();
}
static void UpdateRuntimeLeaderboard(rc_client_game_info_t* pGame, rc_client_achievement_info_t* pAchievementInfo, rc_trigger_t* trigger) noexcept
{
const auto* pOldTrigger = pAchievementInfo->trigger;
pAchievementInfo->trigger = trigger;
// update the runtime memory reference too
auto* pRuntimeTrigger = pGame->runtime.triggers;
const auto* pRuntimeTriggerStop = pRuntimeTrigger + pGame->runtime.trigger_count;
for (; pRuntimeTrigger < pRuntimeTriggerStop; ++pRuntimeTrigger)
{
if (pRuntimeTrigger->trigger == pOldTrigger &&
pRuntimeTrigger->id == pAchievementInfo->public_.id)
{
pRuntimeTrigger->trigger = pAchievementInfo->trigger;
pRuntimeTrigger->serialized_size = 0;
memcpy(pRuntimeTrigger->md5, pAchievementInfo->md5, sizeof(pAchievementInfo->md5));
break;
}
}
}
void AchievementModel::ParseTrigger() const
{
const auto& sTrigger = GetTrigger();
uint8_t md5[16];
rc_runtime_checksum(sTrigger.c_str(), md5);
if (memcmp(m_pAchievementInfo->md5, md5, sizeof(md5)) == 0)
{
// trigger is already up-to-date. do nothing.
return;
}
memcpy(m_pAchievementInfo->md5, md5, sizeof(md5));
if (m_pPublishedAchievementInfo && memcmp(m_pPublishedAchievementInfo->md5, md5, sizeof(md5)) == 0)
{
// trigger changed back to published state. just reference that.
if (m_pPublishedAchievementInfo->trigger != nullptr)
rc_reset_trigger(m_pPublishedAchievementInfo->trigger);
m_pAchievementInfo->trigger = m_pPublishedAchievementInfo->trigger;
m_pTriggerBuffer.reset();
return;
}
// attempt to parse the trigger
auto* pClient = ra::services::ServiceLocator::Get<ra::context::IRcClient>().GetClient();
auto* pGame = pClient->game;
Expects(pGame != nullptr);
rc_mutex_lock(&pClient->state.mutex);
rc_preparse_state_t preparse;
rc_init_preparse_state(&preparse);
preparse.parse.existing_memrefs = pGame->runtime.memrefs;
rc_trigger_with_memrefs_t* trigger = RC_ALLOC(rc_trigger_with_memrefs_t, &preparse.parse);
const char* sMemaddr = sTrigger.c_str();
rc_parse_trigger_internal(&trigger->trigger, &sMemaddr, &preparse.parse);
rc_preparse_alloc_memrefs(nullptr, &preparse);
const auto nSize = preparse.parse.offset;
if (nSize > 0)
{
auto trigger_buffer = std::make_unique<uint8_t[]>(nSize);
if (trigger_buffer)
{
// populate the item, using the communal memrefs pool
rc_reset_parse_state(&preparse.parse, trigger_buffer.get());
trigger = RC_ALLOC(rc_trigger_with_memrefs_t, &preparse.parse);
rc_preparse_alloc_memrefs(&trigger->memrefs, &preparse);
Expects(preparse.parse.memrefs == &trigger->memrefs);
preparse.parse.existing_memrefs = pGame->runtime.memrefs;
sMemaddr = sTrigger.c_str();
rc_parse_trigger_internal(&trigger->trigger, &sMemaddr, &preparse.parse);
trigger->trigger.has_memrefs = 1;
UpdateRuntimeLeaderboard(pGame, m_pAchievementInfo, &trigger->trigger);
m_pTriggerBuffer = std::move(trigger_buffer);
SyncStateToRuntime();
}
}
else
{
// parse error - disable achievement
m_pAchievementInfo->public_.state = RC_CLIENT_ACHIEVEMENT_STATE_DISABLED;
UpdateRuntimeLeaderboard(pGame, m_pAchievementInfo, nullptr);
// release allocated memory
m_pTriggerBuffer.reset();
}
rc_mutex_unlock(&pClient->state.mutex);
rc_destroy_preparse_state(&preparse);
}
void AchievementModel::InitializeFromPublishedAchievement(
const struct rc_client_achievement_info_t& pAchievement, const std::string& sTrigger)
{
SetID(pAchievement.public_.id);
SetName(ra::util::String::Widen(pAchievement.public_.title));
SetDescription(ra::util::String::Widen(pAchievement.public_.description));
SetPoints(pAchievement.public_.points);
if (pAchievement.author)
SetAuthor(ra::util::String::Widen(pAchievement.author));
SetBadge(ra::util::String::Widen(pAchievement.public_.badge_name));
SetCreationTime(pAchievement.created_time);
SetUpdatedTime(pAchievement.updated_time);
SetTrigger(sTrigger);
switch (pAchievement.public_.category)
{
case RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE:
SetCategory(AssetCategory::Core);
break;
case RC_CLIENT_ACHIEVEMENT_CATEGORY_UNOFFICIAL:
SetCategory(AssetCategory::Unofficial);
break;
default:
SetCategory(AssetCategory::None);
break;
}
switch (pAchievement.public_.type)
{
case RC_CLIENT_ACHIEVEMENT_TYPE_STANDARD:
SetAchievementType(ra::data::models::AchievementType::None);
break;
case RC_CLIENT_ACHIEVEMENT_TYPE_MISSABLE:
SetAchievementType(ra::data::models::AchievementType::Missable);
break;
case RC_CLIENT_ACHIEVEMENT_TYPE_PROGRESSION:
SetAchievementType(ra::data::models::AchievementType::Progression);
break;
case RC_CLIENT_ACHIEVEMENT_TYPE_WIN:
SetAchievementType(ra::data::models::AchievementType::Win);
break;
default:
RA_LOG_ERR("Unsupported achievement type: %d", pAchievement.public_.type);
SetValue(AchievementTypeProperty, pAchievement.public_.type);
break;
}
CreateServerCheckpoint();
CreateLocalCheckpoint();
m_pPublishedAchievementInfo = &pAchievement;
if (pAchievement.trigger)
SyncStateFromRuntime(pAchievement.trigger->state);
else
SetState(AssetState::Inactive);
}
const struct rc_trigger_t* AchievementModel::GetRuntimeTrigger() const
{
if (m_pAchievementInfo != nullptr)
{
if (!m_pAchievementInfo->trigger)
ParseTrigger();
return m_pAchievementInfo->trigger;
}
return nullptr;
}
struct rc_trigger_t* AchievementModel::GetMutableRuntimeTrigger()
{
if (m_pAchievementInfo != nullptr)
{
if (!m_pAchievementInfo->trigger)
ParseTrigger();
return m_pAchievementInfo->trigger;
}
return nullptr;
}
void AchievementModel::SetLocalAchievementInfo(struct rc_client_achievement_info_t& pAchievement)
{
m_pAchievementInfo = &pAchievement;
// make sure the runtime state matches the model state
SyncStateToRuntime();
}
void AchievementModel::SyncToLocalAchievementInfo()
{
Expects(m_pAchievementInfo != nullptr);
SyncIDToRuntime();
SyncTitleToRuntime();
SyncDescriptionToRuntime();
SyncBadgeToRuntime();
SyncPointsToRuntime();
SyncCategoryToRuntime();
SyncTriggerToRuntime();
SyncStateToRuntime();
SyncAchievementTypeToRuntime();
}
void AchievementModel::Serialize(ra::services::TextWriter& pWriter) const
{
WriteQuoted(pWriter, GetLocalAssetDefinition(m_pTrigger));
WritePossiblyQuoted(pWriter, GetLocalValue(NameProperty));
WritePossiblyQuoted(pWriter, GetLocalValue(DescriptionProperty));
pWriter.Write("::"); // progress/max
switch (GetAchievementType())
{
case ra::data::models::AchievementType::None:
WritePossiblyQuoted(pWriter, "");
break;
case ra::data::models::AchievementType::Missable:
WritePossiblyQuoted(pWriter, "missable");
break;
case ra::data::models::AchievementType::Progression:
WritePossiblyQuoted(pWriter, "progression");
break;
case ra::data::models::AchievementType::Win:
WritePossiblyQuoted(pWriter, "win_condition");
break;
default:
WriteNumber(pWriter, GetValue(TypeProperty));
break;
}
WritePossiblyQuoted(pWriter, GetLocalValue(AuthorProperty));
WriteNumber(pWriter, GetLocalValue(PointsProperty));
pWriter.Write("::::"); // created/modified/upvotes/downvotes
WritePossiblyQuoted(pWriter, GetLocalValue(BadgeProperty));
}
bool AchievementModel::Deserialize(ra::util::Tokenizer& pTokenizer)
{
// field 2: trigger
std::string sTrigger;
if (pTokenizer.PeekChar() == '"')
{
sTrigger = pTokenizer.ReadQuotedString();
}
else
{
// unquoted trigger requires special parsing because flags also use colons
const char* pTrigger = pTokenizer.GetPointer(pTokenizer.CurrentPosition());
const char* pScan = pTrigger;
Expects(pScan != nullptr);
while (*pScan && (*pScan != ':' || strchr("ABCMNOPRTabcmnoprt", pScan[-1]) != nullptr))
pScan++;
sTrigger.assign(pTrigger, pScan - pTrigger);
pTokenizer.Advance(sTrigger.length());
}
if (!pTokenizer.Consume(':'))
return false;
// field 3: title
std::string sTitle;
if (!ReadPossiblyQuoted(pTokenizer, sTitle))
return false;
// field 4: description
std::string sDescription;
if (!ReadPossiblyQuoted(pTokenizer, sDescription))
return false;
// field 5: progress (unused)
pTokenizer.AdvanceTo(':');
if (!pTokenizer.Consume(':'))
return false;
// field 6: progress max (unused)
pTokenizer.AdvanceTo(':');
if (!pTokenizer.Consume(':'))
return false;
// field 7: achievement type
std::string sType;
if (!ReadPossiblyQuoted(pTokenizer, sType))
return false;
// field 8: author (unused)
std::string sAuthor;
if (!ReadPossiblyQuoted(pTokenizer, sAuthor))
return false;
// field 9: points
uint32_t nPoints;
if (!ReadNumber(pTokenizer, nPoints))
return false;
// field 10: created date (unused)
pTokenizer.AdvanceTo(':');
if (!pTokenizer.Consume(':'))
return false;
// field 11: modified date (unused)
pTokenizer.AdvanceTo(':');
if (!pTokenizer.Consume(':'))
return false;
// field 12: up votes (unused)
pTokenizer.AdvanceTo(':');
if (!pTokenizer.Consume(':'))
return false;
// field 13: down votes (unused)
pTokenizer.AdvanceTo(':');
if (!pTokenizer.Consume(':'))
return false;
// field 14: badge
std::string sBadge;
if (!ReadPossiblyQuoted(pTokenizer, sBadge))
return false;
if (sBadge.length() < 5)
sBadge.insert(0, 5 - sBadge.length(), '0');
// line is valid
SetName(ra::util::String::Widen(sTitle));
SetDescription(ra::util::String::Widen(sDescription));
if (GetID() >= ra::data::context::GameAssets::FirstLocalId || GetAuthor().empty())
SetAuthor(ra::util::String::Widen(sAuthor));
SetPoints(nPoints);
SetBadge(ra::util::String::Widen(sBadge));
SetTrigger(sTrigger);
if (sType.empty())
SetAchievementType(ra::data::models::AchievementType::None);
else if (sType == "missable")
SetAchievementType(ra::data::models::AchievementType::Missable);
else if (sType == "progression")
SetAchievementType(ra::data::models::AchievementType::Progression);
else if (sType == "win_condition")
SetAchievementType(ra::data::models::AchievementType::Win);
else
SetValue(AchievementTypeProperty, atoi(sType.c_str()));
return true;
}
} // namespace models
} // namespace data
} // namespace ra