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152 lines (132 loc) · 5.85 KB
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#include "ConsoleContext.hh"
#include "RA_Log.h"
#include "RA_StringUtils.h"
#include <rc_consoles.h>
namespace ra {
namespace data {
namespace context {
ConsoleContext::ConsoleContext(ConsoleID nId) noexcept
{
m_nId = nId;
m_sName = ra::Widen(rc_console_name(ra::etoi(nId)));
m_nMaxAddress = 0;
const auto* pRegions = rc_console_memory_regions(ra::etoi(nId));
if (pRegions)
{
for (unsigned i = 0; i < pRegions->num_regions; ++i)
{
const auto& pRegion = pRegions->region[i];
auto& pMemoryRegion = m_vRegions.emplace_back();
pMemoryRegion.StartAddress = pRegion.start_address;
pMemoryRegion.EndAddress = pRegion.end_address;
pMemoryRegion.RealAddress = pRegion.real_address;
pMemoryRegion.Description = pRegion.description;
switch (pRegion.type)
{
case RC_MEMORY_TYPE_HARDWARE_CONTROLLER:
pMemoryRegion.Type = AddressType::HardwareController;
break;
case RC_MEMORY_TYPE_READONLY:
pMemoryRegion.Type = AddressType::ReadOnlyMemory;
break;
case RC_MEMORY_TYPE_SAVE_RAM:
pMemoryRegion.Type = AddressType::SaveRAM;
break;
case RC_MEMORY_TYPE_SYSTEM_RAM:
pMemoryRegion.Type = AddressType::SystemRAM;
break;
case RC_MEMORY_TYPE_UNUSED:
pMemoryRegion.Type = AddressType::Unused;
break;
case RC_MEMORY_TYPE_VIDEO_RAM:
pMemoryRegion.Type = AddressType::VideoRAM;
break;
case RC_MEMORY_TYPE_VIRTUAL_RAM:
pMemoryRegion.Type = AddressType::VirtualRAM;
break;
default:
pMemoryRegion.Type = AddressType::Unknown;
break;
}
m_nMaxAddress = std::max(m_nMaxAddress, pRegion.end_address);
}
}
}
const ConsoleContext::MemoryRegion* ConsoleContext::GetMemoryRegion(ra::ByteAddress nAddress) const
{
const auto& vRegions = MemoryRegions();
gsl::index nStart = 0;
gsl::index nEnd = vRegions.size() - 1;
while (nStart <= nEnd)
{
const gsl::index nMid = (nStart + nEnd) / 2;
const auto& pRegion = vRegions.at(nMid);
if (pRegion.StartAddress > nAddress)
nEnd = nMid - 1;
else if (pRegion.EndAddress < nAddress)
nStart = nMid + 1;
else
return &pRegion;
}
return nullptr;
}
ra::ByteAddress ConsoleContext::ByteAddressFromRealAddress(ra::ByteAddress nRealAddress) const noexcept
{
for (const auto& pRegion : m_vRegions)
{
if (pRegion.RealAddress < nRealAddress)
{
const auto nRegionSize = pRegion.EndAddress - pRegion.StartAddress;
if (nRealAddress < pRegion.RealAddress + nRegionSize)
return (nRealAddress - pRegion.RealAddress) + pRegion.StartAddress;
}
}
// additional mirror/shadow ram mappings not directly exposed by rc_console_memory_regions
switch (m_nId)
{
case ConsoleID::Dreamcast:
// http://archiv.sega-dc.de/munkeechuff/hardware/Memory.html
if (nRealAddress >= 0x8C000000 && nRealAddress <= 0x8CFFFFFF) // System Memory (MMU enabled)
return ByteAddressFromRealAddress(nRealAddress & 0x0FFFFFFF);
if (nRealAddress >= 0xAC000000 && nRealAddress <= 0xACFFFFFF) // System Memory (cache enabled)
return ByteAddressFromRealAddress(nRealAddress & 0x0FFFFFFF);
break;
case ConsoleID::GameCube:
// https://wiibrew.org/wiki/Memory_map
if (nRealAddress >= 0xC0000000 && nRealAddress <= 0xC17FFFFF) // System Memory (uncached)
return ByteAddressFromRealAddress(nRealAddress - (0xC0000000-0x80000000));
break;
case ConsoleID::DSi:
// https://problemkaputt.de/gbatek.htm#dsiiomap
if (nRealAddress >= 0x0C000000 && nRealAddress <= 0x0CFFFFFF) // Mirror of Main RAM
return ByteAddressFromRealAddress(nRealAddress - (0x0C000000-0x02000000));
break;
case ConsoleID::PlayStation:
// https://www.raphnet.net/electronique/psx_adaptor/Playstation.txt
if (nRealAddress >= 0x80000000 && nRealAddress <= 0x801FFFFF) // Kernel and User Memory Mirror (cached)
return ByteAddressFromRealAddress(nRealAddress & 0x001FFFFF);
if (nRealAddress >= 0xA0000000 && nRealAddress <= 0xA01FFFFF) // Kernel and User Memory Mirror (uncached)
return ByteAddressFromRealAddress(nRealAddress & 0x001FFFFF);
break;
case ConsoleID::PlayStation2:
// https://psi-rockin.github.io/ps2tek/
if (nRealAddress >= 0x20000000 && nRealAddress <= 0x21FFFFFF) // Main RAM Mirror (uncached)
return ByteAddressFromRealAddress(nRealAddress & 0x01FFFFFF);
if (nRealAddress >= 0x30100000 && nRealAddress <= 0x31FFFFFF) // Main RAM Mirror (uncached and accelerated)
return ByteAddressFromRealAddress(nRealAddress & 0x01FFFFFF);
break;
case ConsoleID::WII:
// https://wiibrew.org/wiki/Memory_map
if (nRealAddress >= 0xC0000000 && nRealAddress <= 0xC17FFFFF) // System Memory (uncached)
return ByteAddressFromRealAddress(nRealAddress - (0xC0000000 - 0x80000000));
if (nRealAddress >= 0xD0000000 && nRealAddress <= 0xD3FFFFFF) // System Memory (uncached)
return ByteAddressFromRealAddress(nRealAddress - (0xD0000000 - 0x90000000));
break;
default:
break;
}
return 0xFFFFFFFF;
}
} // namespace context
} // namespace data
} // namespace ra