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[UE5.6] Updated to newest engine version
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CustomShapeButton.uplugin

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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "mailto:janseliw@gmail.com",
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"EngineVersion": "5.5.0",
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"EngineVersion": "5.6.0",
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"EnabledByDefault": true,
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"CanContainContent": false,
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"IsBetaVersion": false,

README.md

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<a href="https://github.com/JanSeliv/CustomShapeButton/blob/main/LICENSE">![License](https://img.shields.io/badge/license-MIT-brightgreen.svg)</a>
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<a href="https://www.unrealengine.com/">![Unreal Engine](https://img.shields.io/badge/Unreal-5.5-dea309?style=flat&logo=unrealengine)</a>
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<a href="https://www.unrealengine.com/">![Unreal Engine](https://img.shields.io/badge/Unreal-5.6-dea309?style=flat&logo=unrealengine)</a>
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<br/>
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<p align="center">
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Check out our [Release](https://github.com/JanSeliv/CustomShapeButton/releases) page for a sample project showcasing the Custom Shape Button plugin.
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## 📅 Changelog
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#### XXXX-XX-XX
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- Updated to **Unreal Engine 5.6**
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#### 2025-06-27
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- Updated to **Unreal Engine 5.5**
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- [Bug] Fixed overlapping don't work on covered areas when stacked on top of each other: added `Overlap Order` setting for proper handing underlying buttons

Source/CustomShapeButton/CustomShapeButton.Build.cs

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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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CppStandard = CppStandardVersion.Latest;
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bEnableNonInlinedGenCppWarnings = true;
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CppCompileWarningSettings.NonInlinedGenCppWarningLevel = WarningLevel.Error;
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PublicDependencyModuleNames.AddRange(new[]
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{

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