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// Bootstrap.cs
//
// Author:
// JasonXuDeveloper <jason@xgamedev.net>
//
// Copyright (c) 2025 JEngine
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using HybridCLR;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using JEngine.Core.Encrypt;
using JEngine.Core.Misc;
using JEngine.Core.Update;
using Nino.Core;
using Obfuz;
using Obfuz.EncryptionVM;
using UnityEngine;
using YooAsset;
using Application = UnityEngine.Application;
using TMPro;
using UnityEngine.UI;
namespace JEngine.Core
{
public partial class Bootstrap : MonoBehaviour
{
[Header("Server Settings")] public string defaultHostServer = "http://127.0.0.1/";
[HideInInspector] public bool useDefaultAsFallback = true;
public string fallbackHostServer = "http://127.0.0.1/";
public bool appendTimeTicks = true;
[Header("Asset Settings")] public TargetPlatform targetPlatform = TargetPlatform.Regular;
public string packageName = "main";
public string hotCodeName = "HotUpdate.Code.dll";
public string selectedHotScene = "Assets/HotUpdate/Main/Scene/Game.unity";
public string hotUpdateClassName = "HotUpdate.Code.EntryPoint";
public string hotUpdateMethodName = "RunGame";
[Header("Security Settings")]
public string dynamicSecretKeyPath = "Assets/HotUpdate/Obfuz/DynamicSecretKey.bytes";
public string aotDllListFilePath = "Assets/HotUpdate/Compiled/AOT.bytes";
public EncryptionOption encryptionOption = EncryptionOption.Xor;
[Header("UI Settings")] public TextMeshProUGUI versionText;
public TextMeshProUGUI updateStatusText;
public TextMeshProUGUI downloadProgressText;
public Slider downloadProgressBar;
public Button startButton;
#if UNITY_EDITOR
[Header("Development Settings")] [HideInInspector]
public bool useEditorDevMode = true;
#endif
public static string GetPlatform()
{
#if UNITY_EDITOR
return UnityEditor.EditorUserBuildSettings.activeBuildTarget.ToString();
#else
return Application.platform switch
{
RuntimePlatform.WindowsPlayer => "StandaloneWindows64",
RuntimePlatform.OSXPlayer => "StandaloneOSX",
RuntimePlatform.LinuxPlayer => "StandaloneLinux64",
RuntimePlatform.Android => "Android",
RuntimePlatform.IPhonePlayer => "iOS",
RuntimePlatform.WebGLPlayer => "WebGL",
RuntimePlatform.WSAPlayerX64 or RuntimePlatform.WSAPlayerX86 or RuntimePlatform.WSAPlayerARM => "WSAPlayer",
RuntimePlatform.tvOS => "tvOS",
RuntimePlatform.PS4 => "PS4",
RuntimePlatform.PS5 => "PS5",
RuntimePlatform.XboxOne => "XboxOne",
RuntimePlatform.GameCoreXboxSeries => "GameCoreXboxSeries",
RuntimePlatform.Switch => "Switch",
RuntimePlatform.VisionOS => "VisionOS",
_ => Application.platform.ToString()
};
#endif
}
private static Bootstrap _instance;
private static void SetInstance(Bootstrap instance) => _instance = instance;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
private static void SetUpStaticSecretKey()
{
Debug.Log("SetUpStaticSecret begin");
string keyPath = "Obfuz/StaticSecretKey";
var secretKeyAsset = Resources.Load<TextAsset>(keyPath);
if (secretKeyAsset != null)
{
EncryptionService<DefaultStaticEncryptionScope>.Encryptor =
new GeneratedEncryptionVirtualMachine(secretKeyAsset.bytes);
}
else
{
Debug.LogError($"Failed to load static secret key from Resources/{keyPath}");
}
Debug.Log("SetUpStaticSecret end");
}
private async UniTask SetUpDynamicSecret()
{
Debug.Log("SetUpDynamicSecret begin");
var handle = YooAssets.LoadAssetAsync<TextAsset>(dynamicSecretKeyPath);
await handle.Task;
TextAsset dynamicSecretKeyAsset = handle.GetAssetObject<TextAsset>();
EncryptionService<DefaultDynamicEncryptionScope>.Encryptor =
new GeneratedEncryptionVirtualMachine(dynamicSecretKeyAsset.bytes);
handle.Release();
Debug.Log("SetUpDynamicSecret end");
}
private async UniTask LoadMetadataForAOTAssemblies()
{
var aotListHandle = YooAssets.LoadAssetAsync<TextAsset>(aotDllListFilePath);
await aotListHandle.Task;
TextAsset aotDataAsset = aotListHandle.GetAssetObject<TextAsset>();
var aotDllList = NinoDeserializer.Deserialize<List<string>>(aotDataAsset.bytes);
aotListHandle.Release();
foreach (var aotDllName in aotDllList)
{
if (!YooAssets.CheckLocationValid(aotDllName))
{
Debug.LogError($"AOT DLL not found: {aotDllName}");
continue;
}
var handle = YooAssets.LoadAssetAsync<TextAsset>(aotDllName);
await handle.Task;
byte[] dllBytes = handle.GetAssetObject<TextAsset>().bytes;
var err = RuntimeApi.LoadMetadataForAOTAssembly(dllBytes, HomologousImageMode.SuperSet);
Debug.Log($"LoadMetadataForAOTAssembly:{aotDllName}. ret:{err}");
handle.Release();
}
}
private void Awake()
{
if (_instance != null && _instance != this)
{
DestroyImmediate(_instance);
}
SetInstance(this);
DontDestroyOnLoad(gameObject);
startButton?.gameObject.SetActive(true);
downloadProgressBar?.gameObject.SetActive(false);
startButton?.onClick.AddListener(() =>
{
startButton?.gameObject.SetActive(false);
downloadProgressBar?.gameObject.SetActive(true);
Initialize();
});
}
private async void Initialize()
{
try
{
await InitializeGame();
}
catch (Exception e)
{
await MessageBox.Show("Error", $"Initialization failed: {e.Message}", no: null);
Application.Quit();
}
}
private async UniTask InitializeGame()
{
versionText.text = string.Empty;
while (true)
{
try
{
updateStatusText.text = "Initializing...";
downloadProgressBar.gameObject.SetActive(false);
YooAssets.Destroy();
// Initialize asset system
YooAssets.Initialize();
// Create default resource package
var package = CreateOrGetPackage(packageName);
// Set this resource package as the default resource package. You can use YooAssets related loading interfaces to load the contents of this resource package.
YooAssets.SetDefaultPackage(package);
// Use the extracted common initialization function
var packageInitCallbacks = new PackageInitializationCallbacks
{
OnStatusUpdate = status => updateStatusText.text = GetStatusText(status),
OnVersionUpdate = version => versionText.text = $"v{Application.version}.{version}",
OnDownloadPrompt = async (count, size) =>
await MessageBox.Show("Notice",
$"Need to download {count} files, total size {size / 1024f / 1024f:F2}MB. Start download?",
"Download"),
OnDownloadProgress = data =>
{
if (updateStatusText != null)
{
updateStatusText.text =
$"Downloading file {data.CurrentDownloadCount}/{data.TotalDownloadCount} ({data.CurrentDownloadBytes / 1024f / 1024f:F2}MB/{data.TotalDownloadBytes / 1024f / 1024f:F2}MB)";
}
if (downloadProgressText != null)
{
downloadProgressText.text = $"{Mathf.RoundToInt(data.Progress * 100)}%";
}
if (downloadProgressBar != null)
{
downloadProgressBar.value = data.Progress;
}
},
OnDownloadStart = () =>
{
downloadProgressBar.gameObject.SetActive(true);
updateStatusText.text = "Downloading...";
downloadProgressText.text = "";
downloadProgressBar.value = 0f;
},
OnDownloadComplete = () =>
{
if (updateStatusText != null)
updateStatusText.text = "Download completed, loading...";
if (downloadProgressText != null)
downloadProgressText.text = "100%";
if (downloadProgressBar != null)
downloadProgressBar.value = 1f;
},
OnError = async error => await MessageBox.Show("Warning", error.Message, no: null)
};
bool success = await UpdatePackage(package, packageInitCallbacks, encryptionOption);
if (!success)
{
continue; // Retry the loop
}
// First supplement metadata
updateStatusText.text = "Loading code...";
await LoadMetadataForAOTAssemblies();
// Set dynamic key
updateStatusText.text = "Decrypting resources...";
await SetUpDynamicSecret();
// Load hot update DLL
updateStatusText.text = "Loading code...";
#if UNITY_EDITOR
var assemblies = AppDomain.CurrentDomain.GetAssemblies();
Assembly hotUpdateAss = null;
foreach (var assembly in assemblies)
{
if (assembly.GetName().Name == Path.GetFileNameWithoutExtension(hotCodeName))
{
hotUpdateAss = assembly;
break;
}
}
if (hotUpdateAss == null)
{
throw new Exception($"Hot update assembly {hotCodeName} not found in editor mode.");
}
#else
var dllHandle =
package.LoadAssetAsync<TextAsset>($"Assets/HotUpdate/Compiled/{hotCodeName}.bytes");
await dllHandle.Task;
TextAsset hotUpdateDllAsset = dllHandle.GetAssetObject<TextAsset>();
var hotUpdateDllBytes = hotUpdateDllAsset.bytes;
dllHandle.Release();
Assembly hotUpdateAss = Assembly.Load(hotUpdateDllBytes);
#endif
// Enter hot update scene
updateStatusText.text = "Loading scene...";
var sceneLoadCallbacks = new SceneLoadCallbacks
{
OnStatusUpdate = status => updateStatusText.text = GetSceneLoadStatusText(status),
OnProgressUpdate = progress =>
{
downloadProgressText.text = $"{Mathf.RoundToInt(progress * 100)}%";
downloadProgressBar.value = progress;
},
OnError = async exception =>
{
await MessageBox.Show("Error", $"Scene loading failed: {exception.Message}",
ok: "Retry");
}
};
downloadProgressBar.gameObject.SetActive(true);
await LoadHotUpdateScene(package, selectedHotScene, sceneLoadCallbacks);
await LoadHotCode(hotUpdateAss);
// If we reach here, initialization was successful, break out of the retry loop
break;
}
catch (Exception ex)
{
Debug.LogError($"Initialization failed with exception: {ex}");
await MessageBox.Show("Error", $"Exception occurred during initialization: {ex.Message}");
// Continue the loop to retry
}
}
}
private async UniTask LoadHotCode(Assembly hotUpdateAss)
{
Type type = hotUpdateAss.GetType(hotUpdateClassName);
if (type == null)
{
await MessageBox.Show("Error", "Code exception, please contact customer service", ok: null);
Application.Quit();
return;
}
var method = type.GetMethod(hotUpdateMethodName, BindingFlags.Public | BindingFlags.Static);
if (method == null)
{
await MessageBox.Show("Error", "Code exception, please contact customer service", ok: null);
Application.Quit();
return;
}
try
{
// Check if method returns UniTask or ValueTask or Task and handle accordingly
if (method.ReturnType == typeof(UniTask))
{
var task = (UniTask)method.Invoke(null, null);
await task;
}
else if (method.ReturnType == typeof(ValueTask))
{
var task = (ValueTask)method.Invoke(null, null);
await task;
}
else if (method.ReturnType == typeof(Task))
{
var task = (Task)method.Invoke(null, null);
await task;
}
else
{
// Void method
method.Invoke(null, null);
}
}
catch (Exception e)
{
Debug.LogError($"Failed to invoke hot update method {hotUpdateMethodName}: {e}");
await MessageBox.Show("Error", $"Function call failed: {e.Message}", ok: "Exit", no: null);
Application.Quit();
}
}
private async UniTask<bool> UpdatePackageImpl(ResourcePackage package,
PackageInitializationCallbacks callbacks, EncryptionOption option)
{
try
{
// 1. Initialize resource package
callbacks.OnStatusUpdate?.Invoke(PackageInitializationStatus.InitializingPackage);
InitializationOperation initOperation;
#if UNITY_EDITOR
if (useEditorDevMode)
{
// If it's editor simulation mode, use simulated built resource package
var buildResult = EditorSimulateModeHelper.SimulateBuild(package.PackageName);
var packageRoot = buildResult.PackageRootDirectory;
var editorFileSystemParams =
FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot);
var initParameters = new EditorSimulateModeParameters
{
EditorFileSystemParameters = editorFileSystemParams
};
initOperation = package.InitializeAsync(initParameters);
}
else
#endif
{
var server =
$"{defaultHostServer}{(defaultHostServer.EndsWith("/") ? "" : "/")}{GetPlatform()}/{package.PackageName}";
var effectiveFallbackServer = useDefaultAsFallback ? server : fallbackHostServer;
var remoteServices = new RemoteServices(server, effectiveFallbackServer);
var bundleConfig = EncryptionMapping.GetBundleConfig(option);
var manifestRestoration = bundleConfig.ManifestEncryptionConfig.Decryption;
InitializeParameters initParameters = null;
switch (targetPlatform)
{
case TargetPlatform.Regular:
{
#if UNITY_WEBGL
YooAssets.SetOperationSystemMaxTimeSlice(100);
var webRemoteFileSystem =
FileSystemParameters.CreateDefaultWebRemoteFileSystemParameters(remoteServices,
bundleConfig.WebDecryption);
webRemoteFileSystem.AddParameter(FileSystemParametersDefine.MANIFEST_SERVICES,
manifestRestoration);
FileSystemParameters webServerFileSystem =
FileSystemParameters.CreateDefaultWebServerFileSystemParameters(bundleConfig
.WebDecryption);
webServerFileSystem.AddParameter(FileSystemParametersDefine.MANIFEST_SERVICES,
manifestRestoration);
if (package.PackageName != packageName)
{
webServerFileSystem = null;
}
initParameters = new WebPlayModeParameters
{
WebRemoteFileSystemParameters = webRemoteFileSystem,
WebServerFileSystemParameters = webServerFileSystem,
WebGLForceSyncLoadAsset = true
};
#else
var cacheFileSystemParams =
FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices,
bundleConfig.Decryption);
cacheFileSystemParams.AddParameter(FileSystemParametersDefine.MANIFEST_SERVICES,
manifestRestoration);
var buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters(
bundleConfig.Decryption);
buildinFileSystemParams?.AddParameter(FileSystemParametersDefine.MANIFEST_SERVICES,
manifestRestoration);
if (package.PackageName != packageName)
{
buildinFileSystemParams = null;
}
initParameters = new HostPlayModeParameters
{
BuildinFileSystemParameters = buildinFileSystemParams,
CacheFileSystemParameters = cacheFileSystemParams
};
#endif
break;
}
case TargetPlatform.Standalone:
{
var fileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters(
bundleConfig.Decryption);
fileSystemParams.AddParameter(FileSystemParametersDefine.MANIFEST_SERVICES,
manifestRestoration);
initParameters = new OfflinePlayModeParameters
{
BuildinFileSystemParameters = fileSystemParams
};
break;
}
case TargetPlatform.WeChat:
{
YooAssets.SetOperationSystemMaxTimeSlice(100);
#if UNITY_WEBGL && WEIXINMINIGAME
string packageRoot = $"{WeChatWASM.WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE/yoo";
var wechatFileSystemParams =
WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteServices,
bundleConfig.WebDecryption);
wechatFileSystemParams.AddParameter(FileSystemParametersDefine.MANIFEST_SERVICES,
manifestRestoration);
initParameters = new WebPlayModeParameters
{
WebServerFileSystemParameters = wechatFileSystemParams,
WebGLForceSyncLoadAsset = true
};
#endif
break;
}
case TargetPlatform.Douyin:
{
YooAssets.SetOperationSystemMaxTimeSlice(100);
#if UNITY_WEBGL && DOUYINMINIGAME
var webRemoteFileSystem = TiktokFileSystemCreater.CreateFileSystemParameters("yoo",
remoteServices, bundleConfig.WebDecryption);
webRemoteFileSystem.AddParameter(FileSystemParametersDefine.MANIFEST_SERVICES,
manifestRestoration);
initParameters = new WebPlayModeParameters
{
WebServerFileSystemParameters = webRemoteFileSystem,
WebGLForceSyncLoadAsset = true
};
#endif
break;
}
case TargetPlatform.Alipay:
{
YooAssets.SetOperationSystemMaxTimeSlice(100);
#if UNITY_WEBGL && UNITY_ALIMINIGAME
var webRemoteFileSystem = AlipayFileSystemCreater.CreateFileSystemParameters(
"yoo", remoteServices, bundleConfig.WebDecryption);
webRemoteFileSystem.AddParameter(FileSystemParametersDefine.MANIFEST_SERVICES,
manifestRestoration);
initParameters = new WebPlayModeParameters
{
WebServerFileSystemParameters = webRemoteFileSystem,
WebGLForceSyncLoadAsset = true
};
#endif
break;
}
case TargetPlatform.TapTap:
{
YooAssets.SetOperationSystemMaxTimeSlice(100);
#if UNITY_WEBGL && TAPMINIGAME
var webRemoteFileSystem = TaptapFileSystemCreater.CreateFileSystemParameters(
"yoo", remoteServices, bundleConfig.WebDecryption);
webRemoteFileSystem.AddParameter(FileSystemParametersDefine.MANIFEST_SERVICES,
manifestRestoration);
initParameters = new WebPlayModeParameters
{
WebServerFileSystemParameters = webRemoteFileSystem,
WebGLForceSyncLoadAsset = true
};
#endif
break;
}
default:
throw new NotSupportedException($"Target platform {targetPlatform} is not supported yet.");
}
if (initParameters == null)
throw new InvalidOperationException(
$"Failed to create initialization parameters for package platform {targetPlatform} (current build target platform: {Application.platform})");
initOperation = package.InitializeAsync(initParameters);
}
await initOperation.Task;
if (initOperation.Status != EOperationStatus.Succeed)
{
if (callbacks.OnError != null)
await callbacks.OnError(new Exception(initOperation.Error));
return false;
}
// 2. Get package version
callbacks.OnStatusUpdate?.Invoke(PackageInitializationStatus.GettingVersion);
var operation = package.RequestPackageVersionAsync(appendTimeTicks: appendTimeTicks);
await operation.Task;
string packageVersion;
if (operation.Status == EOperationStatus.Succeed)
{
packageVersion = operation.PackageVersion;
callbacks.OnVersionUpdate?.Invoke(packageVersion);
}
else
{
if (callbacks.OnError != null)
await callbacks.OnError(new Exception(operation.Error));
return false;
}
// 3. Update resource manifest
callbacks.OnStatusUpdate?.Invoke(PackageInitializationStatus.UpdatingManifest);
var updateOperation = package.UpdatePackageManifestAsync(packageVersion);
await updateOperation.Task;
if (updateOperation.Status != EOperationStatus.Succeed)
{
if (callbacks.OnError != null)
await callbacks.OnError(new Exception(updateOperation.Error));
return false;
}
await UniTask.WaitForSeconds(0.5f);
// 4. Check and download resources
callbacks.OnStatusUpdate?.Invoke(PackageInitializationStatus.CheckingUpdate);
int downloadingMaxNum = 10;
int failedTryAgain = 3;
var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
if (downloader.TotalDownloadCount != 0)
{
// Ask user whether to download
bool shouldDownload = true;
if (callbacks.OnDownloadPrompt != null)
{
shouldDownload = await callbacks.OnDownloadPrompt(downloader.TotalDownloadCount,
downloader.TotalDownloadBytes);
}
if (!shouldDownload)
{
return false;
}
// Start download
callbacks.OnStatusUpdate?.Invoke(PackageInitializationStatus.DownloadingResources);
callbacks.OnDownloadStart?.Invoke();
await UniTask.DelayFrame(1);
downloader.DownloadUpdateCallback += callbacks.OnDownloadProgress;
downloader.BeginDownload();
await downloader.Task;
if (downloader.Status != EOperationStatus.Succeed)
{
if (callbacks.OnError != null)
await callbacks.OnError(new Exception(downloader.Error));
return false;
}
await UniTask.DelayFrame(1);
callbacks.OnDownloadComplete?.Invoke();
}
else
{
callbacks.OnStatusUpdate?.Invoke(PackageInitializationStatus.Completed);
}
callbacks.OnStatusUpdate?.Invoke(PackageInitializationStatus.Completed);
return true;
}
catch (Exception ex)
{
if (callbacks.OnError != null)
await callbacks.OnError(ex);
return false;
}
}
private static string GetStatusText(PackageInitializationStatus status)
{
return status switch
{
PackageInitializationStatus.InitializingPackage => "Initializing resource package...",
PackageInitializationStatus.GettingVersion => "Getting resource package version...",
PackageInitializationStatus.UpdatingManifest => "Updating resource manifest...",
PackageInitializationStatus.CheckingUpdate => "Checking resources to download...",
PackageInitializationStatus.DownloadingResources => "Downloading resources...",
PackageInitializationStatus.Completed => "Resource package initialization completed",
PackageInitializationStatus.Failed => "Initialization failed",
_ => "Unknown status"
};
}
private static string GetSceneLoadStatusText(SceneLoadStatus status)
{
return status switch
{
SceneLoadStatus.Loading => "Loading scene...",
SceneLoadStatus.Completed => "Scene loading completed",
SceneLoadStatus.Failed => "Scene loading failed",
_ => "Unknown status"
};
}
private class RemoteServices : IRemoteServices
{
private readonly string _defaultHostServer;
private readonly string _fallbackHostServer;
public RemoteServices(string defaultHostServer, string fallbackHostServer)
{
_defaultHostServer = defaultHostServer;
_fallbackHostServer = fallbackHostServer;
}
public string GetRemoteMainURL(string fileName)
{
return $"{_defaultHostServer}/{fileName}";
}
public string GetRemoteFallbackURL(string fileName)
{
return $"{_fallbackHostServer}/{fileName}";
}
}
}
}