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PromptInitializer.cs
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58 lines (55 loc) · 2.39 KB
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// PromptInitializer.cs
//
// Author:
// JasonXuDeveloper <jason@xgamedev.net>
//
// Copyright (c) 2025 JEngine
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// ============================================================================
// IMPORTANT: This script requires the JEngine.UI package to be installed.
//
// To use this script:
// 1. Add the JEngine.UI package via OpenUPM:
// openupm add com.jasonxudeveloper.jengine.ui
//
// 2. Or add to your manifest.json:
// "com.jasonxudeveloper.jengine.ui": "1.0.0"
//
// If you don't need MessageBox dialogs, you can:
// - Delete this script entirely (Bootstrap will log errors and continue)
// - Implement your own custom dialog provider by assigning to Prompt.ShowDialogAsync
// ============================================================================
using JEngine.Core;
using JEngine.UI;
using UnityEngine;
/// <summary>
/// Initializes the Prompt system to use MessageBox for dialogs.
/// This runs automatically before any scene loads.
/// </summary>
public static class PromptInitializer
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void Initialize()
{
// Register MessageBox as the dialog provider for JEngine.Core
Prompt.ShowDialogAsync = MessageBox.Show;
Debug.Log("[JEngine] Prompt system initialized with MessageBox provider.");
}
}