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// JButton.cs
//
// Author:
// JasonXuDeveloper <jason@xgamedev.net>
//
// Copyright (c) 2025 JEngine
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using JEngine.UI.Editor.Theming;
using UnityEngine;
using UnityEngine.UIElements;
namespace JEngine.UI.Editor.Components.Button
{
/// <summary>
/// A themed button with variant styling.
/// </summary>
public class JButton : UnityEngine.UIElements.Button
{
private ButtonVariant _variant;
private Color _baseColor;
private Color _hoverColor;
private Color _activeColor;
/// <summary>
/// Creates a new button with text and optional click action.
/// </summary>
/// <param name="text">The button text.</param>
/// <param name="onClick">Optional click handler.</param>
/// <param name="variant">The button variant (Primary, Secondary, Success, Danger, Warning).</param>
public JButton(string text, Action onClick = null, ButtonVariant variant = ButtonVariant.Primary)
{
this.text = text;
_variant = variant;
AddToClassList("j-button");
// Apply base styles
ApplyBaseStyles();
// Apply variant
SetVariant(variant);
// Register click handler
if (onClick != null)
{
clicked += onClick;
}
// Register hover/active events for color changes
RegisterCallback<MouseEnterEvent>(OnMouseEnter);
RegisterCallback<MouseLeaveEvent>(OnMouseLeave);
RegisterCallback<MouseDownEvent>(OnMouseDown);
RegisterCallback<MouseUpEvent>(OnMouseUp);
RegisterCallback<FocusInEvent>(OnFocusIn);
RegisterCallback<FocusOutEvent>(OnFocusOut);
RegisterCallback<ClickEvent>(OnClick);
}
/// <summary>
/// Gets or sets the button variant.
/// </summary>
public ButtonVariant Variant
{
get => _variant;
set => SetVariant(value);
}
private void ApplyBaseStyles()
{
// Glassmorphic border radius (8px)
style.borderTopLeftRadius = Tokens.BorderRadius.MD;
style.borderTopRightRadius = Tokens.BorderRadius.MD;
style.borderBottomLeftRadius = Tokens.BorderRadius.MD;
style.borderBottomRightRadius = Tokens.BorderRadius.MD;
// Enhanced padding (6px vertical, 14px horizontal)
style.paddingTop = Tokens.Spacing.Sm;
style.paddingRight = Tokens.Spacing.Lg;
style.paddingBottom = Tokens.Spacing.Sm;
style.paddingLeft = Tokens.Spacing.Lg;
// Remove all margins
style.marginLeft = 0;
style.marginRight = 0;
style.marginTop = 0;
style.marginBottom = 0;
// Enhanced min-height (28px instead of 22px)
style.minHeight = 28;
// Font styling
style.fontSize = Tokens.FontSize.Base;
style.unityFontStyleAndWeight = FontStyle.Normal;
// No border for glassmorphic look
style.borderTopWidth = 0;
style.borderRightWidth = 0;
style.borderBottomWidth = 0;
style.borderLeftWidth = 0;
// Don't set flexGrow/flexShrink here - let parent control layout
style.overflow = Overflow.Hidden;
style.textOverflow = TextOverflow.Ellipsis;
style.whiteSpace = WhiteSpace.NoWrap;
// Smooth glassmorphic transitions
JTheme.ApplyTransition(this);
// Pointer cursor for clickable element
JTheme.ApplyPointerCursor(this);
}
/// <summary>
/// Sets the button variant and updates colors.
/// </summary>
/// <param name="variant">The variant to apply.</param>
/// <returns>This button for chaining.</returns>
public JButton SetVariant(ButtonVariant variant)
{
// Remove existing variant classes
RemoveFromClassList("j-button--primary");
RemoveFromClassList("j-button--secondary");
RemoveFromClassList("j-button--success");
RemoveFromClassList("j-button--danger");
RemoveFromClassList("j-button--warning");
_variant = variant;
_baseColor = JTheme.GetButtonColor(variant);
_hoverColor = JTheme.GetButtonHoverColor(variant);
_activeColor = JTheme.GetButtonActiveColor(variant);
// Add new variant class
var variantClass = variant switch
{
ButtonVariant.Primary => "j-button--primary",
ButtonVariant.Secondary => "j-button--secondary",
ButtonVariant.Success => "j-button--success",
ButtonVariant.Danger => "j-button--danger",
ButtonVariant.Warning => "j-button--warning",
_ => "j-button--primary"
};
AddToClassList(variantClass);
// Apply base color
style.backgroundColor = _baseColor;
// Set text color based on variant using theme tokens
style.color = variant switch
{
ButtonVariant.Primary => Tokens.Colors.PrimaryText,
ButtonVariant.Secondary => Tokens.Colors.SecondaryText,
ButtonVariant.Success => Tokens.Colors.PrimaryText, // Same as primary
ButtonVariant.Danger => Tokens.Colors.PrimaryText, // Same as primary
ButtonVariant.Warning => Tokens.Colors.PrimaryText, // Same as primary
_ => Tokens.Colors.PrimaryText
};
return this;
}
private void OnMouseEnter(MouseEnterEvent evt)
{
if (!enabledSelf) return;
style.backgroundColor = _hoverColor;
}
private void OnMouseLeave(MouseLeaveEvent evt)
{
style.backgroundColor = _baseColor;
}
private void OnMouseDown(MouseDownEvent evt)
{
if (!enabledSelf) return;
style.backgroundColor = _activeColor;
}
private void OnMouseUp(MouseUpEvent evt)
{
if (!enabledSelf) return;
style.backgroundColor = _hoverColor;
}
private void OnFocusIn(FocusInEvent evt)
{
// Add subtle focus ring for keyboard navigation
style.borderTopWidth = 1;
style.borderRightWidth = 1;
style.borderBottomWidth = 1;
style.borderLeftWidth = 1;
// Light mode: lighter grey border
// Dark mode: cyan border
var focusColor = Tokens.IsDarkTheme
? Tokens.Colors.BorderFocus
: Tokens.Colors.BorderSubtle;
style.borderTopColor = focusColor;
style.borderRightColor = focusColor;
style.borderBottomColor = focusColor;
style.borderLeftColor = focusColor;
}
private void OnFocusOut(FocusOutEvent evt)
{
// Remove focus ring
style.borderTopWidth = 0;
style.borderRightWidth = 0;
style.borderBottomWidth = 0;
style.borderLeftWidth = 0;
}
private void OnClick(ClickEvent evt)
{
// Blur the button after click to remove focus border
Blur();
}
/// <summary>
/// Sets the button text.
/// </summary>
/// <param name="buttonText">The new text.</param>
/// <returns>This button for chaining.</returns>
public JButton WithText(string buttonText)
{
text = buttonText;
return this;
}
/// <summary>
/// Adds a CSS class.
/// </summary>
/// <param name="className">The class name.</param>
/// <returns>This button for chaining.</returns>
public JButton WithClass(string className)
{
AddToClassList(className);
return this;
}
/// <summary>
/// Sets whether the button is enabled.
/// </summary>
/// <param name="isEnabled">Whether the button should be enabled.</param>
/// <returns>This button for chaining.</returns>
public JButton WithEnabled(bool isEnabled)
{
SetEnabled(isEnabled);
return this;
}
/// <summary>
/// Sets the button to fill available width.
/// </summary>
/// <returns>This button for chaining.</returns>
public JButton FullWidth()
{
style.flexGrow = 1;
style.flexShrink = 1;
style.minWidth = 60;
style.maxHeight = 26;
// Remove horizontal padding for edge-to-edge fill
style.paddingLeft = 0;
style.paddingRight = 0;
return this;
}
/// <summary>
/// Makes the button compact (smaller padding).
/// </summary>
/// <returns>This button for chaining.</returns>
public JButton Compact()
{
style.paddingTop = 2;
style.paddingBottom = 2;
style.paddingLeft = 6;
style.paddingRight = 6;
style.minHeight = 18;
style.maxHeight = 20;
style.fontSize = 10;
return this;
}
/// <summary>
/// Sets the minimum width.
/// </summary>
/// <returns>This button for chaining.</returns>
public JButton WithMinWidth(float minWidth)
{
style.minWidth = minWidth;
return this;
}
}
}