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JIconButton.cs
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136 lines (120 loc) · 4.5 KB
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// JIconButton.cs
//
// Author:
// JasonXuDeveloper <jason@xgamedev.net>
//
// Copyright (c) 2025 JEngine
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using JEngine.UI.Editor.Theming;
using UnityEngine;
using UnityEngine.UIElements;
namespace JEngine.UI.Editor.Components.Button
{
/// <summary>
/// A small icon button with transparent background, suitable for toolbars and inline actions.
/// </summary>
public class JIconButton : UnityEngine.UIElements.Button
{
/// <summary>
/// Creates a new icon button.
/// </summary>
/// <param name="text">The button text (typically an icon character or short text).</param>
/// <param name="onClick">Click handler.</param>
/// <param name="tooltip">Optional tooltip.</param>
public JIconButton(string text, Action onClick = null, string tooltip = null)
{
this.text = text;
this.tooltip = tooltip;
AddToClassList("j-icon-button");
ApplyStyles();
if (onClick != null)
{
clicked += onClick;
}
// Hover events
RegisterCallback<MouseEnterEvent>(OnMouseEnter);
RegisterCallback<MouseLeaveEvent>(OnMouseLeave);
}
private void ApplyStyles()
{
// Small size
style.width = 22;
style.height = 18;
style.minWidth = 18;
style.minHeight = 18;
// No padding/margin
style.marginLeft = 2;
style.marginRight = 0;
style.marginTop = 0;
style.marginBottom = 0;
style.paddingLeft = 0;
style.paddingRight = 0;
style.paddingTop = 0;
style.paddingBottom = 0;
// Transparent background
style.backgroundColor = Color.clear;
// No border
style.borderTopWidth = 0;
style.borderRightWidth = 0;
style.borderBottomWidth = 0;
style.borderLeftWidth = 0;
style.borderTopLeftRadius = Tokens.BorderRadius.Sm;
style.borderTopRightRadius = Tokens.BorderRadius.Sm;
style.borderBottomLeftRadius = Tokens.BorderRadius.Sm;
style.borderBottomRightRadius = Tokens.BorderRadius.Sm;
// Text styling
style.fontSize = Tokens.FontSize.Xs;
style.color = Tokens.Colors.TextMuted;
style.unityTextAlign = TextAnchor.MiddleCenter;
// Pointer cursor
JTheme.ApplyPointerCursor(this);
// Smooth transitions
JTheme.ApplyTransition(this);
}
private void OnMouseEnter(MouseEnterEvent evt)
{
style.color = Tokens.Colors.TextPrimary;
style.backgroundColor = Tokens.Colors.BgElevated;
}
private void OnMouseLeave(MouseLeaveEvent evt)
{
style.color = Tokens.Colors.TextMuted;
style.backgroundColor = Color.clear;
}
/// <summary>
/// Sets the button tooltip.
/// </summary>
public JIconButton WithTooltip(string tooltip)
{
this.tooltip = tooltip;
return this;
}
/// <summary>
/// Sets custom size for the button.
/// </summary>
public JIconButton WithSize(float width, float height)
{
style.width = width;
style.height = height;
return this;
}
}
}