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chore(release): 1.0.6
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CHANGE.md

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## All Versions
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## 1.0.6 (January 25 2026)
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- **Add DCO sign-off check for pull requests (#558)** (ci)
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- **Include non-conventional commits in changelog (#557)** (ci)
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- **Add automated testing and release workflows (#554)** (ci)
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- **Use awk for reliable README multiline replacement (#567)** (ci)
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- **Improve release workflow (#566)** (ci)
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- **Store regex in variable to fix bash parsing error (#564)** (ci)
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- **Use buildless mode for CodeQL Unity analysis (#563)** (ci)
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- **Configure CodeQL to scan only JEngine source code (#562)** (ci)
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- **Correct test artifact paths in unity-tests workflow (#561)** (ci)
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- Revert "chore(release): v1.0.6" (#565)
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- Fix build error handling and refactor Panel.cs (#552)
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- Fix play mode test issues and refactor test code (#551)
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- Fix play mode tests jumping to init scene instead of running (#550)
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- Fix C# 9.0 Compilation Errors (#548)
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- Add JEngine.Util package (#543)
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- Add rootNamespace and TestRunnerCallbacks to JEngine.Core (#545)
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- Add CLAUDE.md and GitHub Copilot custom instructions (#547)
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- Remove development branch from documentation (#546)
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- Update YooAsset samples to 2.3.18 and update dependencies (#544)
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- Update hybridclr to 8.9.0 and add Codacy configuration (#542)
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- Claude Code Review workflow
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- Claude PR Assistant workflow
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- Add using UnityEditor.UIElements to SettingsUIBuilder.cs and EditorUIUtils.cs
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- Fix Unitask HandleBaseExtensions Add underline
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## 1.0.5 (October 29 2025)
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README.md

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| **HybridCLR** | Runtime code execution | [GitHub](https://github.com/focus-creative-games/hybridclr) |
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| **YooAssets** | Runtime resource updates | [GitHub](https://github.com/tuyoogame/YooAsset) |
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## 🎉 Latest Features (v1.0.5)
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- **Fixed** missing HotUpdate Monobehaviour issue
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- **Supported** Standalone mode
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## 🎉 Latest Features (v1.0.6)
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- **ci**: add DCO sign-off check for pull requests (#558)
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- **ci**: include non-conventional commits in changelog (#557)
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- **ci**: add automated testing and release workflows (#554)
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- **ci**: use awk for reliable README multiline replacement (#567)
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- **ci**: improve release workflow (#566)
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- **ci**: store regex in variable to fix bash parsing error (#564)
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- **ci**: use buildless mode for CodeQL Unity analysis (#563)
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- **ci**: configure CodeQL to scan only JEngine source code (#562)
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- **ci**: correct test artifact paths in unity-tests workflow (#561)
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[📋 View Complete Changelog](CHANGE.md)
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**⭐ If JEngine helps you, please give it a Star! ⭐**
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</div>
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</div>

README_zh_cn.md

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| **HybridCLR** | 运行时代码执行 | [GitHub](https://github.com/focus-creative-games/hybridclr) |
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| **YooAssets** | 运行时资源更新 | [GitHub](https://github.com/tuyoogame/YooAsset) |
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## 🎉 最新功能 (v1.0.5)
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- **修复**丢失热更MonoBehaviour问题
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- **支持**单机模式
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## 🎉 最新功能 (v1.0.6)
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- **ci**: add DCO sign-off check for pull requests (#558)
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- **ci**: include non-conventional commits in changelog (#557)
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- **ci**: add automated testing and release workflows (#554)
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- **ci**: use awk for reliable README multiline replacement (#567)
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- **ci**: improve release workflow (#566)
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- **ci**: store regex in variable to fix bash parsing error (#564)
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- **ci**: use buildless mode for CodeQL Unity analysis (#563)
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- **ci**: configure CodeQL to scan only JEngine source code (#562)
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- **ci**: correct test artifact paths in unity-tests workflow (#561)
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[📋 查看完整更新日志](CHANGE.md)
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**⭐ 如果你觉得JEngine对你有帮助,请给该框架一个Star! ⭐**
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</div>
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</div>

UnityProject/Packages/com.jasonxudeveloper.jengine.core/package.json

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{
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"name": "com.jasonxudeveloper.jengine.core",
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"version": "1.0.5",
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"version": "1.0.6",
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"displayName": "JEngine.Core",
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"description": "The solution that allows unity games update in runtime.",
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"license": "MIT",

UnityProject/Packages/com.jasonxudeveloper.jengine.util/package.json

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{
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"name": "com.jasonxudeveloper.jengine.util",
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"version": "0.0.0",
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"version": "1.0.0",
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"displayName": "JEngine.Util",
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"description": "Utility classes for JEngine framework.",
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"license": "MIT",
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"email": "jason@xgamedev.com",
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"url": "https://github.com/JasonXuDeveloper"
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},
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"dependencies": {
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}
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"dependencies": {}
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}

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