Commit 33272c9
refactor(ui): simplify dark theme to monochrome grayscale
Replace vibrant glassmorphic design with clean monochrome palette where
dark theme is the grayscale inversion of light theme.
Changes:
- Remove all vibrant accent colors (cyan, emerald, rose, amber)
- Dark theme now uses black/white/greys inverted from light theme
- Light theme colors remain unchanged
- Remove opacity-based glass layers, use solid greys
- Update JToggle to use Primary/Secondary instead of Accent
- Simplify comments to reflect new monochrome approach
Color mapping (dark theme inverted from light):
- BgBase: #0F1419 (near-black) ← #FFFFFF (white)
- BgSurface: #374151 (gray-700) ← #E5E7EB (gray-200)
- TextPrimary: #FFFFFF (white) ← #111827 (gray-900)
- Primary: #D1D5DB (gray-300) ← #374151 (gray-700)
- Borders: #4B5563 (gray-600) ← #D1D5DB (gray-300)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Signed-off-by: JasonXuDeveloper - 傑 <jason@xgamedev.net>1 parent 2708858 commit 33272c9
4 files changed
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File tree
- UnityProject/Packages/com.jasonxudeveloper.jengine.ui/Editor
- Components
- Form
- Layout
- Theming
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