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docs: add Ultralight Core feature card, simplify Quick Start
Move lightweight emphasis from Quick Start into a dedicated feature card. Merge Zero Allocation into the 10x+ Performance card. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> Signed-off-by: JasonXuDeveloper - 傑 <jason@xgamedev.net>
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README.md

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<tr>
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<td width="33%" valign="top">
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### 10x+ Performance
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### Ultralight Core
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HybridCLR runs standard C# natively — 10x+ faster than ILRuntime or Lua. No adapters, no cross-domain overhead, no second language to learn.
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A handful of files — that's the entire core package. Drop it in and hot updates just work. No boilerplate code required.
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<td width="33%" valign="top">
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### Built-in Security
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### 10x+ Performance
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Encrypt assets and DLLs with XOR, AES, or ChaCha20. Obfuscate hot update code with Obfuz. No other hot update framework ships this.
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HybridCLR runs standard C# natively — 10x+ faster than ILRuntime or Lua. UniTask for GC-free async, Nino for zero-allocation serialization.
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### One-Click Build
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### Built-in Security
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Compile code, generate AOT metadata, obfuscate, encrypt, and package resources — all from one button in the JEngine Panel.
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Encrypt assets and DLLs with XOR, AES, or ChaCha20. Obfuscate hot update code with Obfuz. No other hot update framework ships this.
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</td>
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</tr>
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<tr>
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<td width="33%" valign="top">
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### Zero Allocation
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### One-Click Build
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UniTask for GC-free async/await. Nino for high-performance source-generated serialization — built by JEngine's author.
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Compile code, generate AOT metadata, obfuscate, encrypt, and package resources — all from one button in the JEngine Panel.
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## Quick Start
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**Unity 2022.3+** required. The core package is just a handful of files — no boilerplate code needed to get hot updates running.
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Follow the [Getting Started Guide](https://jengine.xgamedev.net/) to be up and running in minutes.
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**Unity 2022.3+** required. Follow the [Getting Started Guide](https://jengine.xgamedev.net/) to be up and running in minutes.
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README_zh_cn.md

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### 10倍+性能
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### 极致轻量
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HybridCLR 原生运行标准 C#——性能是 ILRuntime 和 Lua 的 10 倍以上。无适配器、无跨域开销、无需学第二语言
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核心包仅数个文件——导入即用,无需编写任何模板代码即可实现热更新
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### 内置安全
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### 10倍+性能
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XOR、AES、ChaCha20 三种算法加密资源和 DLL。Obfuz 混淆热更代码。同类框架中独此一家
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HybridCLR 原生运行标准 C#——性能是 ILRuntime 和 Lua 的 10 倍以上。UniTask 无 GC 异步,Nino 零分配序列化
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### 一键构建
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### 内置安全
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编译代码、生成 AOT 元数据、混淆、加密、打包资源——JEngine 面板一键搞定
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XOR、AES、ChaCha20 三种算法加密资源和 DLL。Obfuz 混淆热更代码。同类框架中独此一家
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</tr>
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### 零GC分配
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### 一键构建
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UniTask 实现无 GC 异步。Nino 源码生成高性能序列化——由 JEngine 作者开发
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编译代码、生成 AOT 元数据、混淆、加密、打包资源——JEngine 面板一键搞定
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## 快速开始
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需要 **Unity 2022.3+**。核心包仅数个文件——无需编写任何模板代码即可实现热更新。
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参阅[快速上手指南](https://jengine.xgamedev.net/zh/),几分钟即可跑通。
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需要 **Unity 2022.3+**。参阅[快速上手指南](https://jengine.xgamedev.net/zh/),几分钟即可跑通。
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&nbsp;
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