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CHANGE.md

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## All Versions
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## 1.0.9 (January 25 2026)
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- Add DCO sign-off check for pull requests ([#558](https://github.com/JasonXuDeveloper/JEngine/pull/558)) (ci)
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- Include non-conventional commits in changelog ([#557](https://github.com/JasonXuDeveloper/JEngine/pull/557)) (ci)
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- Add automated testing and release workflows ([#554](https://github.com/JasonXuDeveloper/JEngine/pull/554)) (ci)
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- Use app token for releases and consistent CHANGE.md formatting ([#571](https://github.com/JasonXuDeveloper/JEngine/pull/571)) (ci)
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- Revert 1.0.7 release and fix workflow bugs ([#570](https://github.com/JasonXuDeveloper/JEngine/pull/570)) (ci)
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- Use pipe delimiter in sed to avoid URL slash conflict ([#569](https://github.com/JasonXuDeveloper/JEngine/pull/569)) (ci)
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- Improve changelog with PR hyperlinks and proper contributors ([#568](https://github.com/JasonXuDeveloper/JEngine/pull/568)) (ci)
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- Use awk for reliable README multiline replacement ([#567](https://github.com/JasonXuDeveloper/JEngine/pull/567)) (ci)
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- Improve release workflow ([#566](https://github.com/JasonXuDeveloper/JEngine/pull/566)) (ci)
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- Store regex in variable to fix bash parsing error ([#564](https://github.com/JasonXuDeveloper/JEngine/pull/564)) (ci)
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- Use buildless mode for CodeQL Unity analysis ([#563](https://github.com/JasonXuDeveloper/JEngine/pull/563)) (ci)
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- Configure CodeQL to scan only JEngine source code ([#562](https://github.com/JasonXuDeveloper/JEngine/pull/562)) (ci)
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- Correct test artifact paths in unity-tests workflow ([#561](https://github.com/JasonXuDeveloper/JEngine/pull/561)) (ci)
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- Revert "chore(release): v1.0.6" ([#565](https://github.com/JasonXuDeveloper/JEngine/pull/565))
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- Fix build error handling and refactor Panel.cs ([#552](https://github.com/JasonXuDeveloper/JEngine/pull/552))
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- Fix play mode test issues and refactor test code ([#551](https://github.com/JasonXuDeveloper/JEngine/pull/551))
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- Fix play mode tests jumping to init scene instead of running ([#550](https://github.com/JasonXuDeveloper/JEngine/pull/550))
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- Fix C# 9.0 Compilation Errors ([#548](https://github.com/JasonXuDeveloper/JEngine/pull/548))
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- Add JEngine.Util package ([#543](https://github.com/JasonXuDeveloper/JEngine/pull/543))
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- Add rootNamespace and TestRunnerCallbacks to JEngine.Core ([#545](https://github.com/JasonXuDeveloper/JEngine/pull/545))
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- Add CLAUDE.md and GitHub Copilot custom instructions ([#547](https://github.com/JasonXuDeveloper/JEngine/pull/547))
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- Remove development branch from documentation ([#546](https://github.com/JasonXuDeveloper/JEngine/pull/546))
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- Update YooAsset samples to 2.3.18 and update dependencies ([#544](https://github.com/JasonXuDeveloper/JEngine/pull/544))
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- Update hybridclr to 8.9.0 and add Codacy configuration ([#542](https://github.com/JasonXuDeveloper/JEngine/pull/542))
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- Claude Code Review workflow
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- Claude PR Assistant workflow
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- Add using UnityEditor.UIElements to SettingsUIBuilder.cs and EditorUIUtils.cs
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- Fix Unitask HandleBaseExtensions Add underline
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## 1.0.8 (January 25 2026)
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- **Add DCO sign-off check for pull requests ([#558](https://github.com/JasonXuDeveloper/JEngine/pull/558))** (ci)

README.md

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| **HybridCLR** | Runtime code execution | [GitHub](https://github.com/focus-creative-games/hybridclr) |
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| **YooAssets** | Runtime resource updates | [GitHub](https://github.com/tuyoogame/YooAsset) |
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## 🎉 Latest Features (v1.0.8)
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## 🎉 Latest Features (v1.0.9)
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- **ci**: add DCO sign-off check for pull requests ([#558](https://github.com/JasonXuDeveloper/JEngine/pull/558))
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- **ci**: include non-conventional commits in changelog ([#557](https://github.com/JasonXuDeveloper/JEngine/pull/557))
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- **ci**: add automated testing and release workflows ([#554](https://github.com/JasonXuDeveloper/JEngine/pull/554))
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- **ci**: use app token for releases and consistent CHANGE.md formatting ([#571](https://github.com/JasonXuDeveloper/JEngine/pull/571))
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- **ci**: revert 1.0.7 release and fix workflow bugs ([#570](https://github.com/JasonXuDeveloper/JEngine/pull/570))
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- **ci**: use pipe delimiter in sed to avoid URL slash conflict ([#569](https://github.com/JasonXuDeveloper/JEngine/pull/569))
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- **ci**: improve changelog with PR hyperlinks and proper contributors ([#568](https://github.com/JasonXuDeveloper/JEngine/pull/568))

README_zh_cn.md

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| **HybridCLR** | 运行时代码执行 | [GitHub](https://github.com/focus-creative-games/hybridclr) |
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| **YooAssets** | 运行时资源更新 | [GitHub](https://github.com/tuyoogame/YooAsset) |
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## 🎉 最新功能 (v1.0.8)
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## 🎉 最新功能 (v1.0.9)
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- **ci**: add DCO sign-off check for pull requests ([#558](https://github.com/JasonXuDeveloper/JEngine/pull/558))
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- **ci**: include non-conventional commits in changelog ([#557](https://github.com/JasonXuDeveloper/JEngine/pull/557))
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- **ci**: add automated testing and release workflows ([#554](https://github.com/JasonXuDeveloper/JEngine/pull/554))
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- **ci**: use app token for releases and consistent CHANGE.md formatting ([#571](https://github.com/JasonXuDeveloper/JEngine/pull/571))
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- **ci**: revert 1.0.7 release and fix workflow bugs ([#570](https://github.com/JasonXuDeveloper/JEngine/pull/570))
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- **ci**: use pipe delimiter in sed to avoid URL slash conflict ([#569](https://github.com/JasonXuDeveloper/JEngine/pull/569))
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- **ci**: improve changelog with PR hyperlinks and proper contributors ([#568](https://github.com/JasonXuDeveloper/JEngine/pull/568))

UnityProject/Packages/com.jasonxudeveloper.jengine.core/package.json

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{
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"name": "com.jasonxudeveloper.jengine.core",
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"version": "1.0.8",
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"version": "1.0.9",
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"displayName": "JEngine.Core",
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"description": "The solution that allows unity games update in runtime.",
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"license": "MIT",

UnityProject/Packages/com.jasonxudeveloper.jengine.util/package.json

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{
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"name": "com.jasonxudeveloper.jengine.util",
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"version": "1.0.2",
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"version": "1.0.3",
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"displayName": "JEngine.Util",
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"description": "Utility classes for JEngine framework.",
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"license": "MIT",

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