fix(ci): configure CodeQL to scan only JEngine source code#562
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JasonXuDeveloper merged 2 commits intomasterfrom Jan 25, 2026
Merged
fix(ci): configure CodeQL to scan only JEngine source code#562JasonXuDeveloper merged 2 commits intomasterfrom
JasonXuDeveloper merged 2 commits intomasterfrom
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Add CodeQL configuration to exclude third-party packages and focus analysis on JEngine-specific code: Included paths: - UnityProject/Packages/com.jasonxudeveloper.jengine.core - UnityProject/Packages/com.jasonxudeveloper.jengine.util - UnityProject/Assets/HotUpdate/Code Excluded: - Third-party packages (HybridCLR, YooAsset, UniTask, etc.) - Unity generated folders (Library, Temp, obj) - Build outputs and samples This improves code quality metrics by focusing on our own code and reduces noise from third-party dependencies. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> Signed-off-by: JasonXuDeveloper - 傑 <jason@xgamedev.net>
Unity Test Results✅ EditMode: All tests passed Unity Version: 2022.3.55f1 ✅ All tests passed! The PR is ready for review. View workflow run |
Code reviewNo issues found. Checked for bugs and CLAUDE.md compliance. |
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Summary
What's Included
Scanned Paths
UnityProject/Packages/com.jasonxudeveloper.jengine.coreUnityProject/Packages/com.jasonxudeveloper.jengine.utilUnityProject/Assets/HotUpdate/CodeExcluded Paths
Why This Matters
Previously, CodeQL was scanning all C# files including third-party dependencies, which:
Workflow Triggers
Test plan
🤖 Generated with Claude Code