fix(ci): use buildless mode for CodeQL Unity analysis#563
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JasonXuDeveloper merged 1 commit intomasterfrom Jan 25, 2026
Merged
fix(ci): use buildless mode for CodeQL Unity analysis#563JasonXuDeveloper merged 1 commit intomasterfrom
JasonXuDeveloper merged 1 commit intomasterfrom
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Unity projects don't have standard .NET solution files, so CodeQL's autobuild fails. Switch to buildless mode (build-mode: none) which analyzes C# source code directly without requiring a build. This is the recommended approach for Unity projects and other non-standard C# codebases. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> Signed-off-by: JasonXuDeveloper - 傑 <jason@xgamedev.net>
Code reviewNo issues found. Checked for bugs and CLAUDE.md compliance. |
Unity Test Results✅ EditMode: All tests passed Unity Version: 2022.3.55f1 ✅ All tests passed! The PR is ready for review. View workflow run |
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Summary
build-mode: none)Problem
CodeQL's autobuild failed with:
Unity projects don't have standard .NET solution files (
.sln,.csproj), so CodeQL's autobuild can't figure out how to build them.Solution
Use CodeQL's buildless mode which analyzes C# source code directly without requiring a build. This is the recommended approach for:
Changes
build-mode: noneto CodeQL init stepSetup .NETstepAutobuildstepTest plan
🤖 Generated with Claude Code