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Copy pathParticleEmitterNode.java
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2399 lines (2013 loc) · 71.4 KB
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package tonegod.emitter;
import com.jme3.animation.AnimChannel;
import com.jme3.animation.AnimControl;
import com.jme3.animation.LoopMode;
import com.jme3.asset.AssetManager;
import com.jme3.asset.MaterialKey;
import com.jme3.export.*;
import com.jme3.material.MatParamTexture;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.material.RenderState.FaceCullMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Matrix3f;
import com.jme3.math.Vector2f;
import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Node;
import com.jme3.texture.Image;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.MagFilter;
import com.jme3.texture.Texture.MinFilter;
import com.jme3.util.SafeArrayList;
import com.jme3.util.clone.Cloner;
import com.jme3.util.clone.JmeCloneable;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import tonegod.emitter.EmitterMesh.DirectionType;
import tonegod.emitter.geometry.EmitterShapeGeometry;
import tonegod.emitter.geometry.ParticleGeometry;
import tonegod.emitter.influencers.InfluencerData;
import tonegod.emitter.influencers.ParticleInfluencer;
import tonegod.emitter.interpolation.Interpolation;
import tonegod.emitter.material.ParticlesMaterial;
import tonegod.emitter.node.ParticleNode;
import tonegod.emitter.node.TestParticleEmitterNode;
import tonegod.emitter.particle.*;
import tonegod.emitter.shapes.TriangleEmitterShape;
import java.io.IOException;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.ParameterizedType;
import java.lang.reflect.Type;
import static java.lang.Class.forName;
import static java.util.Objects.requireNonNull;
import static tonegod.emitter.material.ParticlesMaterial.PROP_TEXTURE;
/**
* The implementation of a {@link Node} to emit particles.
*
* @author t0neg0d, JavaSaBr
*/
@SuppressWarnings("WeakerAccess")
public class ParticleEmitterNode extends Node implements JmeCloneable, Cloneable {
public class InfluencerInstance implements JmeCloneable {
private int id = -1;
private InfluencerData dataSample;
private ParticleInfluencer influencer;
private InfluencerInstance() { }
public InfluencerInstance(ParticleInfluencer influencer, Class<InfluencerData> dataClass) {
if(dataClass != null) {
this.id = reservations++;
try {
Constructor<InfluencerData> constructor = dataClass.getDeclaredConstructor();
constructor.setAccessible(true);
this.dataSample = constructor.newInstance();
} catch (IllegalAccessException | InstantiationException | NoSuchMethodException | InvocationTargetException e) {
throw new RuntimeException(e);
}
}
this.influencer = influencer;
}
public int getId() {
return id;
}
public ParticleInfluencer getInfluencer() {
return influencer;
}
public boolean hasData() {
return id >= 0;
}
public InfluencerData createData() {
return dataSample.create();
}
@Override
public boolean equals(Object o) {
if(o instanceof ParticleInfluencer) {
return o.equals(influencer);
}
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
InfluencerInstance other = (InfluencerInstance) o;
return this.influencer.equals(other.influencer);
}
@Override
public int hashCode() {
return influencer.hashCode();
}
@Override
public Object jmeClone() {
try { return super.clone(); } catch (CloneNotSupportedException ex) { throw new RuntimeException(ex); }
}
@Override
public void cloneFields(Cloner cloner, Object original) {
influencer = cloner.clone(influencer);
}
}
@NotNull
private static final ParticleInfluencer[] EMPTY_INFLUENCERS = new ParticleInfluencer[0];
@NotNull
private static final ParticleData[] EMPTY_PARTICLE_DATA = new ParticleData[0];
/**
* The Influencers.
*/
@NotNull
protected SafeArrayList<InfluencerInstance> influencerInstances;
private int reservations;
/**
* The flags of this emitter.
*/
protected boolean enabled;
/**
* The Requires update.
*/
protected boolean requiresUpdate;
/**
* The Post requires update.
*/
protected boolean postRequiresUpdate;
/**
* The Emitter initialized.
*/
protected boolean emitterInitialized;
/** ------------EMITTER------------ **/
/**
* The next index of particle to emit.
*/
protected int nextIndex;
/**
* The target interval.
*/
protected float targetInterval;
/**
* The current interval.
*/
protected float currentInterval;
/**
* The life of emitter.
*/
protected float emitterLife;
/**
* The emitted time.
*/
protected float emittedTime;
/**
* The emitted delay.
*/
protected float emitterDelay;
/**
* The count of emissions per second.
*/
protected float emissionsPerSecond;
/**
* The count of particles per emission.
*/
protected int particlesPerEmission;
/**
* The inversed rotation.
*/
@NotNull
protected Matrix3f inverseRotation;
/**
* The flag of emitting.
*/
protected boolean staticParticles;
/**
* The Random emission point.
*/
protected boolean randomEmissionPoint;
/**
* The Sequential emission face.
*/
protected boolean sequentialEmissionFace;
/**
* The Sequential skip pattern.
*/
protected boolean sequentialSkipPattern;
/**
* The Velocity stretching.
*/
protected boolean velocityStretching;
/**
* The velocity stretch factor.
*/
protected float velocityStretchFactor;
/**
* The stretch axis.
*/
@NotNull
protected ForcedStretchAxis stretchAxis;
/**
* The particle emission point.
*/
@NotNull
protected EmissionPoint emissionPoint;
/**
* The direction type.
*/
@NotNull
protected DirectionType directionType;
/**
* The emitter shape.
*/
@NotNull
protected EmitterMesh emitterShape;
/**
* The test emitter node.
*/
@Nullable
protected TestParticleEmitterNode emitterTestNode;
/**
* Emitter shape test geometry.
*/
@Nullable
protected EmitterShapeGeometry emitterShapeTestGeometry;
/** -----------PARTICLES------------- **/
/**
* The particle node.
*/
@NotNull
protected ParticleNode particleNode;
/**
* Particles geometry.
*/
@NotNull
protected ParticleGeometry particleGeometry;
/**
* The particles test node.
*/
@Nullable
protected TestParticleEmitterNode particleTestNode;
/**
* Particles test geometry.
*/
@Nullable
protected ParticleGeometry particleTestGeometry;
/**
* The billboard mode.
*/
@NotNull
protected BillboardMode billboardMode;
/**
* The flag for following sprites for emitter.
*/
protected boolean particlesFollowEmitter;
/** ------------PARTICLES MESH DATA------------ **/
/**
* The array of particles.
*/
@NotNull
protected ParticleData[] particles;
/**
* The class type of the using {@link ParticleDataMesh}.
*/
@NotNull
protected Class<? extends ParticleDataMesh> particleDataMeshType;
/**
* The data mesh of particles.
*/
@Nullable
protected ParticleDataMesh particleDataMesh;
/**
* The template of mesh of particles.
*/
@Nullable
protected Mesh particleMeshTemplate;
/**
* The active count of particles.
*/
protected int activeParticleCount;
/**
* The maximum count of particles.
*/
protected int maxParticles;
/**
* The maximum force of particles.
*/
protected float forceMax;
/**
* The minimum force of particles.
*/
protected float forceMin;
/**
* The minimum life of particles.
*/
protected float lifeMin;
/**
* The maximum life of particles.
*/
protected float lifeMax;
/**
* The interpolation.
*/
@NotNull
protected Interpolation interpolation;
/** ------------PARTICLES MATERIAL------------ **/
/**
* The asset manager.
*/
@Nullable
protected AssetManager assetManager;
/**
* The material of particles.
*/
@Nullable
protected Material material;
/**
* The material of test particles geometry.
*/
@Nullable
protected Material testMat;
/**
* The flag of applying lighting transform.
*/
protected boolean applyLightingTransform;
/**
* The name of texture parameter of particles material.
*/
@NotNull
protected String textureParamName;
/**
* The sprite width.
*/
protected float spriteWidth;
/**
* The sprite height.
*/
protected float spriteHeight;
/**
* The count of sprite columns.
*/
protected int spriteCols;
/**
* The count of sprite rows.
*/
protected int spriteRows;
/**
* The Emitter anim node.
*/
// Emitter animation
protected Node emitterAnimNode;
/**
* The Emitter node exists.
*/
protected boolean emitterNodeExists;
/**
* The Emitter anim control.
*/
protected AnimControl emitterAnimControl;
/**
* The Emitter anim channel.
*/
protected AnimChannel emitterAnimChannel;
/**
* The Emitter anim name.
*/
protected String emitterAnimName = "";
/**
* The Emitter anim speed.
*/
protected float emitterAnimSpeed;
/**
* The Emitter anim blend time.
*/
protected float emitterAnimBlendTime;
/**
* The Emitter anim loop mode.
*/
protected LoopMode emitterAnimLoopMode;
/**
* The Particles anim node.
*/
// Particle animation
protected Node particlesAnimNode;
/**
* The Particles node exists.
*/
protected boolean particlesNodeExists;
/**
* The Particles anim control.
*/
protected AnimControl particlesAnimControl;
/**
* The Particles anim channel.
*/
protected AnimChannel particlesAnimChannel;
/**
* The Particles anim name.
*/
protected String particlesAnimName = "";
/**
* The Particles anim speed.
*/
protected float particlesAnimSpeed;
/**
* The Particles anim blend time.
*/
protected float particlesAnimBlendTime;
/**
* The Particles anim loop mode.
*/
protected LoopMode particlesAnimLoopMode;
/**
* The Test emitter.
*/
public boolean testEmitter;
/**
* The Test particles.
*/
public boolean testParticles;
public ParticleEmitterNode(@NotNull final AssetManager assetManager) {
this();
changeEmitterShapeMesh(new TriangleEmitterShape(1));
changeParticleMeshType(ParticleDataTriMesh.class, null);
initialize(assetManager, true, true);
}
public ParticleEmitterNode() {
setName("Emitter Node");
this.particles = EMPTY_PARTICLE_DATA;
this.textureParamName = "Texture";
this.inverseRotation = Matrix3f.IDENTITY.clone();
this.targetInterval = 0.00015f;
this.velocityStretchFactor = 0.35f;
this.stretchAxis = ForcedStretchAxis.Y;
this.emissionPoint = EmissionPoint.CENTER;
this.directionType = DirectionType.RANDOM;
this.interpolation = Interpolation.LINEAR;
this.influencerInstances = new SafeArrayList<>(InfluencerInstance.class);
this.particleDataMeshType = ParticleDataTriMesh.class;
this.emitterShape = new EmitterMesh();
this.particleGeometry = new ParticleGeometry("Particle Geometry");
this.particleNode = new ParticleNode("Particle Node");
this.particleNode.attachChild(particleGeometry);
this.initParticleNode(particleNode);
this.forceMax = 0.5f;
this.forceMin = 0.15f;
this.lifeMin = 0.999f;
this.lifeMax = 0.999f;
this.particlesPerEmission = 1;
this.maxParticles = 100;
this.billboardMode = BillboardMode.CAMERA;
this.spriteWidth = -1;
this.spriteCols = 1;
this.spriteRows = 1;
this.spriteHeight = -1;
this.emitterNodeExists = true;
this.emitterAnimSpeed = 1;
this.emitterAnimBlendTime = 1;
this.emitterAnimLoopMode = LoopMode.Loop;
this.particlesAnimSpeed = 1;
this.particlesAnimBlendTime = 1;
this.particlesAnimLoopMode = LoopMode.Loop;
attachChild(particleNode);
reset();
setEmissionsPerSecond(100);
}
/**
* Create a material to show debug of this particle system.
*
* @param assetManager the asset manager.
*/
protected void createTestMaterial(@NotNull final AssetManager assetManager) {
testMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
testMat.setColor("Color", ColorRGBA.Blue);
final RenderState renderState = testMat.getAdditionalRenderState();
renderState.setFaceCullMode(FaceCullMode.Off);
renderState.setWireframe(true);
}
/**
* Create things to show debug if the particles.
*/
protected void createParticleTestNode() {
if (testMat == null) {
createTestMaterial(getAssetManager());
}
particleTestGeometry = new ParticleGeometry("Particle Test Geometry");
particleTestGeometry.setMesh(getParticleDataMesh());
particleTestNode = new TestParticleEmitterNode("Particle Test Node");
particleTestNode.attachChild(particleTestGeometry);
particleTestNode.setMaterial(testMat);
}
/**
* Create things to show debug of the emitter.
*/
protected void createEmitterTestNode() {
if (testMat == null) {
createTestMaterial(getAssetManager());
}
final EmitterMesh emitterShape = getEmitterShape();
emitterShapeTestGeometry = new EmitterShapeGeometry("Emitter Shape Test Geometry");
emitterShapeTestGeometry.setMesh(emitterShape.getMesh());
emitterTestNode = new TestParticleEmitterNode("Emitter Test Node");
emitterTestNode.attachChild(emitterShapeTestGeometry);
emitterTestNode.setMaterial(testMat);
}
/**
* Init a particle node.
*
* @param particleNode the particle node.
*/
protected void initParticleNode(@NotNull final ParticleNode particleNode) {
particleNode.setQueueBucket(Bucket.Transparent);
}
/**
* Gets particle node.
*
* @return the particle node.
*/
@NotNull
public ParticleNode getParticleNode() {
return particleNode;
}
/**
* Sets the mesh class used to create the particle mesh. For example: ParticleDataTemplateMesh.class - Uses a
* supplied mesh as a particleMeshTemplate for particles NOTE: This method is supplied for use with animated
* particles.
*
* @param <T> the type parameter
* @param type The Mesh class used to create the particle Mesh
* @param template The Node to extract the particleMeshTemplate mesh used to define a single particle
*/
@Deprecated
public <T extends ParticleDataMesh> void setParticleType(@NotNull final Class<T> type, @NotNull final Node template) {
if (particlesAnimNode != null) particlesAnimNode.removeFromParent();
this.particleDataMeshType = type;
this.particlesAnimNode = template;
this.particleMeshTemplate = ((Geometry) particlesAnimNode.getChild(0)).getMesh();
particlesAnimNode.setLocalScale(0);
particlesAnimControl = particlesAnimNode.getControl(AnimControl.class);
if (particlesAnimControl != null) {
particlesAnimChannel = particlesAnimControl.createChannel();
}
if (isEmitterInitialized()) {
attachChild(particlesAnimNode);
}
}
/**
* Returns the Class defined for the particle type. (ex. ParticleDataTriMesh.class - a quad-base particle)
*
* @return the particle data mesh type
*/
public @NotNull Class<? extends ParticleDataMesh> getParticleDataMeshType() {
return particleDataMeshType;
}
/**
* Returns the Mesh defined as a particleMeshTemplate for a single particle
*
* @return The Mesh to use as a particle particleMeshTemplate
*/
public @Nullable Mesh getParticleMeshTemplate() {
return particleMeshTemplate;
}
/**
* Sets a delay to stat to emit particles.
*
* @param emitterDelay the delay.
*/
public void setEmitterDelay(final float emitterDelay) {
this.emitterDelay = emitterDelay;
}
/**
* @return the delay.
*/
public float getEmitterDelay() {
return emitterDelay;
}
/**
* Sets emitted time.
*
* @param emittedTime the emitted time.
*/
protected void setEmittedTime(final float emittedTime) {
this.emittedTime = emittedTime;
}
/**
* Gets emitter life.
*
* @return the emitter life.
*/
public float getEmitterLife() {
return emitterLife;
}
/**
* Sets emitter life.
*
* @param emitterLife the emitter life.
*/
public void setEmitterLife(final float emitterLife) {
this.emitterLife = emitterLife;
}
/**
* Gets emitted time.
*
* @return the emitted time.
*/
protected float getEmittedTime() {
return emittedTime;
}
@Override
protected void setParent(@Nullable final Node parent) {
super.setParent(parent);
if (parent == null && isEnabled()) setEnabled(false);
setEmittedTime(0);
}
/**
* Sets particle animation.
*
* @param particlesAnimName the particles anim name
* @param particleAnimSpeed the particle anim speed
* @param particlesAnimBlendTime the particles anim blend time
* @param particlesAnimLoopMode the particles anim loop mode
*/
@Deprecated
public void setParticleAnimation(@NotNull final String particlesAnimName, final float particleAnimSpeed,
final float particlesAnimBlendTime, @NotNull final LoopMode particlesAnimLoopMode) {
this.particlesAnimName = particlesAnimName;
this.particlesAnimSpeed = particleAnimSpeed;
this.particlesAnimBlendTime = particlesAnimBlendTime;
this.particlesAnimLoopMode = particlesAnimLoopMode;
if (isEmitterInitialized() && particlesAnimControl != null) {
particlesAnimChannel.setAnim(particlesAnimName, particlesAnimBlendTime);
particlesAnimChannel.setSpeed(particleAnimSpeed);
particlesAnimChannel.setLoopMode(particlesAnimLoopMode);
}
}
/**
* Sets the maximum number of particles the emitter will manage
*
* @param maxParticles the max particles
*/
public void setMaxParticles(final int maxParticles) {
if (maxParticles < 0) throw new IllegalArgumentException("maxParticles can't be negative.");
this.maxParticles = maxParticles;
if (!isEmitterInitialized()) return;
killAllParticles();
initParticles();
}
/**
* Init materials.
*/
private void initMaterials() {
final AssetManager assetManager = getAssetManager();
if (material == null) {
material = new Material(assetManager, "tonegod/emitter/shaders/Particle.j3md");
initParticleMaterial(material);
}
}
/**
* Init particle material.
*
* @param material the particle material.
*/
protected void initParticleMaterial(@NotNull final Material material) {
final AssetManager assetManager = getAssetManager();
final Texture texture = assetManager.loadTexture("textures/default.png");
texture.setMinFilter(MinFilter.BilinearNearestMipMap);
texture.setMagFilter(MagFilter.Bilinear);
material.setTexture(PROP_TEXTURE, texture);
final RenderState renderState = material.getAdditionalRenderState();
renderState.setFaceCullMode(FaceCullMode.Off);
renderState.setBlendMode(BlendMode.AlphaAdditive);
renderState.setDepthTest(false);
}
/**
* Get a particle mesh type.
*
* @return the mesh type.
*/
public @NotNull ParticleDataMeshInfo getParticleMeshType() {
return new ParticleDataMeshInfo(particleDataMeshType, particleMeshTemplate);
}
/**
* Change the particles data mesh in this emitter.
*
* @param info information about new settings.
*/
public void changeParticleMeshType(@NotNull final ParticleDataMeshInfo info) {
changeParticleMeshType(info.getMeshType(), info.getTemplate());
}
/**
* Change the particles data mesh in this emitter.
*
* @param <T> the type parameter
* @param type the type of the particles data mesh.
* @param template the particleMeshTemplate of the mesh of the particles, can be null.
*/
public <T extends ParticleDataMesh> void changeParticleMeshType(@NotNull final Class<T> type,
@Nullable final Mesh template) {
try {
changeParticleMesh(type.newInstance(), template);
} catch (final InstantiationException | IllegalAccessException e) {
throw new RuntimeException(e);
}
}
/**
* Change the particles data mesh in this emitter.
*
* @param dataMesh the data mesh.
*/
public void changeParticleMesh(@NotNull final ParticleDataMesh dataMesh) {
changeParticleMesh(dataMesh, null);
}
private void changeParticleMesh(@NotNull final ParticleDataMesh particleDataMesh, @Nullable final Mesh template) {
this.particleDataMeshType = particleDataMesh.getClass();
this.particleMeshTemplate = template;
this.particleDataMesh = particleDataMesh;
if (template != null) {
this.particleDataMesh.extractTemplateFromMesh(template);
}
particleGeometry.setMesh(getParticleDataMesh());
if (particleTestGeometry != null) {
particleTestGeometry.setMesh(getParticleDataMesh());
}
if (!isEmitterInitialized()) return;
if (isEnabled()) {
killAllParticles();
}
initParticles();
if (isEnabled()) {
emitAllParticles();
}
}
/**
* Init particle data mesh.
*/
private <T extends ParticleDataMesh> void initParticles(@NotNull final Class<T> type, @Nullable final Mesh template) {
if (particleDataMesh != null) return;
try {
this.particleDataMesh = type.newInstance();
} catch (final InstantiationException | IllegalAccessException e) {
throw new RuntimeException(e);
}
if (template != null) {
this.particleDataMesh.extractTemplateFromMesh(template);
this.particleMeshTemplate = template;
}
}
/**
* @param template the particle mesh template.
*/
private void setParticleMeshTemplate(@Nullable final Mesh template) {
this.particleMeshTemplate = template;
}
/**
* Gets particle data mesh.
*
* @return the data mesh of particles.
*/
protected @NotNull ParticleDataMesh getParticleDataMesh() {
return requireNonNull(particleDataMesh);
}
/**
* Create particles.
*/
protected void initParticles() {
particles = new ParticleData[maxParticles];
for (int i = 0; i < maxParticles; i++) {
particles[i] = new ParticleData();
particles[i].emitterNode = this;
particles[i].index = i;
particles[i].reset();
}
final ParticleDataMesh particleDataMesh = getParticleDataMesh();
particleDataMesh.initParticleData(this, maxParticles);
particleDataMesh.setImagesXY(getSpriteColCount(), getSpriteRowCount());
}
/**
* Sets the particle emitter shape to the specified mesh
*
* @param mesh The Mesh to use as the particle emitter shape
*/
public final void changeEmitterShapeMesh(@NotNull final Mesh mesh) {
emitterShape.setShape(this, mesh);
if (emitterShapeTestGeometry != null) {
emitterShapeTestGeometry.setMesh(mesh);
}
requiresUpdate = true;
}
/**
* Returns the current ParticleData Emitter's EmitterMesh
*
* @return The EmitterMesh containing the specified shape Mesh
*/
public @NotNull EmitterMesh getEmitterShape() {
return emitterShape;
}
/**
* Called to set the emitter shape's animation IF the emitter shape is not pointing to a scene asset
*
* @param emitterAnimName The String name of the animation
* @param emitterAnimSpeed The speed at which the animation should run
* @param emitterAnimBlendTime The blend time to use when switching animations
* @param emitterAnimLoopMode the emitter anim loop mode
*/
@Deprecated
public void setEmitterAnimation(@NotNull final String emitterAnimName, final float emitterAnimSpeed,
final float emitterAnimBlendTime, @NotNull final LoopMode emitterAnimLoopMode) {
this.emitterAnimName = emitterAnimName;
this.emitterAnimSpeed = emitterAnimSpeed;
this.emitterAnimBlendTime = emitterAnimBlendTime;
this.emitterAnimLoopMode = emitterAnimLoopMode;
if (isEmitterInitialized() && emitterAnimControl != null) {
emitterAnimChannel.setAnim(emitterAnimName, emitterAnimBlendTime);
emitterAnimChannel.setSpeed(emitterAnimSpeed);
emitterAnimChannel.setLoopMode(emitterAnimLoopMode);
}
}
/**
* Specifies the number of times the particle emitter will emit particles over the course of one second
*
* @param emissionsPerSecond The number of particle emissions per second
*/
public void setEmissionsPerSecond(final float emissionsPerSecond) {
if (emissionsPerSecond < 0.1f) {
throw new IllegalArgumentException("the emissions per second can't be less than 0.1.");
}
this.emissionsPerSecond = emissionsPerSecond;
this.targetInterval = 1f / emissionsPerSecond;
resetInterval();
requiresUpdate = true;
}
/**
* Return the number of times the particle emitter will emit particles over the course of one second
*
* @return the emissions per second
*/
public float getEmissionsPerSecond() {
return emissionsPerSecond;
}
/**