When creating the shaders, one of the Shaders, particularly the g_buffer Shader, a very large amount of VRAM is occupied. In consequent shader creation, the process fails at the VK_ERROR_OUT_OF_DEVICE_MEMORY error.
This has been tested in both windows and linux and on intel_gpu and amd_apu and the error is now the same.
When creating the shaders, one of the Shaders, particularly the g_buffer Shader, a very large amount of VRAM is occupied. In consequent shader creation, the process fails at the VK_ERROR_OUT_OF_DEVICE_MEMORY error.
This has been tested in both windows and linux and on intel_gpu and amd_apu and the error is now the same.