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Include 2D rendering again
Got two errors even though I'm not using 2D rendering to my knowledge: Stripped function SpriteAtlasManager::SpriteAtlasManager(MemLabelId)::EarlyUpdateSpriteAtlasManagerUpdateRegistrator::Forward() (used in submodule '2D Rendering Sprite Atlas') was called. This could be caused by a submodule being stripped from the build even though it is needed. Try disabling the submodule '2D Rendering Sprite Atlas' in Submodule Stripping Settings. Stripped function CleanupSpriteBatchGroup(void*) (used in submodule '2D Rendering Renderer') was called. This could be caused by a submodule being stripped from the build even though it is needed. Try disabling the submodule '2D Rendering Renderer' in Submodule Stripping Settings.
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Assets/BuildSettings/DefaultSubmoduleStrippingSettings.asset

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@@ -16,7 +16,6 @@ MonoBehaviour:
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RemoveEmbeddedDebugSymbols: 1
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MissingSubmoduleErrorHandling: 1
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SubmodulesToStrip:
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- 2D Rendering
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- Freetype2
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- IMGUI
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- System.Xml

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