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fixup! feat(mingw): Add D3DX8 elimination compatibility layer (TheSuperHackers#2176)
Remove const from m_pData and constructor parameter to eliminate superfluous cast
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Lines changed: 3 additions & 3 deletions

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Core/Libraries/Include/Lib/D3DXCompat.h

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -668,12 +668,12 @@ struct ID3DXBuffer
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class D3DXShaderBuffer : public ID3DXBuffer
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{
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private:
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const DWORD* m_pData;
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DWORD* m_pData;
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DWORD m_Size;
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mutable LONG m_RefCount;
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public:
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D3DXShaderBuffer(const DWORD* pData, DWORD size)
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D3DXShaderBuffer(DWORD* pData, DWORD size)
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: m_pData(pData), m_Size(size), m_RefCount(1) {}
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virtual ~D3DXShaderBuffer() {}
@@ -703,7 +703,7 @@ class D3DXShaderBuffer : public ID3DXBuffer
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// ID3DXBuffer methods
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virtual void* __stdcall GetBufferPointer()
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{
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return (void*)m_pData;
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return m_pData;
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}
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virtual DWORD __stdcall GetBufferSize()

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