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![Unity Pipeline Support (HDRP)](https://img.shields.io/badge/HDRP_✔️-darkred?logo=unity)
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A very simple dither fading shader effect that uses dithering to fade in and out based on camera distance. It was created for Serious Point Games as
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part of my studies in shader development. It is meant to be for Unity URP (2019.3.35f1) but it can work in other unity versions (like Unity 6 or Unity 2022)
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part of my studies in shader development. It is meant to be for Unity 2019 URP (2019.3.35f1) but it can work in other unity versions (like Unity 6 or Unity 2022)
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and other pipelines (like Built-In). This repo is meant to be a reliable and accessible resource to create the simple dither fading effect.
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This is very simple to implement and intergrate to any material shader effect. But if your effect does need to depend on alpha & alpha clipping for

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