Skip to content

Commit dd2e1df

Browse files
authored
Update README.md
1 parent e03f36b commit dd2e1df

1 file changed

Lines changed: 2 additions & 2 deletions

File tree

README.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,13 +1,13 @@
11
![DitherFade](https://github.com/user-attachments/assets/b596c586-0fbe-413c-8721-7d74170ead0d)
22

33
# Dither Fading Shader Effect
4-
![Unity Version](https://img.shields.io/badge/Unity-2021.3%9LTS%2B-blueviolet?logo=unity)
4+
![Unity Version](https://img.shields.io/badge/Unity-2021.3%35LTS%2B-blueviolet?logo=unity)
55
![Unity Pipeline Support (Built-In)](https://img.shields.io/badge/BiRP_✔️-darkgreen?logo=unity)
66
![Unity Pipeline Support (URP)](https://img.shields.io/badge/URP_✔️-blue?logo=unity)
77
![Unity Pipeline Support (HDRP)](https://img.shields.io/badge/HDRP_✔️-darkred?logo=unity)
88

99
A very simple dither fading shader effect that uses dithering to fade in and out based on camera distance. It was created for Serious Point Games as
10-
part of my studies in shader development. It is meant to be for Unity URP (2019.3.9f1) but it can work in other unity versions (like Unity 6 or Unity 2022)
10+
part of my studies in shader development. It is meant to be for Unity URP (2019.3.35f1) but it can work in other unity versions (like Unity 6 or Unity 2022)
1111
and other pipelines (like Built-In). This repo is meant to be a reliable and accessible resource to create the simple dither fading effect.
1212

1313
This is very simple to implement and intergrate to any material shader effect. But if your effect does need to depend on alpha & alpha clipping for

0 commit comments

Comments
 (0)