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ffreyer
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Apr 16, 2025
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| # tip - this is undefined / should be all ring angles at once | ||
| # for rendering it is useful to define this as Vec3f(0), because tip normal | ||
| # has no useful value to contribute to the interpolated fragment normal | ||
| ns[end-1] = Vec3f(0) |
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This fixes seams on the mesh. The left mesh uses triangles where the tip vertex is duplicated for each triangle with a different normal (average of bottom normals). The right uses one (0,0,0) vertex at the tip:

You get the same seams with quads instead of triangles and even if you give the tip a finite radius, i.e. with a conical frustum. (?)
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SimonDanisch
approved these changes
May 5, 2025
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I want to remove the mesh generation code in Makie that's used for arrows and add replacements as GeometryPrimitives here. This is coupled with MakieOrg/Makie.jl#4925.
Currently this just adds
Cone()with the idea of simplifying the arrow components to full, closed meshes.