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175 lines (141 loc) · 4.28 KB
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# Transcode
# =========
"""
transcode(
::Type{C},
data::Union{Vector{UInt8},Base.CodeUnits{UInt8}},
)::Vector{UInt8} where {C<:Codec}
Transcode `data` by applying a codec `C()`.
Note that this method does allocation and deallocation of `C()` in every call,
which is handy but less efficient when transcoding a number of objects.
`transcode(codec, data)` is a recommended method in terms of performance.
Examples
--------
```julia
julia> using CodecZlib
julia> data = b"abracadabra";
julia> compressed = transcode(ZlibCompressor, data);
julia> decompressed = transcode(ZlibDecompressor, compressed);
julia> String(decompressed)
"abracadabra"
```
"""
function Base.transcode(::Type{C}, args...) where {C<:Codec}
codec = C()
initialize(codec)
try
return transcode(codec, args...)
finally
finalize(codec)
end
end
_default_output_buffer(codec, input) = Buffer(
initial_output_size(
codec,
buffermem(input)
)
)
"""
transcode(
codec::Codec,
data::Union{Vector{UInt8},Base.CodeUnits{UInt8},Buffer},
[output::Union{Vector{UInt8},Base.CodeUnits{UInt8},Buffer}],
)::Vector{UInt8}
Transcode `data` by applying `codec`.
If `output` is unspecified, then this method will allocate it.
Note that this method does not initialize or finalize `codec`. This is
efficient when you transcode a number of pieces of data, but you need to call
[`TranscodingStreams.initialize`](@ref) and
[`TranscodingStreams.finalize`](@ref) explicitly.
Examples
--------
```julia
julia> using CodecZlib
julia> data = b"abracadabra";
julia> codec = ZlibCompressor();
julia> TranscodingStreams.initialize(codec)
julia> compressed = Vector{UInt8}()
julia> transcode(codec, data, compressed);
julia> TranscodingStreams.finalize(codec)
julia> codec = ZlibDecompressor();
julia> TranscodingStreams.initialize(codec)
julia> decompressed = transcode(codec, compressed);
julia> TranscodingStreams.finalize(codec)
julia> String(decompressed)
"abracadabra"
```
"""
function Base.transcode(
codec::Codec,
input::Buffer,
output::Union{Buffer,Nothing} = nothing,
)
output = (output === nothing ? _default_output_buffer(codec, input) : initbufer!(output))
transcode!(output, codec, input)
end
"""
transcode!(output::Buffer, codec::Codec, input::Buffer)
Transcode `input` by applying `codec` and storing the results in `output`.
Note that this method does not initialize or finalize `codec`. This is
efficient when you transcode a number of pieces of data, but you need to call
[`TranscodingStreams.initialize`](@ref) and
[`TranscodingStreams.finalize`](@ref) explicitly.
"""
function transcode!(
output::Buffer,
codec::Codec,
input::Buffer,
)
error = Error()
code = startproc(codec, :write, error)
if code === :error
@goto error
end
n = minoutsize(codec, buffermem(input))
@label process
makemargin!(output, n)
Δin, Δout, code = process(codec, buffermem(input), marginmem(output), error)
@debug(
"called process()",
code = code,
input_size = buffersize(input),
output_size = marginsize(output),
input_delta = Δin,
output_delta = Δout,
)
consumed!(input, Δin)
supplied!(output, Δout)
if code === :error
@goto error
elseif code === :end
if buffersize(input) > 0
if startproc(codec, :write, error) === :error
@goto error
end
n = minoutsize(codec, buffermem(input))
@goto process
end
resize!(output.data, output.marginpos - 1)
return output.data
else
n = max(Δout, minoutsize(codec, buffermem(input)))
@goto process
end
@label error
if !haserror(error)
set_default_error!(error)
end
throw(error[])
end
Base.transcode(codec::Codec, data::Buffer, output::ByteData) =
transcode(codec, data, Buffer(output))
Base.transcode(codec::Codec, data::ByteData, args...) =
transcode(codec, Buffer(data), args...)
# Return the initial output buffer size.
function initial_output_size(codec::Codec, input::Memory)
return max(
minoutsize(codec, input),
expectedsize(codec, input),
8, # just in case where both minoutsize and expectedsize are foolish
)
end