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Copy pathRenderNPCHumanMale.java
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397 lines (345 loc) · 18.5 KB
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package noppes.npcs.client.renderer;
import net.minecraft.block.Block;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.entity.RenderBiped;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.MinecraftForgeClient;
import noppes.npcs.client.model.ModelMPM;
import noppes.npcs.client.model.ModelNPCMale;
import noppes.npcs.constants.EnumAnimation;
import noppes.npcs.entity.EntityCustomNpc;
import noppes.npcs.entity.EntityNPCInterface;
import noppes.npcs.items.ItemClaw;
import noppes.npcs.items.ItemRotatedShield;
import noppes.npcs.items.ItemShield;
import org.lwjgl.opengl.GL11;
import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;
import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
public class RenderNPCHumanMale extends RenderNPCInterface {
private ModelNPCMale modelBipedMain;
protected ModelNPCMale modelArmorChestplate;
protected ModelNPCMale modelArmor;
protected final ModelNPCMale originalBipedMain;
protected final static ModelMPM steve64 = new ModelMPM(0, false);
protected final static ModelMPM alex = new ModelMPM(0, true);
protected final static ModelMPM steveArmorChest = new ModelMPM(1, 0);
protected final static ModelMPM steveArmor = new ModelMPM(0.5F, 0);
protected final static ModelMPM alex32armorChest = new ModelMPM(1, 1);
protected final static ModelMPM alex32armor = new ModelMPM(0.5F, 1);
public RenderNPCHumanMale(ModelNPCMale mainmodel, ModelNPCMale armorChest, ModelNPCMale armor) {
super(mainmodel, 0.5F);
modelBipedMain = mainmodel;
originalBipedMain = mainmodel;
modelArmorChestplate = armorChest;
modelArmor = armor;
}
protected int func_130006_a(EntityLiving par1EntityLiving, int par2, float par3) {
ItemStack itemstack = par1EntityLiving.func_130225_q(3 - par2);
if (itemstack != null) {
Item item = itemstack.getItem();
if (item instanceof ItemArmor) {
ItemArmor itemarmor = (ItemArmor) item;
this.bindTexture(RenderBiped.getArmorResource(par1EntityLiving, itemstack, par2, null));
ModelBiped modelbiped = par2 == 2 ? this.modelArmor : this.modelArmorChestplate;
modelbiped.bipedHead.showModel = par2 == 0;
modelbiped.bipedHeadwear.showModel = par2 == 0;
modelbiped.bipedBody.showModel = par2 == 1 || par2 == 2;
modelbiped.bipedRightArm.showModel = par2 == 1;
modelbiped.bipedLeftArm.showModel = par2 == 1;
modelbiped.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
modelbiped.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
modelbiped = ForgeHooksClient.getArmorModel(par1EntityLiving, itemstack, par2, modelbiped);
this.setRenderPassModel(modelbiped);
modelbiped.onGround = this.mainModel.onGround;
modelbiped.isRiding = this.mainModel.isRiding;
modelbiped.isChild = this.mainModel.isChild;
float f1 = 1.0F;
//Move out of if to allow for more then just CLOTH to have color
int j = itemarmor.getColor(itemstack);
if (j != -1) {
float f2 = (float) (j >> 16 & 255) / 255.0F;
float f3 = (float) (j >> 8 & 255) / 255.0F;
float f4 = (float) (j & 255) / 255.0F;
GL11.glColor3f(f1 * f2, f1 * f3, f1 * f4);
if (itemstack.isItemEnchanted()) {
return 31;
}
return 16;
}
GL11.glColor3f(f1, f1, f1);
if (itemstack.isItemEnchanted()) {
return 15;
}
return 1;
}
}
return -1;
}
@Override
protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3) {
return this.func_130006_a((EntityLiving) par1EntityLivingBase, par2, par3);
}
public void renderPlayer(EntityNPCInterface npc, double d, double d1, double d2,
float f, float f1) {
if (npc instanceof EntityCustomNpc) {
EntityCustomNpc test = (EntityCustomNpc) npc;
if (test.modelData.entityClass == null) {
int modelVal = npc.display.modelType;
if (modelVal == 1) {
this.mainModel = steve64;
this.modelBipedMain = steve64;
this.modelArmorChestplate = steveArmorChest;
this.modelArmor = steveArmor;
} else if (modelVal == 2) {
this.mainModel = alex;
this.modelBipedMain = alex;
this.modelArmorChestplate = alex32armorChest;
this.modelArmor = alex32armor;
} else {
((EntityCustomNpc) npc).modelData.bodywear = 0;
((EntityCustomNpc) npc).modelData.armwear = 0;
((EntityCustomNpc) npc).modelData.legwear = 0;
this.mainModel = originalModel;
this.modelBipedMain = originalBipedMain;
this.modelArmorChestplate = steveArmorChest;
this.modelArmor = steveArmor;
}
}
}
ItemStack itemstack = npc.getHeldItem();
modelArmorChestplate.heldItemRight = modelArmor.heldItemRight = modelBipedMain.heldItemRight =
itemstack == null ? 0 : npc.hurtResistantTime > 0 ? 3 : 1;
modelArmorChestplate.heldItemLeft = modelArmor.heldItemLeft = modelBipedMain.heldItemLeft =
npc.getOffHand() == null ? 0 : npc.hurtResistantTime > 0 ? 3 : 1;
modelArmorChestplate.isSneak = modelArmor.isSneak = modelBipedMain.isSneak = npc.isSneaking();
modelArmorChestplate.isSleeping = modelArmor.isSleeping = modelBipedMain.isSleeping = npc.isPlayerSleeping();
modelArmorChestplate.isDancing = modelArmor.isDancing = modelBipedMain.isDancing = npc.currentAnimation == EnumAnimation.DANCING;
modelArmorChestplate.aimedBow = modelArmor.aimedBow = modelBipedMain.aimedBow = npc.currentAnimation == EnumAnimation.AIMING;
modelArmorChestplate.isRiding = modelArmor.isRiding = modelBipedMain.isRiding = npc.isRiding();
double d3 = d1 - (double) npc.yOffset;
if (npc.isSneaking()) {
d3 -= 0.125D;
}
super.doRender(npc, d, d3, d2, f, f1);
modelArmorChestplate.aimedBow = modelArmor.aimedBow = modelBipedMain.aimedBow = false;
modelArmorChestplate.isSneak = modelArmor.isSneak = modelBipedMain.isSneak = false;
modelArmorChestplate.heldItemRight = modelArmor.heldItemRight = modelBipedMain.heldItemRight = 0;
modelArmorChestplate.heldItemLeft = modelArmor.heldItemLeft = modelBipedMain.heldItemLeft = 0;
}
protected void renderSpecials(EntityNPCInterface npc, float f) {
super.renderEquippedItems(npc, f);
GL11.glColor3f(1, 1, 1);
int i = npc.getBrightnessForRender(f);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) j / 1.0F, (float) k / 1.0F);
GL11.glColor3f(1, 1, 1);
ItemStack itemstack = npc.inventory.armorItemInSlot(0);
if (itemstack != null) {
GL11.glPushMatrix();
if (npc instanceof EntityCustomNpc) {
EntityCustomNpc cnpc = (EntityCustomNpc) npc;
GL11.glTranslatef(0, cnpc.modelData.getBodyY(), 0);
this.modelBipedMain.bipedHead.postRender(0.0625F);
GL11.glScalef(cnpc.modelData.modelScale.head.scaleX, cnpc.modelData.modelScale.head.scaleY, cnpc.modelData.modelScale.head.scaleZ);
} else
this.modelBipedMain.bipedHead.postRender(0.0625F);
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack, EQUIPPED);
boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack, BLOCK_3D));
if (itemstack.getItem() instanceof ItemBlock) {
if (is3D || RenderBlocks.renderItemIn3d(Block.getBlockFromItem(itemstack.getItem()).getRenderType())) {
float var6 = 0.625F;
GL11.glTranslatef(0.0F, -0.25F, 0.0F);
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(var6, -var6, -var6);
}
this.renderManager.itemRenderer.renderItem(npc, itemstack, 0);
}
GL11.glPopMatrix();
}
GL11.glColor3f(1, 1, 1);
ItemStack itemstack2 = npc.getHeldItem();
if (itemstack2 != null) {
float var6;
GL11.glPushMatrix();
float y = 0;
float x = 0;
if (npc instanceof EntityCustomNpc) {
EntityCustomNpc cnpc = (EntityCustomNpc) npc;
y = (cnpc.modelData.modelScale.arms.scaleY - 1) * 0.7f;
x = (1 - cnpc.modelData.modelScale.body.scaleX) * 0.28f + (1 - cnpc.modelData.modelScale.arms.scaleX) * 0.175f;
GL11.glTranslatef(x, cnpc.modelData.getBodyY(), 0);
}
this.modelBipedMain.bipedRightArm.postRender(0.0625F);
if (npc.getModelType() == 2) {
GL11.glTranslatef(-0.0125F, 0.4375F + y, 0.0625F);
} else {
GL11.glTranslatef(-0.0625F, 0.4375F + y, 0.0625F);
}
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack2, EQUIPPED);
boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack2, BLOCK_3D));
Class<?> clazz = itemstack2.getItem().getClass();
boolean pluginMod = itemstack2.getItem().getUnlocalizedName().contains("plug:");
if (itemstack2.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.getBlockFromItem(itemstack2.getItem()).getRenderType()))) {
var6 = 0.5F;
GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
var6 *= 0.75F;
GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(-var6, -var6, var6);
} else if ((itemstack2.getItem() != null && itemstack2.getItem() == Items.bow) ||
(itemstack2.getItem() instanceof ItemBow && (customRenderer == null || pluginMod))) {
var6 = 0.625F;
GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(var6, -var6, var6);
GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
} else if (itemstack2.getItem().isFull3D() && !is3D) {
var6 = 0.625F;
if (itemstack2.getItem().shouldRotateAroundWhenRendering()) {
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.0F, -0.125F, 0.0F);
}
if (npc.hurtResistantTime > 0 && npc.stats.resistances.playermelee > 1f) {
GL11.glTranslatef(0.05F, 0.0F, -0.1F);
GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
}
GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
GL11.glScalef(var6, -var6, var6);
GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
} else if (is3D) {
var6 = 0.5F;
GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
var6 *= 0.75F;
GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(-var6, -var6, var6);
} else {
var6 = 0.375F;
GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
GL11.glScalef(var6, var6, var6);
GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
}
if (itemstack2.getItem().requiresMultipleRenderPasses()) {
for (int var25 = 0; var25 < itemstack2.getItem().getRenderPasses(itemstack2.getItemDamage()); ++var25) {
int var24 = itemstack2.getItem().getColorFromItemStack(itemstack2, var25);
float var26 = (float) (var24 >> 16 & 255) / 255.0F;
float var9 = (float) (var24 >> 8 & 255) / 255.0F;
float var10 = (float) (var24 & 255) / 255.0F;
GL11.glColor4f(var26, var9, var10, 1.0F);
this.renderManager.itemRenderer.renderItem(npc, itemstack2, var25);
}
} else
renderManager.itemRenderer.renderItem(npc, itemstack2, 0);
GL11.glPopMatrix();
}
GL11.glColor4f(1, 1, 1, 1.0F);
itemstack2 = npc.getOffHand();
if (itemstack2 != null) {
GL11.glPushMatrix();
float y = 0;
float x = 0;
if (npc instanceof EntityCustomNpc) {
EntityCustomNpc cnpc = (EntityCustomNpc) npc;
y = (cnpc.modelData.modelScale.arms.scaleY - 1) * 0.7f;
x = (1 - cnpc.modelData.modelScale.body.scaleX) * -0.28f + (1 - cnpc.modelData.modelScale.arms.scaleX) * -0.175f;
GL11.glTranslatef(x, cnpc.modelData.getBodyY(), 0);
}
this.modelBipedMain.bipedLeftArm.postRender(0.0625F);
if (npc.getModelType() == 2) {
GL11.glTranslatef(0.0125F, 0.4375F + y, 0.0625F);
} else {
GL11.glTranslatef(0.0625F, 0.4375F + y, 0.0625F);
}
float var6;
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack2, EQUIPPED);
boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack2, BLOCK_3D));
Class<?> clazz = itemstack2.getItem().getClass();
boolean pluginMod = itemstack2.getItem().getUnlocalizedName().contains("plug:");
if (clazz.equals(ItemShield.class) || clazz.equals(ItemRotatedShield.class) || clazz.equals(ItemClaw.class))
GL11.glTranslatef(0.30f, 0, 0f);
if (itemstack2.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.getBlockFromItem(itemstack2.getItem()).getRenderType()))) {
var6 = 0.5F;
GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
var6 *= 0.75F;
GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(var6, -var6, var6);
} else if ((itemstack2.getItem() != null && itemstack2.getItem() == Items.bow) ||
(itemstack2.getItem() instanceof ItemBow && (customRenderer == null || pluginMod))) {
var6 = 0.625F;
GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(var6, -var6, var6);
GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
} else if (itemstack2.getItem().isFull3D() && !is3D) {
var6 = 0.625F;
if (itemstack2.getItem().shouldRotateAroundWhenRendering()) {
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.0F, -0.125F, 0.0F);
}
if (npc.hurtResistantTime > 0 && npc.stats.resistances.arrow > 1f) {
GL11.glTranslatef(0.05F, 0.0F, -0.1F);
GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
}
GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
GL11.glScalef(var6, -var6, var6);
GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
} else {
var6 = 0.375F;
GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
GL11.glScalef(var6, var6, var6);
GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
}
if (itemstack2.getItem().requiresMultipleRenderPasses()) {
for (int var25 = 0; var25 < itemstack2.getItem().getRenderPasses(itemstack2.getItemDamage()); ++var25) {
int var24 = itemstack2.getItem().getColorFromItemStack(itemstack2, var25);
float var26 = (float) (var24 >> 16 & 255) / 255.0F;
float var9 = (float) (var24 >> 8 & 255) / 255.0F;
float var10 = (float) (var24 & 255) / 255.0F;
GL11.glColor4f(var26, var9, var10, 1.0F);
this.renderManager.itemRenderer.renderItem(npc, itemstack2, var25);
}
} else {
renderManager.itemRenderer.renderItem(npc, itemstack2, 0);
}
GL11.glPopMatrix();
}
}
@Override
protected void renderEquippedItems(EntityLivingBase entityliving, float f) {
renderSpecials((EntityNPCInterface) entityliving, f);
}
@Override
public void doRender(EntityLiving entityliving, double d, double d1, double d2, float f, float f1) {
renderPlayer((EntityNPCInterface) entityliving, d, d1, d2, f, f1);
}
@Override
public void doRender(Entity entity, double d, double d1, double d2, float f, float f1) {
renderPlayer((EntityNPCInterface) entity, d, d1, d2, f, f1);
}
}