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I tested with "* 4" and it seemed a tad small for the Config tweak mod (using Patch Manager to add kos to cockpits)
So Working in the Script i noticed a block of math keeping it Clamped. so i left it as 8*BaseDiskSpace and increased smoothing
cost is not an issue without a tweak patch, so that has not been changed but using 1024 * 8 with extra cost would be recommended to follow IRL ByteSizes. Most parts in the KOS mod seem to rise just out of that area. i felt as if it was to limited for upgrades
One last note: would recommend adjusting "public float ECPerInstruction = 0.000004F;" to 0.000008F.
Copy file name to clipboardExpand all lines: src/kOS/Module/kOSProcessor.cs
+19-10Lines changed: 19 additions & 10 deletions
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@@ -101,8 +101,8 @@ public string Tag
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[KSPField(isPersistant=true,guiName="kOS Base Module Mass",guiActive=false,groupName=PAWGroup,groupDisplayName=PAWGroup)]
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publicfloatbaseModuleMass=0F;// this is the base mass added to a part for including the kOSProcessor, default to 0.
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[KSPField(isPersistant=false,guiName="kOS Disk Space",guiActive=false,guiActiveEditor=true,groupName=PAWGroup,groupDisplayName=PAWGroup),UI_ChooseOption(scene=UI_Scene.Editor)]
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publicstringdiskSpaceUI="1024";
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[KSPField(isPersistant=false,guiName="kOS Disk Space",guiActive=false,guiActiveEditor=true,groupName=PAWGroup,groupDisplayName=PAWGroup),UI_FloatRange(scene=UI_Scene.Editor)]
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publicfloatdiskSpaceUI=1024f;//needed for the slider, Could convert from String back into float or int. but works better and feels natural to have as a float to begin with
publicfloatdiskSpaceCostFactor=0.0244140625F;//implies approx 100funds for 4096bytes of diskSpace
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publicfloatdiskSpaceCostFactor=0.0244140625F;//implies approx 100funds for 4096bytes of diskSpace. SliderNote: would recommend a small increase to: 0.0484140625F
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