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KSP2Redux CI Bot
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Deploy docs for develop to develop [skip ci]
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develop/AssemblyCSharp/GlobalAssemblyCSharp.VersionID.html

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@@ -128,7 +128,7 @@ <h4 id="GlobalAssemblyCSharp_VersionID_DEBUG_INFO" data-uid="GlobalAssemblyCShar
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public const string DEBUG_INFO = &quot;55da7b56&quot;</code></pre>
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<pre><code class="lang-csharp hljs">public const string DEBUG_INFO = &quot;a13c4b41&quot;</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-condensed">
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public const string VERSION_TEXT = &quot;0.2.3.0.102600&quot;</code></pre>
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<pre><code class="lang-csharp hljs">public const string VERSION_TEXT = &quot;0.2.3.0.102604&quot;</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-condensed">

develop/AssemblyCSharp/Redux.Patching.PrefabUtils.html

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<a id="Redux_Patching_PrefabUtils_ClonePrefab_" data-uid="Redux.Patching.PrefabUtils.ClonePrefab*"></a>
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<h4 id="Redux_Patching_PrefabUtils_ClonePrefab_UnityEngine_GameObject_" data-uid="Redux.Patching.PrefabUtils.ClonePrefab(UnityEngine.GameObject)">ClonePrefab(GameObject)</h4>
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<div class="markdown level1 summary"><p>Creates a runtime clone of the prefab, which can be modified without affecting the original prefab.</p>
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<h4 id="Redux_Patching_PrefabUtils_ClonePrefab_UnityEngine_GameObject_System_String_" data-uid="Redux.Patching.PrefabUtils.ClonePrefab(UnityEngine.GameObject,System.String)">ClonePrefab(GameObject, string)</h4>
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<div class="markdown level1 summary"><p>Creates or returns a cached runtime template clone of the prefab, which can be modified without affecting the original prefab.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="declaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static GameObject ClonePrefab(GameObject prefab)</code></pre>
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<pre><code class="lang-csharp hljs">public static GameObject ClonePrefab(GameObject prefab, string templateKey)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<td><span class="xref">GameObject</span></td>
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<td><span class="parametername">prefab</span></td>
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<td><p>The prefab to be cloned.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">string</span></td>
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<td><span class="parametername">templateKey</span></td>
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<td><p>The logical part-specific cache key for the cloned template.</p>
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</td>
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</tr>
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</tbody>

develop/index.json

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"AssemblyCSharp/GlobalAssemblyCSharp.VersionID.html": {
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"href": "AssemblyCSharp/GlobalAssemblyCSharp.VersionID.html",
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"title": "Class VersionID | KSP2Redux API (Develop)",
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"summary": "Class VersionID Stores version identity constants for the current build, including the version text, debug hash, and release channel name. Inheritance object VersionID Namespace: GlobalAssemblyCSharp Assembly: Assembly-CSharp.dll Syntax public static class VersionID Fields CHANNEL_NAME Declaration public const string CHANNEL_NAME = \"internal\" Field Value Type Description string DEBUG_INFO Declaration public const string DEBUG_INFO = \"55da7b56\" Field Value Type Description string VERSION_TEXT Declaration public const string VERSION_TEXT = \"0.2.3.0.102600\" Field Value Type Description string"
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"summary": "Class VersionID Stores version identity constants for the current build, including the version text, debug hash, and release channel name. Inheritance object VersionID Namespace: GlobalAssemblyCSharp Assembly: Assembly-CSharp.dll Syntax public static class VersionID Fields CHANNEL_NAME Declaration public const string CHANNEL_NAME = \"internal\" Field Value Type Description string DEBUG_INFO Declaration public const string DEBUG_INFO = \"a13c4b41\" Field Value Type Description string VERSION_TEXT Declaration public const string VERSION_TEXT = \"0.2.3.0.102604\" Field Value Type Description string"
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},
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"AssemblyCSharp/GlobalAssemblyCSharp.VersionedBase.html": {
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"href": "AssemblyCSharp/GlobalAssemblyCSharp.VersionedBase.html",
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"AssemblyCSharp/Redux.Patching.PrefabUtils.html": {
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"href": "AssemblyCSharp/Redux.Patching.PrefabUtils.html",
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"title": "Class PrefabUtils | KSP2Redux API (Develop)",
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"summary": "Class PrefabUtils A utility class for manipulating prefabs. Inheritance object PrefabUtils Namespace: Redux.Patching Assembly: Assembly-CSharp.dll Syntax public static class PrefabUtils Methods ClonePrefab(GameObject) Creates a runtime clone of the prefab, which can be modified without affecting the original prefab. Declaration public static GameObject ClonePrefab(GameObject prefab) Parameters Type Name Description GameObject prefab The prefab to be cloned. Returns Type Description GameObject A cloned disabled GameObject based on the provided prefab."
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"summary": "Class PrefabUtils A utility class for manipulating prefabs. Inheritance object PrefabUtils Namespace: Redux.Patching Assembly: Assembly-CSharp.dll Syntax public static class PrefabUtils Methods ClonePrefab(GameObject, string) Creates or returns a cached runtime template clone of the prefab, which can be modified without affecting the original prefab. Declaration public static GameObject ClonePrefab(GameObject prefab, string templateKey) Parameters Type Name Description GameObject prefab The prefab to be cloned. string templateKey The logical part-specific cache key for the cloned template. Returns Type Description GameObject A cloned disabled GameObject based on the provided prefab."
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},
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"AssemblyCSharp/Redux.Patching.ShaderUtils.html": {
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"href": "AssemblyCSharp/Redux.Patching.ShaderUtils.html",

develop/manifest.json

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"baseUrl": "https://api.ksp2redux.org/",
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"changefreq": "weekly"
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},
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"source_base_path": "C:/GitLab-Runner/builds/aFf68Pzn9/2/rendezvous-entertainment/ksp2redux/Documentation",
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"source_base_path": "C:/GitLab-Runner/builds/t1_BREnx/1/rendezvous-entertainment/ksp2redux/Documentation",
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"xrefmap": "xrefmap.yml",
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"files": [
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{

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