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Add v0.2.3 Beta 6 release notes
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src/content/docs/blog/beta-6.mdx

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---
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title: "v0.2.3 Beta 6"
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date: 2026-05-17
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author: "munix"
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description: "The sixth prerelease beta of Redux v0.2.3 has been released."
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---
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# v0.2.3 Beta 6
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We have just released the 6th beta of KSP2 Redux, which adds a large batch of new parts including SM+ decouplers, boosters, command pod, probe cores, cameras and decals, EVA parachutes, vessel categories and map icons, KSP1-style orbital camera behavior, expanded maneuver node controls, campaign flag changing, supersampling, major SDK tooling improvements, a Lua-powered Patch Manager rewrite, and as always, a ton of bugfixes and quality-of-life improvements.
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**To install, use the** [**Redux Updater app**](https://github.com/KSP2Redux/Updater/releases/latest)**, do not download any files from this page manually.**
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## New Content
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### Parts and tech tree
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* Added: Inline SM+ stack decoupler
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* Added: Inline SM+ stack separator
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* Added: SM+ solid rocket booster
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* Added: XS "Shrimp" solid rocket booster
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* Added: XS "Mantis" solid rocket booster
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* Added: SM+ conical crew pod
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* Added: SM+ inline probe core
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* Added: SM+ octagonal probe core
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* Added: Radial and downward camera parts
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* Added: Sticker decal part
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* Added: New camera tech node and updated SM+ tech tree placement
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* Updated: SM+ fuel tank and adapter models and textures
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* Updated: Bobcat and Cheetah engine models and textures
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* Updated: Bobcat and Cheetah engines now have shrouds
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* Updated: Bobcat and Cheetah engines now have audio
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* Updated: All Redux parts now have reentry meshes
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* Updated: Fairings now have an optional interstage node
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### Flight and Map
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* Added: EVA parachutes, including gliding, agency colors, and external seat support
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* Added: Aerodynamic stress now breaks deployed parts
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* Added: Vessel categories and icons for map/tracking station identity
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* Added: KSP1-style celestial (orbital) camera behavior
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* Added: Maneuver nodes can be added and edited while paused
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* Added: Scroll wheel precision input for maneuver gizmos
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* Added: Notifications when toggling normal and precision flight input modes
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* Added: Notifications when trim is applied or reset
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* Updated: Time warp limits are no longer applied in safe orbits
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* Updated: Physics warp status text and color now change when physics warp is enabled
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* Updated: Flags planted before updating the campaign flag now retain their original flag design
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### EVA
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* Added: Helmet toggling is available on oxygen worlds and in command pods
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### Science
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* Added: Stored research reports are now shown in the flight report window
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* Updated: Lowered minimum science rewards difficulty option to 10%
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### Missions
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* Added: Gateway tier 1 mission triumph video
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### UI/UX
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* Added: You can now change the campaign flag in the Settings menu
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* Added: "Advanced Editor" toggle in the Part Manager and Settings menu, with advanced part module actions moved behind it
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* Added: "Remove from symmetry" advanced part action
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* Added: "Add to Staging" toggle for docking ports
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* Added: "Preview Deployment" action for science parts in the VAB
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* Added: Mouse wheel scrolling in the R&D Center
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* Added: Color Manager tooltips
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* Updated: Mission Tracker button moved to the main VAB app bar
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* Updated: Bug Reporter is now localized
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### Graphics
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* Added: Supersampling setting for flight and VAB (improves anti-aliasing and visual quality at the cost of performance)
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## Bug Fixes & QoL Improvements
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### Construction
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* Fixed: VAB symmetry preview ghosts
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* Fixed: Radially attached symmetry parts creating empty stages
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* Fixed: Improved performance when placing parts (caused by staging updates during VAB change processing)
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* Fixed: Stage reordering bug
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* Fixed: Symmetry issues when docking vessels
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* Fixed: Vessel combination is now atomic during docking
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* Fixed: Symmetry interfering with action group deployment
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* Fixed: Copying a part not copying its resources
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* Fixed: Procedural wings not recalculating mass in the VAB
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* Fixed: Undo reverting the VAB camera to the root part
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* Fixed: VAB part finalization/tracking null references during loading
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* Fixed: Fairing construction being laggy in snap mode
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* Fixed: Fairing construction snapping outside snap mode
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* Fixed: Fairing snapping to the wrong diameter when adding a new segment
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* Fixed: Fairing material issues with transparent base colors
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* Fixed: Strut configurations causing launch explosions or VAB crashes
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* Fixed: Radiator extension and activation are now separate toggles
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* Fixed: Thermal tab missing from the Action Group Manager
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* Fixed: Color Manager preset bugs
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* Fixed: Docking ports, decouplers and abort action staging behavior in several edge cases
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### EVA
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* Fixed: Kerbal and sample container animations getting out of sync during time warp
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* Fixed: Kerbal ground checks causing null references
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### Flight and Map
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* Fixed: SAS/telemetry edge cases and wheel torque axis mismatch on rotated multi-wheel vessels
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* Fixed: Out-of-fuel maneuver duration calculation
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* Fixed: Maneuver nodes desyncing after thrust limiter changes
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* Fixed: Map raycasts when transform syncing is needed
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* Fixed: KSC entry breaking in the tracking station list after renaming vessels
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* Fixed: Decoupling/undocking assigning focus to the debris part via heuristic
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* Fixed: Cheat menu null reference during docking with the rendezvous menu open
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* Fixed: Kerbol shining through Kerbin
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* Fixed: Jool and Eve clouds being too bright
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* Fixed: Discord Rich Presence timer resetting when state changes
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* Fixed: Discord Rich Presence errors before a vessel is fully initialized
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* Fixed: Discord Rich Presence does not update when recovering a vessel
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* Fixed: Vessel validity checks in simulation
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* Fixed: Disposed removed portrait culling groups
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### Parts and Thermal
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* Fixed: Thermal system and heat shield tuning issues
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* Fixed: Parachute deployment forecast making parachutes deploy too early and bypassing the Risky state
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* Fixed: Active radiators disabling cooler/device state incorrectly
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* Fixed: Incorrect lifetime checks for Module_Color
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* Fixed: Deployable, fairing, engine, RCS, reaction wheel, wheel and science module edge cases
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* Fixed: Bobcat and Cheetah engine setup issues
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### Science, Tutorials and Missions
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* Fixed: "Mun or Bust" completing at the wrong apoapsis
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* Fixed: Pol's Midlands experiments not being localized
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* Fixed: Crashing into Laythe ocean not being detected as a crash for mission objectives
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### UI/UX
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* Fixed: UI locks getting stuck after windows close
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* Fixed: UITK tooltip positioning and added more tooltip options
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* Fixed: Flag Site UI z-index, button localization and title styling
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* Fixed: Statistics module preventing revert to VAB
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* Fixed: Statistics manager errors when loading non-campaign saves
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* Fixed: Engineer Report icons now load asynchronously and cache sprites
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* Fixed: Bug Reporter localization coverage
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* Fixed: Chinese, Japanese and Korean font replacement null reference safeguards
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* Fixed: Various common null references and loading-state errors
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* Fixed: Color manager title spacing issues
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* Fixed: Color manager button text overflowing in some languages
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## Modding Support
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### SDK
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* Added: Part icon generation editor tooling including presets and category defaults
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* Added: Drag cube generation and visualization
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* Added: Reentry mesh generation and visualization
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* Added: Improved and simplified Plume editor (one-click VFX object gathering based on sub-plume hints)
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* Added: Part size registry and revised legacy part-size handling
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* Added: Fairing shroud preview in the editor
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* Added: Paintable shader custom editor
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* Added: Interaction presets, airlock and ladder interactions
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* Added: Unity Audio setup for modding and part audio preset authoring tools
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* Updated: Debug Tools bookmarks, including reentry testing bookmarks
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### Patch Manager
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* Updated: Patch Manager rewritten to use Lua scripting
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* Added: Fluent Patch Manager APIs and improved diagnostics
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* Added: Generated Lua stubs for IntelliSense/autocompletion support
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* Visual Studio Code extension for Patch Manager: <https://marketplace.visualstudio.com/items?itemName=infinity-sys.pm-lua>)
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* Added: Patch passes and config values for patches
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* Added: Additional Lua selection helpers and V-SwiFT stubs
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* Added: Audio preset patching support
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* Added: Per-part PAM hiding flags
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* Updated: Improved patch ordering, caching, cache invalidation and summary/error reporting
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* Updated: Reduced Patch Manager overhead by removing extra JSON round trips and improving hot paths
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* Fixed: Improved Patch Manager performance and reduced unnecessary allocations
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### SpaceWarp and Redux-Lib
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* Added: REPL support to the SpaceWarp console
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* Updated: Reworked SpaceWarp console layout and styles
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* Updated: Config registration now uses the new config system across Redux-Lib and SpaceWarp
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* Added: Internal-only config value support
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### V-SwiFT
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* Updated: Variant swaps are now tracked in VAB history
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* Updated: Material and variant handling for Shakespeare/imported parts
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* Fixed: V-SwiFT swapping parts back to the default variant
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* Fixed: Flight-state transform activation
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* Fixed: V-SwiFT VAB attach-node and Patch Manager integration issues
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### UITK for KSP2
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* Added: AppShell control for unified window layout and theming
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* Added: C# dialog API and updated dialog styles
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* Added: Window resizing, draggable handle support and better game-input blocking
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* Added: Tooltip localization and automatic text resizing support
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* Added: Uppercase localization converter and converter API updates
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* Added: Moved shared Redux UI components into UitkForKsp2 for modders
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### Project Shakespeare / KSP1 Import
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* Added: Category list is now scrollable when overflowing
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* Added: Attachment node symmetry support
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* Updated: Improved KSP1 part import performance during loading
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* Updated: Improved KSP1 part performance in the VAB
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* Updated: Improved attachment node size and bulkhead size handling
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* Updated: Cached KSP1 textures by resolved file name
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* Updated: Faster texture loading/compression paths and reduced VRAM pressure
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* Updated: Improved plume scaling
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* Fixed: Reduced large allocations from file reads
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* Fixed: Part variants resetting
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* Fixed: Imported part resource lookup and user data module adaptation issues
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## Mod Breaking Changes
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* Patch Manager scripting was rewritten to use Lua. All existing patches will need to be rewritten in Lua, but the new system is more powerful and easier to learn.
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* Config registration was moved to the newer Redux/SpaceWarp config system. Mods using low-level config registration APIs may need to update.
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* UitkForKsp2 package names, namespaces, assemblies and theme structure were reorganized. Mods directly referencing old control namespaces or theme paths may need updates.
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* Part size handling was revamped. Mods or patches relying on old legacy part sizes should update their part metadata.

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