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Fix #50: potential NRE during launch or when parts break
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CHANGELOG.md

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@@ -7,6 +7,7 @@
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- Improve performance when vessel part count changes several times in a frame (e.g. during RUD)
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- Avoid creating ShipEffects VesselModule for non-loaded vessels
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- Cache references to mixer groups
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- Fix NRE in comb filter during launch or when parts break
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## 0.9.13 - 2026-04-20
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Source/RocketSoundEnhancement/AudioFilters/AirSimulationFilter.cs

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@@ -177,7 +177,7 @@ private void OnAudioFilterRead(float[] data, int channels)
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{
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for (int i = 0; i < data.Length; i++)
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{
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if (EnableCombFilter)
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if (buffer != null)
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{
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data[i] = CombFilter(data[i]);
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}

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