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remove early return that got left behind in the last commit that broke collision effects
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Source/RocketSoundEnhancement/PartModules/ShipEffectsCollisions.cs

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Original file line numberDiff line numberDiff line change
@@ -39,7 +39,6 @@ public override void OnStart(StartState state)
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var prefab = part.partInfo.partPrefab.modules[moduleIndex] as ShipEffectsCollisions;
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SoundLayerCollisionGroups = prefab.SoundLayerCollisionGroups;
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return;
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}
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base.OnStart(state);

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