diff --git a/SCANsat/SCANcontroller.cs b/SCANsat/SCANcontroller.cs index 0f8f4243..8d46dbde 100644 --- a/SCANsat/SCANcontroller.cs +++ b/SCANsat/SCANcontroller.cs @@ -1628,7 +1628,7 @@ void GetVisualMapTexturesForBody(CelestialBody b, out Material material, out boo normalMapTextureName = "_NormalMap"; return; } - else if (shaderName.Contains("ParallaxScaled")) + else if (shaderName.Contains("ParallaxScaled") || shaderName.Contains("HapkeScaled")) // HapkeScaled is the Sol shader which is also a Parallax-dependent instance { SCANparallaxContinued.LoadParallax(b, ref material); useMaterialForColorMap = false;