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2 changes: 1 addition & 1 deletion SCANsat/SCANcontroller.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1628,7 +1628,7 @@ void GetVisualMapTexturesForBody(CelestialBody b, out Material material, out boo
normalMapTextureName = "_NormalMap";
return;
}
else if (shaderName.Contains("ParallaxScaled"))
else if (shaderName.Contains("ParallaxScaled") || shaderName.Contains("HapkeScaled")) // HapkeScaled is the Sol shader which is also a Parallax-dependent instance
{
SCANparallaxContinued.LoadParallax(b, ref material);
useMaterialForColorMap = false;
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