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Most of the changes here are just properly unregistering stuff when
being destroyed, but there were a few explicit callbacks needed and it
also uncovered a number of cases where HotReloadKSP wasn't quite
handling things correctly.
The explicit new changes to support reload are:
* Load SystemHeatSettings when hot-loaded
* Destroy the UI when SystemHeatUI is destroyed
* We need to explicitly grab the prefab objects from the old assembly.
Hot reloading still takes care of replacing any widgets within.
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