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Kadoba edited this page Oct 18, 2012 · 2 revisions

You can set properties inside of Tiled that affect the way Advanced Tiled Loader behaves. These properties are called ATL properties.

###Setting an ATL Property

###Map

atl_directory
If this is set the map will load its resources as if it had been loaded from this location. Mainly used for saved maps.

atl_useSpriteBatch
The starting value for Map.useSpriteBatch

atl_viewX
The starting value for Map.viewX

atl_viewY
The starting value for Map.viewY

atl_viewH
The starting value for Map.viewH

atl_viewScaling
The starting value for Map.viewScaling

atl_viewPadding
The starting value for Map.viewPadding

atl_drawObjects
The starting value for Map.drawObjects

###TileLayer

atl_useSpriteBatch
The starting value for TileLayer.useSpriteBatch

atl_parallaxX
The starting value for TileLayer.parallaxX

atl_parallaxY
The starting value for TileLayer.parallaxY

atl_offsetX
The starting value for TileLayer.offsetX

atl_offsetY
The starting value for TileLayer.offsetY


See Also

Map
TileLayer
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