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研究所課程─「高效能即時 3D 繪圖技術」

These are the homeworks of the master course "High-performance Real-time 3D Rendering Technology" in my college.

Tip

使用 DirectX12 框架,主要以 DirectX-Graphics-Samples 的範例專案來修改

下方項目點進去,即可看到說明。

  • Assignment1 - Deferred Renderer
  • Assignment2 - GPU-driven instance culling and rendering
  • Assignment3 - Reflection and Refraction with DirectX Ray Tracing
  • Assignment4 - Hybrid rendering (Rasterize + Ray tracing)
  • Final Project - MMD Toon Renderer
    • 原定會有 Assignment 2 ~ 4 的作業,但上課有點 delay 到+時間因素,老師動態調整,只有做 Assignment 1。
    • 而 FinalProject則是Base on Assignment 1 繼續做。

Note

因為只是作業,沒有特別維護程式碼品質,所以可能有點小亂@@

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These are the homeworks of the master course "High-performance Real-time 3D Rendering Technology" in my college.

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