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| 1 | +use rand::Rng; |
| 2 | + |
1 | 3 | mod mlp; |
| 4 | + |
| 5 | +fn gen_random_ints(arr_len: usize, min: u16, max: u16) -> Vec<u16> { |
| 6 | + let mut rng = rand::rng(); |
| 7 | + let mut vec: Vec<u16> = Vec::new(); |
| 8 | + for _ in 0..arr_len { |
| 9 | + vec.push(rng.random_range(min..max)); |
| 10 | + } |
| 11 | + vec |
| 12 | +} |
| 13 | +fn gen_random_floats_vector(vector_len: usize, min: f32, max: f32) -> Vec<f32> { |
| 14 | + let mut rng = rand::rng(); |
| 15 | + let mut vec: Vec<f32> = Vec::new(); |
| 16 | + for _ in 0..vector_len { |
| 17 | + vec.push(rng.random_range(min..max)); |
| 18 | + } |
| 19 | + vec |
| 20 | +} |
| 21 | +fn gen_random_floats_2d(rows: usize, cols: usize, min: f32, max: f32) -> Vec<Vec<f32>> { |
| 22 | + let mut vec: Vec<Vec<f32>> = Vec::new(); |
| 23 | + for _ in 0..rows { |
| 24 | + vec.push(gen_random_floats_vector(cols, min, max)); |
| 25 | + } |
| 26 | + vec |
| 27 | +} |
| 28 | + |
| 29 | +fn gen_identity_2d_matrix(rows: usize, cols: usize) -> Vec<Vec<f32>> { |
| 30 | + let mut vec: Vec<Vec<f32>> = Vec::new(); |
| 31 | + for i in 0..rows { |
| 32 | + let mut row: Vec<f32> = Vec::new(); |
| 33 | + for j in 0..cols { |
| 34 | + if i == j { |
| 35 | + row.push(1.0); |
| 36 | + } else { |
| 37 | + row.push(0.0); |
| 38 | + } |
| 39 | + } |
| 40 | + vec.push(row); |
| 41 | + } |
| 42 | + vec |
| 43 | +} |
| 44 | +fn print_2d_matrix(matrix: &[Vec<f32>]) { |
| 45 | + println!("2D Array : "); |
| 46 | + for row in matrix.iter() { |
| 47 | + for val in row.iter() { |
| 48 | + print!("{:.2}, ", val); |
| 49 | + } |
| 50 | + println!(); |
| 51 | + } |
| 52 | +} |
2 | 53 | fn main() { |
3 | | - let mut layers: Vec<u16> = Vec::new(); |
4 | | - let mut inputs: Vec<f32> = Vec::new(); |
5 | | - layers.push(40); |
6 | | - layers.push(20); |
7 | | - inputs.push(0.12); |
8 | | - inputs.push(0.42); |
9 | | - inputs.push(0.11); |
10 | | - let mut mlp = mlp::Mlp::new(10, &layers, 0.03); |
| 54 | + let input_layer_size = 10; |
| 55 | + let hid_out_layer_count = 2; |
| 56 | + let hid_out_layer_sizes = gen_random_ints(hid_out_layer_count, 10, 20); |
| 57 | + |
| 58 | + // Create a new MLP |
| 59 | + let mut mlp = mlp::Mlp::new(input_layer_size, &hid_out_layer_sizes, 0.1); |
| 60 | + |
| 61 | + //Dataset with labels |
| 62 | + let inputs = gen_random_floats_2d( |
| 63 | + *hid_out_layer_sizes.last().expect("Array Empty") as usize, |
| 64 | + input_layer_size as usize, |
| 65 | + 0.0, |
| 66 | + 100.0, |
| 67 | + ); |
| 68 | + let targets = gen_identity_2d_matrix( |
| 69 | + *hid_out_layer_sizes.last().expect("Array Empty") as usize, |
| 70 | + *hid_out_layer_sizes.last().expect("Array Empty") as usize, |
| 71 | + ); |
11 | 72 | mlp.describe(); |
12 | | - mlp.feed_forward(&inputs); |
| 73 | + mlp.print_params_count(); |
| 74 | + |
| 75 | + mlp.train(&inputs, &targets, 1000); |
| 76 | + |
| 77 | + mlp.predict(&inputs, &targets); |
| 78 | + println!("Done"); |
13 | 79 | } |
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