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OrchestratorsAgentBlueprintResponse

Properties

Name Type Description Notes
AgentBlueprintId Pointer to string [optional]
Name Pointer to NullableString [optional]
RequiredCapabilities Pointer to []string [optional]
LastModified Pointer to time.Time [optional]

Methods

NewOrchestratorsAgentBlueprintResponse

func NewOrchestratorsAgentBlueprintResponse() *OrchestratorsAgentBlueprintResponse

NewOrchestratorsAgentBlueprintResponse instantiates a new OrchestratorsAgentBlueprintResponse object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewOrchestratorsAgentBlueprintResponseWithDefaults

func NewOrchestratorsAgentBlueprintResponseWithDefaults() *OrchestratorsAgentBlueprintResponse

NewOrchestratorsAgentBlueprintResponseWithDefaults instantiates a new OrchestratorsAgentBlueprintResponse object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetAgentBlueprintId

func (o *OrchestratorsAgentBlueprintResponse) GetAgentBlueprintId() string

GetAgentBlueprintId returns the AgentBlueprintId field if non-nil, zero value otherwise.

GetAgentBlueprintIdOk

func (o *OrchestratorsAgentBlueprintResponse) GetAgentBlueprintIdOk() (*string, bool)

GetAgentBlueprintIdOk returns a tuple with the AgentBlueprintId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAgentBlueprintId

func (o *OrchestratorsAgentBlueprintResponse) SetAgentBlueprintId(v string)

SetAgentBlueprintId sets AgentBlueprintId field to given value.

HasAgentBlueprintId

func (o *OrchestratorsAgentBlueprintResponse) HasAgentBlueprintId() bool

HasAgentBlueprintId returns a boolean if a field has been set.

GetName

func (o *OrchestratorsAgentBlueprintResponse) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *OrchestratorsAgentBlueprintResponse) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *OrchestratorsAgentBlueprintResponse) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *OrchestratorsAgentBlueprintResponse) HasName() bool

HasName returns a boolean if a field has been set.

SetNameNil

func (o *OrchestratorsAgentBlueprintResponse) SetNameNil(b bool)

SetNameNil sets the value for Name to be an explicit nil

UnsetName

func (o *OrchestratorsAgentBlueprintResponse) UnsetName()

UnsetName ensures that no value is present for Name, not even an explicit nil

GetRequiredCapabilities

func (o *OrchestratorsAgentBlueprintResponse) GetRequiredCapabilities() []string

GetRequiredCapabilities returns the RequiredCapabilities field if non-nil, zero value otherwise.

GetRequiredCapabilitiesOk

func (o *OrchestratorsAgentBlueprintResponse) GetRequiredCapabilitiesOk() (*[]string, bool)

GetRequiredCapabilitiesOk returns a tuple with the RequiredCapabilities field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetRequiredCapabilities

func (o *OrchestratorsAgentBlueprintResponse) SetRequiredCapabilities(v []string)

SetRequiredCapabilities sets RequiredCapabilities field to given value.

HasRequiredCapabilities

func (o *OrchestratorsAgentBlueprintResponse) HasRequiredCapabilities() bool

HasRequiredCapabilities returns a boolean if a field has been set.

SetRequiredCapabilitiesNil

func (o *OrchestratorsAgentBlueprintResponse) SetRequiredCapabilitiesNil(b bool)

SetRequiredCapabilitiesNil sets the value for RequiredCapabilities to be an explicit nil

UnsetRequiredCapabilities

func (o *OrchestratorsAgentBlueprintResponse) UnsetRequiredCapabilities()

UnsetRequiredCapabilities ensures that no value is present for RequiredCapabilities, not even an explicit nil

GetLastModified

func (o *OrchestratorsAgentBlueprintResponse) GetLastModified() time.Time

GetLastModified returns the LastModified field if non-nil, zero value otherwise.

GetLastModifiedOk

func (o *OrchestratorsAgentBlueprintResponse) GetLastModifiedOk() (*time.Time, bool)

GetLastModifiedOk returns a tuple with the LastModified field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLastModified

func (o *OrchestratorsAgentBlueprintResponse) SetLastModified(v time.Time)

SetLastModified sets LastModified field to given value.

HasLastModified

func (o *OrchestratorsAgentBlueprintResponse) HasLastModified() bool

HasLastModified returns a boolean if a field has been set.

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