|
| 1 | +Name |
| 2 | + |
| 3 | + EXT_opacity_micromap_ray_query_mode |
| 4 | + |
| 5 | +Name Strings |
| 6 | + |
| 7 | + GL_EXT_opacity_micromap_ray_query_mode |
| 8 | + |
| 9 | +Contact |
| 10 | + Wooyoung Kim (wooykim 'at' qti.qualcomm.com), Qualcomm |
| 11 | + |
| 12 | +Contributors |
| 13 | + |
| 14 | + Wooyoung Kim, Qualcomm |
| 15 | + Fred Saucedo, Qualcomm |
| 16 | + |
| 17 | +Status |
| 18 | + |
| 19 | + Draft |
| 20 | + |
| 21 | +Version |
| 22 | + |
| 23 | + Last Modified Date: 2026-01-08 |
| 24 | + Revision: 1 |
| 25 | + |
| 26 | +Dependencies |
| 27 | + |
| 28 | + This extension can be applied to OpenGL GLSL versions 4.60 |
| 29 | + (#version 460) and higher. |
| 30 | + |
| 31 | + This extension is written against revision 8 of the OpenGL Shading Language |
| 32 | + version 4.60, dated August 14, 2023. |
| 33 | + |
| 34 | + This extension interacts with revision 43 of the GL_KHR_vulkan_glsl |
| 35 | + extension, dated October 25, 2017. |
| 36 | + |
| 37 | + This extension requires GL_EXT_ray_query as well as GL_EXT_opacity_micromap. |
| 38 | + |
| 39 | +Overview |
| 40 | + |
| 41 | + This extension document modifies GLSL to add a new built-in variable for opacity micromaps. |
| 42 | + |
| 43 | + Mapping to SPIR-V |
| 44 | + ----------------- |
| 45 | + |
| 46 | + If a shader re-declares the built-in constant gl_EnableOpacityMicromapEXT |
| 47 | + with a specialization constant layout qualifier, the generated SPIRV must |
| 48 | + contain the "SPV_KHR_opacity_micromap" OpExtension string. |
| 49 | + |
| 50 | + For informational purposes (non-normative), the following is an |
| 51 | + expected way for an implementation to map the GLSL built-in constant |
| 52 | + gl_EnableOpacityMicromapEXT to SPIR-V constructs: |
| 53 | + |
| 54 | + gl_EnableOpacityMicromapEXT -> OpacityMicromapIdKHR |
| 55 | + |
| 56 | + |
| 57 | + If it has a specialization constant layout qualifier with 2 as its location |
| 58 | + |
| 59 | + layout(constant_id = 2) gl_EnableOpacityMicromapEXT; |
| 60 | + |
| 61 | + -> |
| 62 | + |
| 63 | + OpExecutionModeId %main OpacityMicromapIdKHR %7 |
| 64 | + ... |
| 65 | + OpDecorate %7 SpecId 2 |
| 66 | + ... |
| 67 | + %7 = OpSpecConstantFalse |
| 68 | + |
| 69 | + |
| 70 | +Modifications to the OpenGL Shading Language Specification, Version 4.60 |
| 71 | + |
| 72 | + Including the following line in a shader can be used to control the |
| 73 | + language features described in this extension: |
| 74 | + |
| 75 | + #extension GL_EXT_opacity_micromap_ray_query_mode : <behavior> |
| 76 | + |
| 77 | + where <behavior> is as specified in section 3.3. |
| 78 | + New preprocessor #defines are added: |
| 79 | + |
| 80 | + #define GL_EXT_opacity_micromap_ray_query_mode 1 |
| 81 | + |
| 82 | + |
| 83 | +Modify 7.3. Built-In Constants, add the following at the end |
| 84 | + |
| 85 | +In addition, the following built-in constant is declared in all shaders. |
| 86 | + |
| 87 | + const bool gl_EnableOpacityMicromapEXT = false; |
| 88 | + |
| 89 | +To use opacity micromaps with ray query, declare the built-in constant to be a |
| 90 | +specialization constant and set it to true using the API or other tools. |
| 91 | + |
| 92 | +Issues |
| 93 | + |
| 94 | + |
| 95 | +Revision History |
| 96 | + |
| 97 | + Rev. Date Author Changes |
| 98 | + ---- ----------- ------ ------------------------------------------- |
| 99 | + 1 2026-01-08 Wooyoung Kim Initial revision |
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