diff --git a/gl4/html/textureGatherOffsets.xhtml b/gl4/html/textureGatherOffsets.xhtml
index 83a18fa9..aa37b5db 100644
--- a/gl4/html/textureGatherOffsets.xhtml
+++ b/gl4/html/textureGatherOffsets.xhtml
@@ -78,7 +78,7 @@
| |
- vec3 P, |
+ vec2 P, |
| |
@@ -227,9 +227,9 @@
textureGatherOffsets operates identically to textureGatherOffset,
except that offsets is used to determine the location of the four texels to sample. Each of the four texels is obtained
- by applying the offset in offsets as a (u, v) coordinate offset to P, identifying the four-texel
+ by applying the corresponding offset in offsets as a (u, v) coordinate offset to P, identifying the four-texel
GL_LINEAR footprint, and then selecting the texel
- i0i0
+ i0j0
of that footprint. The specified values in offsets must be set with constant integral expressions.
diff --git a/gl4/textureGatherOffsets.xml b/gl4/textureGatherOffsets.xml
index 352d826b..c9e591aa 100644
--- a/gl4/textureGatherOffsets.xml
+++ b/gl4/textureGatherOffsets.xml
@@ -36,7 +36,7 @@
gvec4 textureGatherOffsets
gsampler2DRect sampler
- vec3 P
+ vec2 P
ivec2 offsets[4]
[int comp]
@@ -111,9 +111,9 @@
textureGatherOffsets operates identically to textureGatherOffset,
except that offsets is used to determine the location of the four texels to sample. Each of the four texels is obtained
- by applying the offset in offsets as a (u, v) coordinate offset to P, identifying the four-texel
+ by applying the corresponding offset in offsets as a (u, v) coordinate offset to P, identifying the four-texel
GL_LINEAR footprint, and then selecting the texel
- i0i0
+ i0j0
of that footprint. The specified values in offsets must be set with constant integral expressions.