Skip to content

Animation Clips cannot have loop time set #904

Description

@Redesigner

Describe the bug 💬

I am importing an animated character into unity from blender, with several animations. When opening the import menu, there doesn't appear to be an option to set which animation clips are able to be have LoopedTime set to true. After import, the option remains grayed out for each clip.
Is this intentional?
If so, are there any plans to add this feature?

Steps to reproduce

  1. Import any gltf with multiple animation clips
  2. Check the 'Animation' tab on import settings

Editor Version 🎲

6000.3

Render Pipeline and version

URP 17.3.0

UnityGLTF Version

2.19.5

Operating System

Windows

When does this problem happen?

  • Editor Import
  • Runtime Import
  • Editor Export
  • Runtime Export

Validations

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions