Describe the bug 💬
I am importing an animated character into unity from blender, with several animations. When opening the import menu, there doesn't appear to be an option to set which animation clips are able to be have LoopedTime set to true. After import, the option remains grayed out for each clip.
Is this intentional?
If so, are there any plans to add this feature?
Steps to reproduce
- Import any gltf with multiple animation clips
- Check the 'Animation' tab on import settings
Editor Version 🎲
6000.3
Render Pipeline and version
URP 17.3.0
UnityGLTF Version
2.19.5
Operating System
Windows
When does this problem happen?
Validations
Describe the bug 💬
I am importing an animated character into unity from blender, with several animations. When opening the import menu, there doesn't appear to be an option to set which animation clips are able to be have LoopedTime set to true. After import, the option remains grayed out for each clip.
Is this intentional?
If so, are there any plans to add this feature?
Steps to reproduce
Editor Version 🎲
6000.3
Render Pipeline and version
URP 17.3.0
UnityGLTF Version
2.19.5
Operating System
Windows
When does this problem happen?
Validations