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tests:Update RenderPassIncompatible test
Add check for the case where renderPass and framebuffer used at CmdBeginRenderPass() time are incompatible. Add unexpected error to then allow that CmdBeginRenderPass() call so that draw-time pipeline renderPass incompatible case can then be flagged.
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Lines changed: 10 additions & 6 deletions

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tests/layer_validation_tests.cpp

Lines changed: 10 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -12424,7 +12424,8 @@ TEST_F(VkLayerTest, NumSamplesMismatch) {
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TEST_F(VkLayerTest, RenderPassIncompatible) {
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TEST_DESCRIPTION(
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"Hit RenderPass incompatible cases. "
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"Initial case is drawing with an active renderpass that's "
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"First attempt BeginRenderPass() with incompatible FrameBuffer,"
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"then attempt to draw with an active renderpass that's "
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"not compatible with the bound pipeline state object's creation renderpass");
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VkResult err;
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@@ -12495,17 +12496,20 @@ TEST_F(VkLayerTest, RenderPassIncompatible) {
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rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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rpbi.framebuffer = m_framebuffer;
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rpbi.renderPass = rp;
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m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, VALIDATION_ERROR_12000710);
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vkCmdBeginRenderPass(m_commandBuffer->handle(), &rpbi, VK_SUBPASS_CONTENTS_INLINE);
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m_errorMonitor->VerifyFound();
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// Now we want to bind the RenderPass to trigger Draw-time error so allow the error for this call
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// The better way to do this to avoid the error would be to create separate FB with compatible RP
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// and use that FB for this begin instead of m_framebuffer
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m_errorMonitor->SetUnexpectedError("vkCmdBeginRenderPass(): RenderPasses incompatible between ");
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vkCmdBeginRenderPass(m_commandBuffer->handle(), &rpbi, VK_SUBPASS_CONTENTS_INLINE);
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// m_errorMonitor->VerifyFound();
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vkCmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
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m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, VALIDATION_ERROR_1a200366);
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// Render triangle (the error should trigger on the attempt to draw).
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m_commandBuffer->Draw(3, 1, 0, 0);
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// Finalize recording of the command buffer
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m_commandBuffer->EndRenderPass();
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m_commandBuffer->end();
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m_errorMonitor->VerifyFound();
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vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);

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